FishServ Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 1, D:1) 20 arrows (-18, 4, D:1) a +2 dagger of holy wrath (19, 7, D:1) 12 sling bullets (10, 8, D:1) a cursed -3 club (10, 18, D:1) a +0 club (-10, 19, D:1) a +0 hunting sling (-21, 29, D:1) a +0 club a +0 dagger (-17, 33, D:1) a cursed -3 club (-20, 34, D:1) a +0 dagger (-2, 53, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (-17, 3, D:2) a +0 dagger (0, 7, D:2) a +0 hand axe (-2, 10, D:2) a +0 club (5, 12, D:2) a +0 club (0, 16, D:2) a +0 club a scroll of noise (-31, 17, D:2) a +0 robe (-16, 24, D:2) a +0 ring mail (-27, 29, D:2) a +0 leather armour (5, 31, D:2) a +0 spear (-24, 32, D:2) a +0 large shield (11, 35, D:2) 23 bolts Level 3 of the Dungeon (0, 0, D:3) a scroll of random uselessness (-6, 3, D:3) a potion of poison (23, 4, D:3) a +0 hand axe (7, 6, D:3) a +0 club (9, 6, D:3) a +0 quarterstaff (16, 9, D:3) a +0 dagger (5, 12, D:3) a +0 leather armour (1, 14, D:3) 16 arrows (-10, 21, D:3) a +0 club (1, 21, D:3) a +0 dagger (2, 21, D:3) a +0 flail a +0 dagger a +0 robe (-7, 22, D:3) a +0 short sword (-34, 26, D:3) a +0 dagger (-22, 27, D:3) a +0 club a +0 dagger a +0 robe (-10, 33, D:3) a +0 whip (22, 33, D:3) a +0 scythe a +0 robe (-16, 34, D:3) a +0 dagger a +0 leather armour (27, 36, D:3) a +0 club (8, 37, D:3) a +0 club (-32, 41, D:3) a +0 whip a +0 robe (-35, 42, D:3) a +0 rapier (4, 43, D:3) 7 arrows (-11, 45, D:3) a +0 dagger (-4, 50, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +3 dagger a cursed +0 robe (-1, 1, D:4) a +0 short sword (-23, 5, D:4) a +0 leather armour (12, 6, D:4) a cursed -1 short sword (-19, 8, D:4) a cursed +0 war axe (-10, 15, D:4) a +0 club (-5, 15, D:4) a cursed -3 club (6, 19, D:4) a +0 war axe (-14, 22, D:4) a +0 flail (-31, 23, D:4) a +0 robe (-20, 23, D:4) a +0 whip (-16, 24, D:4) a +0 leather armour a +0 hand axe (-3, 26, D:4) 16 sling bullets of flame (-21, 30, D:4) a +0 rapier Level 5 of the Dungeon (37, 7, D:5) the +0 mace "FishServ's Foe" {elec, rC- rN++ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you more stealthy. (-3, 9, D:5) a +0 robe (33, 12, D:5) a +0 plate armour (0, 14, D:5) a +0 robe (37, 16, D:5) a +0 battleaxe a +0 robe (-13, 20, D:5) a +0 arbalest Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (54, 1, D:6) a +0 leather armour (31, 14, D:6) 2 arrows (18, 19, D:6) a +0 shortbow 12 arrows (19, 21, D:6) 3 arrows (49, 38, D:6) a +1 whip of electrocution (6, 42, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (-8, 5, D:7) a +0 trident (8, 5, D:7) 15 arrows of flame (-10, 6, D:7) a +0 robe a +1 dagger of protection (-10, 10, D:7) a +0 giant spiked club (-11, 18, D:7) a cursed +0 scale mail (-34, 25, D:7) a worker ant corpse (-21, 29, D:7) a giant cockroach corpse (-18, 30, D:7) a cursed +0 dagger (-9, 30, D:7) a +2 whip of holy wrath (10, 31, D:7) a +0 ring mail (-32, 32, D:7) 2 potions of degeneration (-6, 33, D:7) a +0 giant spiked club (9, 36, D:7) 25 arrows (-32, 40, D:7) a +2 spear Level 8 of the Dungeon (0, 0, D:8) a sling bullet (-22, 2, D:8) a sling bullet (0, 2, D:8) a sling bullet the Ecumenical Temple