Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 16754901319360503133 751 FinallyHere the Conjurer (level 7, -2/51 HPs) Began as a Gnoll Conjurer on Aug 14, 2026. Slain by a gnoll sergeant ... wielding a +5 trident of freezing (6 damage) ... on level 5 of the Dungeon. The game lasted 00:16:29 (5631 turns). FinallyHere the Conjurer (Gnoll Conjurer) Turns: 5631, Time: 00:16:30 Health: -2/51 AC: 7 Str: 8 XL: 7 Next: 78% Magic: 0/15 EV: 13 Int: 18 God: Gold: 332 SH: 0 Dex: 16 Spells: 3/17 levels left rFire . . . (100%) j - +4 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) k - +0 leather armour rPois . (100%) p - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . l - +1 pair of boots of Action {Dex+6} Will ..... o - amulet of guardian spirit Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 332 gold pieces. Inventory: Hand Weapons g - a +0 whip j - a +4 short sword (weapon) Missiles c - 5 datura-tipped darts f - 13 stones n - 16 poisoned darts r - 6 boomerangs Armour a - a +0 robe b - a +1 ring mail h - a +2 pair of boots i - the +2 plate armour "Tissokku" {rElec rN+ rCorr Stlth-} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. k - a +0 leather armour (worn) l - the +1 pair of boots of Action (worn) {Dex+6} (You found it on level 3 of the Dungeon) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. p - a +1 helmet (worn) Jewellery e - an amulet of regeneration m - an amulet of wildshape o - an amulet of guardian spirit (worn) Talismans d - a spider talisman q - the blade talisman "Tyarraych" {Dex+4 Slay-6} (You found it on level 3 of the Dungeon) [blade talisman] Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Wands a - a wand of flame (30) Scrolls I - a scroll of immolation a - a scroll of enchant armour V - a scroll of vulnerability h - a scroll of noise {unknown} j - a scroll of fear {unknown} t - a scroll of teleportation l - a scroll of poison {unknown} m - a scroll of fog {unknown} n - a scroll of revelation {unknown} w - a scroll of enchant weapon Potions g - a potion of magic m - 3 potions of might f - a potion of moonshine e - 4 potions of enlightenment c - 3 potions of curing L - 3 potions of lignification w - 2 potions of heal wounds Skills: + Level 2.7 Fighting + Level 2.7 Short Blades + Level 2.7 Long Blades + Level 2.7 Axes + Level 2.7 Maces & Flails + Level 2.7 Polearms + Level 2.7 Staves + Level 2.7 Ranged Weapons + Level 2.7 Throwing + Level 2.7 Armour + Level 5.4 Dodging + Level 5.0 Stealth + Level 2.7 Shields + Level 2.7 Unarmed Combat + Level 5.7 Spellcasting + Level 7.5 Conjurations + Level 2.2 Hexes + Level 2.2 Summonings + Level 2.2 Necromancy + Level 2.2 Translocations + Level 2.2 Forgecraft + Level 2.2 Fire Magic + Level 2.2 Ice Magic + Level 2.2 Air Magic + Level 2.2 Earth Magic + Level 2.2 Alchemy + Level 3.0 Invocations + Level 2.7 Evocations + Level 2.5 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Poisonous Vapours Alch/Air 52% 1d2 7% 1 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 f - Call Imp Summ 26% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 3% 2 Slow Hex 52% N/A 7% 1 Jinxbite Hex 26% 2d2 11% 2 Vampiric Draining Necr 13% 2d6 21% 3 Fireball Conj/Fire 11% 3d7 54% 5 Cause Fear Hex 6% N/A 56% 4 Ignite Poison Fire/Alch 13% N/A 56% 4 Petrify Alch/Erth 6% N/A 56% 4 Bombard Conj/Erth 11% 9d3 98% 6 Dragon's Call Summ 6% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Xom Shops: D:5 ( Annotations: D:5 Blorkula the orcula Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +5 trident of freezing. The gnoll sergeant freezes you. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +5 trident of freezing and wearing a +0 scale mail (lightly wounded, ally target, 86% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +5 trident of freezing! The gnoll sergeant freezes you. Your cerulean imp hits the gnoll sergeant but does no damage. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. Your cerulean imp hits the gnoll sergeant but does no damage. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +5 trident of freezing. The gnoll sergeant freezes you. Your cerulean imp hits the gnoll sergeant from afar with a -3 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +5 trident of freezing and wearing a +0 scale mail (severely wounded, ally target, 86% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +5 trident of freezing. The gnoll sergeant freezes you. Your cerulean imp hits the gnoll sergeant but does no damage. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +5 trident of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant freezes you. You die... #.# #...# #...)....... #.# #####...#######.##.#.## ..####..)........###.# .# #.. ......>..............##.#..).. #.####...........####......).. #.# #####...##### #.#.##.#.. #<# #...# #.#[.. #.# #...########.##### ..# ##....[.@.j.5)# .## #......#####..####### .# #.#..#.# #..#... .# .# ###.#..#.### #..#.###.##### .# ##..........# #..)..?