Dungeon Crawl Stone Soup version 0.34-a0-718-g1fd3e0fab4 (webtiles) character file. Game seed: 6578920386505809544 50 FlippyTheFish the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on Aug 29, 2025. Mangled by a wight ... wielding a +4 short sword (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1492 turns). FlippyTheFish the Magician (Djinni Conjurer) Turns: 1492, Time: 00:02:13 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 4% Gold: 124 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + (20%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a scarf of resistance (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of poison {unknown} h - a scroll of identify {unknown} j - a scroll of immolation {unknown} Potions d - a potion of brilliance {unknown} f - a potion of resistance {unknown} k - a potion of mutation {unknown} l - a potion of might {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! The magic dart hits the wight but does no damage. The magic dart hits the wight but does no damage. The wight hits you with a +4 short sword! There is a stone staircase leading up here. The wight hits you with a +4 short sword. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 short sword and wearing a +0 robe (78% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +4 short sword! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 short sword and wearing a +0 robe (heavily damaged, 78% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 short sword and wearing a +0 robe (heavily damaged, 78% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 short sword! You die... ........####..##......).......... .†......#####.##..............##. .....#........................... ................................. ...#####......................... ##.######........................ ....................#####........ .................##.....#........ ##.######.......@######....###### ...#### #.......z.## ##.#### ##....###..........###...### ...................##..#...# ###.##.................###.# # #.######.............###.### ###.##########(.....:..##....# #............................# #......##################....# You could see a wight. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) An orc (D:3) 3 giant cockroaches 3 hobgoblins (D:2) 3 quokkas 5 ball pythons 3 bats 3 endoplasms 2 frilled lizards 5 goblins 5 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlippyTheFish the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | FlippyTheFish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 903 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 903 | D:2 | Learned a level 1 spell: Apportation 1170 | D:2 | Identified the scarab talisman of the Shore {Harm Str+3} 1438 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1492 | D:2 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_03 D:3: cheibrodos_old_hovel, layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 4 || 71 Searing Ray | 9 | 3 || 12 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1490 | 1429 | 61 | 0 | 1270 | 3 | 496.7 | Dungeon | 1490 | 1429 | 61 | 0 | 1270 | 3 | 496.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts D:2: 637 daAuts D:3: 14 daAuts