FlippyTheFish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour a +0 shortbow the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 5, D) a +0 short sword (61, 8, D) the +7 trident "Launeifapt" {freeze, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (61, 20, D) an amulet of regeneration the amulet of Ymimuf {Spirit rElec rF+ Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. 5 large rocks (61, 21, D) a +0 trident a merfolk corpse (61, 31, D) a water moccasin corpse (62, 0, D) the +8 autumn katana {manifold assault} (62, 2, D) a +0 falchion a draconian corpse (skeletalised by now) (62, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 9, D) the +4 barding "Ithro" {rF+} rF+: It protects you from fire. (62, 17, D) a +1 ring mail of fire resistance (unseen) (62, 32, D) a ball python corpse a water moccasin corpse (63, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (63, 8, D) a +6 ring of intelligence (63, 16, D) the +5 rapier of Cuni {venom, rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) a staff of fire (63, 21, D) a wind drake corpse (skeletalised by now) (63, 27, D) a staff of death (unseen) (63, 28, D) a +0 dire flail (63, 31, D) a +0 trident (64, 3, D) the ring of Uffash {rC+ rN++} [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. a +6 ring of strength (64, 22, D) a +0 orcbow (64, 26, D) the +8 hand axe of the Sharp God {heavy, *Rage rF+ rN+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (64, 27, D) the +8 short sword of the Unspeakable One {freeze, rPois} rPois: It protects you from poison. (unseen) (64, 32, D) a +0 long sword a naga corpse an adder corpse (65, 26, D) the staff "Ewuhuon" {^Drain rN++ rCorr Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (66, 28, D) the ring of the Final Chapter {rF+ rCorr Int+8} [ring of protection from fire] Int+8: It affects your intelligence (+8). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (67, 0, D) a staff of fire (unseen) (68, 0, D) a +1 whip of distortion (unseen) (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 4, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (69, 36, D) a +2 dagger of venom (unseen) (70, 8, D) a +0 hand axe of draining (70, 17, D) a ring of willpower (70, 36, D) a staff of conjuration (unseen) (70, 42, D) a +0 shortbow (still there?) +1 ice dragon scales (still there?) a centaur corpse (still there?) (71, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 16, D) a +0 plate armour of poison resistance (71, 17, D) the +5 flail "Ikli" {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (71, 27, D) an amulet of reflection (71, 33, D) a black bear corpse (skeletalised by now) (71, 36, D) a +0 pair of boots of rampaging (unseen) (71, 43, D) a throwing net (72, 8, D) a staff of air (72, 9, D) the +4 buckler of Ehits {Dex+3} Dex+3: It affects your dexterity (+3). (72, 17, D) the +5 hand axe of Cocytus {heavy, rN+} rN+: It protects you from negative energy. (72, 26, D) a +1 leather armour of cold resistance (72, 32, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +2 scale mail of poison resistance (unseen) (72, 37, D) a +0 arbalest of freezing (unseen) (73, 1, D) a ring of fire (73, 26, D) a staff of conjuration (73, 28, D) a +0 quarterstaff a +0 robe (73, 32, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 36, D) the +3 plate armour of Fortification {^Drain Fly rCorr Str-5} Str-5: It affects your strength (-5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (73, 37, D) a +3 great mace of holy wrath (unseen) (75, 1, D) a +1 short sword of flaming