FlippyTheFish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 war axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 4, D) a +0 buckler (59, 37, D) a sack of spiders (60, 10, D) a +1 kite shield of poison resistance (60, 37, D) a +2 scimitar of freezing (unseen) (61, 0, D) a +6 ring of intelligence a +6 ring of intelligence (61, 8, D) a +3 heavy spear (61, 10, D) a +0 robe a +0 dagger a +0 robe a +0 dagger (61, 16, D) a +3 halberd of venom (unseen) (61, 19, D) a black bear skeleton (61, 26, D) the +6 orcbow of Infection {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (61, 27, D) a +0 spear (61, 37, D) a staff of alchemy (unseen) (61, 43, D) a +0 war axe a +0 plate armour (62, 1, D) a +1 mace of protection (unseen) (62, 8, D) +5 golden dragon scales (62, 9, D) a +2 robe of willpower (62, 10, D) a +0 chain mail a +0 short sword (62, 16, D) +2 ice dragon scales (62, 17, D) a +2 flail of draining (62, 28, D) a +0 short sword a +0 robe (62, 37, D) the +1 great sword of Trauma {vamp, rC++ Dex+3 SInv} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (62, 43, D) a +1 broad axe (still there?) a +0 plate armour (still there?) (63, 8, D) the +7 orcbow "Rutod" {drain, rN+ Str-2 Dex+2} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (63, 11, D) a +0 robe (still there?) a +1 dagger of speed (still there?) (63, 17, D) a +1 ring mail of positive energy (63, 18, D) a +0 spear (63, 27, D) a black bear corpse (63, 28, D) a +0 short sword a +0 robe a +0 buckler (63, 37, D) the ring of Poot {rN+ rCorr Dex+3} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (64, 18, D) a +0 short sword a +0 robe a spriggan skeleton (64, 26, D) a +0 plate armour of fire resistance (64, 27, D) the +3 hand axe of Yvir {heavy, rElec rPois MP+5 Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (64, 28, D) a +0 short sword a +0 robe a +0 buckler (64, 29, D) a wolf corpse (65, 26, D) the +8 mace "Concordance" {venom, rC+} rC+: It protects you from cold. (68, 0, D) 4 potions of haste (69, 0, D) a ring of see invisible (69, 36, D) a staff of earth (unseen) (70, 8, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (70, 9, D) a +0 demon trident of venom (70, 37, D) the +2 trident of True Grit {vamp, +Blink Fly} +Blink: It lets you blink. Fly: It grants you flight. (unseen) (70, 38, D) a scorpion corpse (71, 8, D) a +2 chain mail of fire resistance (71, 16, D) a +0 orcbow of freezing (unseen) (71, 17, D) a +4 mace of holy wrath (unseen) (71, 26, D) 4 potions of haste (71, 27, D) a book of Misfortune (71, 29, D) a +0 club a +0 leather armour (71, 36, D) the scarf "Lionlal" {+Inv, Harm +Blink Dex+3} Harm: It increases damage dealt and taken. +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (71, 38, D) a scorpion corpse (72, 8, D) a +3 scale mail of willpower (72, 17, D) a staff of fire (72, 26, D) a staff of conjuration (72, 27, D) a +0 pair of boots of flying (72, 28, D) a +0 mace a +0 leather armour a +0 hand axe a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a +2 heavy spear (unseen) (72, 37, D) a +2 hand axe of electrocution (72, 38, D) a scorpion corpse (73, 1, D) a +1 vampiric halberd (73, 17, D) a +3 falchion of electrocution (unseen) (73, 27, D) a staff of fire (unseen) (73, 28, D) a +0 dagger a +0 club (73, 36, D) a +1 chain mail of cold resistance (unseen) (73, 37, D) a +2 antimagic orcbow (75, 1, D) a staff of fire