Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3595002003747771849 46 FinallyHere the Conjurer (level 3, -5/25 HPs) Began as a Gnoll Conjurer on Aug 21, 2026. Slain by Terence ... wielding a +2 devious short sword (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1533 turns). FinallyHere the Conjurer (Gnoll Conjurer) Turns: 1533, Time: 00:03:13 Health: -5/25 AC: 3 Str: 6 XL: 3 Next: 66% Magic: 6/9 EV: 16 Int: 19 God: Gold: 135 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . (100%) d - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) b - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: repel missiles @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons d - a +0 flail (weapon) Missiles f - 4 boomerangs (quivered) Armour a - a +0 robe b - a scarf of repulsion (worn) e - a +0 leather armour (worn) Jewellery c - a +5 ring of evasion (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions f - 2 potions of attraction {unknown} Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Forgecraft + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 16% 1 Fulminant Prism Conj/Alch 9% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Terence is moderately wounded. Terence looks scornfully at you. The searing ray hits Terence. Terence is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 devious short sword and wearing a +0 chain mail (moderately wounded, 63% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 devious short sword. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 devious short sword. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +2 devious short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You stop channelling your searing ray. The rat squeaks loudly. Terence hits you with a +2 devious short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 devious short sword and wearing a +0 chain mail (severely wounded, 63% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +2 devious short sword! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###<# #.......# #.# #.......# .. .#.# #.......# #.###. #.#.# #.......##...... . #.# #.......#...r... ###.# #.......#....... ....# #####...#....... ##### #...#....... #...@@...... ##...############ # #....# #........# #### #....# #........# ...#########....# #......†.# ........##......###........# ...####..#.#...............# ...# ##.#.#.######........# ...# #...#.# ##.####### You could see Terence and a rat. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins (D:1) 2 quokkas 4 ball pythons 3 bats A frilled lizard (D:1) 4 goblins 4 kobolds 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FinallyHere the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 856 | D:1 | You fall into a shaft and drop 1 floor! 1090 | D:2 | Reached skill level 5 in Spellcasting 1090 | D:2 | Reached XP level 3. HP: 25/25 MP: 5/9 1094 | D:2 | Learned a level 2 spell: Searing Ray 1367 | D:2 | Reached skill level 1 in Invocations 1524 | D:2 | Encountered Terence 1533 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_corners D:2: layout_basic, basic_altar, hex_medium, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 7.1 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Forgecraft | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 0.7 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 3 Drink: Magic || 1 Armour: Leather armour || 7 Dodge: Dodged || 4