Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17021251844770939267 39 FlippyTheFish the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 6, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (653 turns). FlippyTheFish the Magician (Djinni Conjurer) Turns: 653, Time: 00:02:06 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire Scrolls b - a scroll of brand weapon {unknown} c - a scroll of silence {unknown} d - 2 scrolls of amnesia {unknown} f - a scroll of identify {unknown} Potions e - a potion of resistance {unknown} g - 3 potions of magic {unknown} i - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. You punch the jackal. The jackal is severely wounded. The jackal bites you. You die... .# .#....... ..% ......... ...# ......... .#.). ........ .....##††...##. #.......#..... # #........).. #.# #@h...... #...##.#####.. #......# #..#.#..# # ##.....# ..#.#.... ..##.# .. ##$ # ## You could see a jackal. Vanquished Creatures An adder (D:2) 3 ball pythons (D:1) 4 endoplasms A goblin (D:2) 2 hobgoblins 4 jackals 2 quokkas 2 frilled lizards 6 kobolds 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlippyTheFish the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | FlippyTheFish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 166 | D:1 | Found a faded altar of an unknown god. 452 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 452 | D:1 | Learned a level 1 spell: Shock 646 | D:2 | HP: 1/25 [jackal (2)] 653 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, ebering_ecumenical_altar_box, minmay_hedge_maze D:2: layout_loops_cross, grunt_ministairs_14, minmay_misc_feat_secret_circle, minmay_between, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 26 Punch || 1 Cast: Magic Dart || 55 Armour: Robe || 21 Dodge: Dodged || 36