Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1635945932996924714 1 FlippyTheFish the Conjurer (level 1, 9/9 HPs) Began as a Felid Conjurer on Dec 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (107 turns). FlippyTheFish the Conjurer (Felid Conjurer) Turns: 107, Time: 00:00:15 Health: 9/9 AC: 1 Str: 3 XL: 1 Next: 16% Magic: 4/4 EV: 16 Int: 21 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, FlippyTheFish the Felid Conjurer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You now have 12 gold pieces. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is heavily wounded. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a +0 club. A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.h # #.# #.# #.# #.# #.# ######## #.# #......###### #@# #.####.##.... #.####.####.##.### #........##.##.# ######.#.......# #......#### ######## You could see a jackal (asleep). Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlippyTheFish the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 107 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_cross, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_diagonal, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_lined_3, infiniplex_forest_lined_4_way, infiniplex_forest_clump_small, infiniplex_forest_end_3, infiniplex_forest_straight_4 Action || total ---------------------------++------- Cast: Magic Dart || 2