Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3783468183669290445 36 FinallyHere the Magician (level 3, -2/27 HPs) Began as a Djinni Hedge Wizard on July 5, 2025. Frozen to death by an endoplasm (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:36 (1224 turns). FinallyHere the Magician (Djinni Hedge Wizard) Turns: 1224, Time: 00:07:36 Health: -2/27 AC: 2 Str: 9 XL: 3 Next: 57% Gold: 95 EV: 11 Int: 17 God: SH: 5 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . i - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 club j - a +0 club Missiles f - 7 stones (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - an amulet of reflection (worn) Scrolls d - a scroll of amnesia {unknown} g - a scroll of teleportation {unknown} l - a scroll of noise Potions h - a potion of invisibility k - a potion of curing m - a potion of berserk rage {unknown} Skills: * Level 1.0 Fighting * Level 2.5 Dodging + Level 1.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Slow Hex 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Something completely misses your cerulean imp. You barely miss the endoplasm. You block the endoplasm's attack. The bat hits you. The bat attacks as it pursues you! The bat completely misses you. The bat barely misses you. The endoplasm jiggles. The endoplasm barely misses you. The bat hits you. The ribbon worm closely misses your cerulean imp. The endoplasm misses you. The bat hits you but does no damage. The jackal stops to sniff the ground. The endoplasm attacks as it pursues you! The endoplasm hits you. You feel ready to blink again. The endoplasm hits you. There is a stone staircase leading down here. The bat hits you but does no damage. Your cerulean imp closely misses the bat. The jackal closely misses you. The endoplasm hits you but does no damage. You fly downwards. Your summoned ally is left behind. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You block the jackal's attack. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Your cerulean imp completely misses the jackal. The endoplasm closely misses you. You closely miss the jackal. You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the jackal. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ... ♣.. ♣.# ♣.# ♣.# +.# # ♣.# .# ♣@#..# ♣hJ..# ♣>..## 5.### .#.# ..#.# .. ### ### You could see an endoplasm, a jackal (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches A hobgoblin (D:2) A jackal (D:2) 2 quokkas 3 ball pythons 4 frilled lizards 4 goblins 3 kobolds (D:1) 4 rats 28 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FinallyHere the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | FinallyHere set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 832 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 832 | D:2 | Learned a level 1 spell: Slow 944 | D:2 | Found a faded altar of an unknown god. 1143 | D:2 | Reached skill level 1 in Fighting 1224 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_3, aquarium_window_2, aquarium_window_fake, aquarium_window_corner, aquarium_view_2c, aquarium_balcony_double_4, basic_altar, shapermc_ecumenical_altar_ellora D:3: layout_basic, lemuel_crystal_altar, mainiacjoe_overflow_six_doors_small, kiku_gazebo_pond_becter, serial_shops, nicolae_shop_gibbet_a_chance, chequers_garden, minmay_misc_feat_hallway, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.5 Stealth | | 1.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 20 Cast: Magic Dart || 60 Call Imp || 4 Slow || 1 Blink || 1 Use: Scroll || 3 Armour: Robe || 14 Dodge: Dodged || 13 Block: Other || 4