Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7270075260095943096 21 FinallyHere the Magician (level 3, 21/25 HPs) Began as a Djinni Fire Elementalist on Aug 15, 2026. Got out of the dungeon alive. The game lasted 00:01:03 (304 turns). FinallyHere the Magician (Djinni Fire Elementalist) Turns: 304, Time: 00:01:04 Health: 21/25 AC: 2 Str: 7 XL: 3 Next: 5% Gold: 11 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 whip rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Missiles c - 3 stones (quivered) Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Soul Splinter Necr 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin. The hobgoblin is moderately wounded. The foxfire burns the hobgoblin. The hobgoblin is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'f'. You need no library to learn spells. Your foxfire dissipates. Your foxfire dissipates. x2 You encounter a hobgoblin. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire burns the hobgoblin. The hobgoblin is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! .#.##..##.....##..# #..#.##.####.#.# #....##.#...#.##.#####.# #...... #.#####.#......... #..#### #..###..#.####.... #.. ##..#..##.# .. . #..#..##.# ##...###.# #.@.# #.# #...###.# #..#..##.# #..#..##.## #..###..#..# #.# ##.##.# #. #.##.#####... .# ##.#......... ##..#####... There were no monsters in sight! Vanquished Creatures 6 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FinallyHere the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | FinallyHere set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 262 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 262 | D:1 | Learned a level 1 spell: Soul Splinter 304 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, nicolae_twisty_statue_hallways, minmay_cupped Skill XL: | | ---------------+-+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Dodging | | 2.3 Stealth | | 1.8 Action || total ---------------------------++------- Cast: Foxfire || 30 Scorch || 4 Dodge: Dodged || 4