Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-710-g77e4170 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16277269311451995519, deterministic pregen: 1 Version history: Game started: 0.32-a0-704-g0ab5258 0.32-a0-710-g77e4170 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Forbies -rc /var/dcss/gamedata/dcss-trunk/rc-files/Forbies.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Forbies.macro -morgue /var/dcss/gamedata/dcss/morgue/Forbies/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Forbies:2024-03-15.00:01:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 18 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7afc78]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b996e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7b00e0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f4c3653a4c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK7monster8friendlyEv+0x4) [0xb7db24]: monster::friendly() const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12god_protectsPK5actorRK7monsterb+0x1a0) [0xc51fb0]: god_protects(actor const*, monster const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0xa5) [0x7920a5]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xca0f34] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16apply_area_cloudSt8functionIFi9coord_defii10cloud_typePK5actoriEERKS0_iiS1_S4_ii+0x289) [0xce4b49]: apply_area_cloud(std::function, coord_def const&, int, int, cloud_type, actor const*, int, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9big_cloud10cloud_typePK5actorRK9coord_defiii+0x4e) [0xca14de]: big_cloud(cloud_type, actor const*, coord_def const&, int, int, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z4readP8item_defP4dist+0x1a20) [0x99ce00]: read(item_def*, dist*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11use_an_item15operation_typesP8item_def+0x19c) [0x99dcdc]: use_an_item(operation_types, item_def*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x163f) [0xe32c3f]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2ef4a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2fa9d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x70375c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f4c36525840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x704249]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4c368dff2a in __waitpid (pid=820, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f4c368dff2a in __waitpid (pid=820, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007afaf5 in call_gdb (file=file@entry=0x7f4c368ca540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 778\000\000\000\000\000\000\000\000\000" #2 0x00000000007b998a in do_crash_dump () at dbg-asrt.cc:692 t = 1710461658 dir = "/var/dcss/gamedata/dcss/morgue/Forbies/" name = "/var/dcss/gamedata/dcss/morgue/Forbies/crash-Forbies-20240315-001418.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f4c368ca540 <_IO_2_1_stderr_> #3 0x00000000007b00e0 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000000000b7db24 in monster::friendly (this=this@entry=0x0) at monster.cc:2989 No locals. #6 0x0000000000c51fb0 in god_protects (agent=agent@entry=0x132d420 , target=..., quiet=quiet@entry=true) at religion.cc:2706 aligned = #7 0x00000000007920a5 in place_cloud (cl_type=cl_type@entry=CLOUD_BLACK_SMOKE, ctarget=..., cl_range=28, agent=agent@entry=0x132d420 , spread_rate=spread_rate@entry=-1, excl_rad=excl_rad@entry=-1, do_conducts=true) at cloud.cc:775 mons = 0x0 conducts = {{conduct = 48, pgain = 0, known = 176, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = 5}, {conduct = 2260108208, pgain = 32766, known = 180, victim = std::unique_ptr = {get() = 0x7ffe86b683b0}, did_sanctuary = 41}, {conduct = 52931184, pgain = 0, known = 5, victim = std::unique_ptr = {get() = 0x7ffe86b683a8}, did_sanctuary = 148}} whose = killer = source = cloud = old = #8 0x0000000000ca0f34 in _make_a_normal_cloud (where=..., pow=, spread_rate=-1, ctype=CLOUD_BLACK_SMOKE, agent=0x132d420 , excl_rad=-1) at spl-clouds.cc:196 No locals. #9 0x0000000000ce4b49 in std::function::operator()(coord_def, int, int, cloud_type, actor const*, int) const (__args#5=, __args#4=, __args#3=, __args#2=, __args#1=, __args#0=..., this=0x7ffe86b68450) at /usr/include/c++/9/bits/std_function.h:263 No locals. #10 apply_area_cloud(std::function, coord_def const&, int, int, cloud_type, actor const*, int, int) (func=..., where=..., pow=pow@entry=50, number=12, ctype=ctype@entry=CLOUD_BLACK_SMOKE, agent=0x132d420 , spread_rate=-1, excl_rad=-1) at spl-util.cc:799 q = std::vector of length 0, capacity 1 el = c = {x = 40, y = 50} place = { = {_vptr.targeter = 0xf5e280 , origin = {x = 40, y = 50}, aim = {x = 40, y = 50}, agent = 0x132d420 , why_not = "", obeys_mesmerise = false}, ctype = CLOUD_BLACK_SMOKE, range = 105, cnt_min = 12, cnt_max = 12, seen = std::map with 30 elements = {[{x = 38, y = 49}] = AFF_MAYBE, [{x = 38, y = 50}] = AFF_MAYBE, [{x = 38, y = 51}] = AFF_MAYBE, [{x = 39, y = 47}] = AFF_TRACER, [{x = 39, y = 48}] = AFF_MAYBE, [{x = 39, y = 49}] = AFF_YES, [{x = 39, y = 50}] = AFF_YES, [{x = 40, y = 47}] = AFF_TRACER, [{x = 40, y = 48}] = AFF_MAYBE, [{x = 40, y = 49}] = AFF_YES, [{x = 40, y = 50}] = AFF_YES, [{x = 40, y = 51}] = AFF_YES, [{x = 40, y = 52}] = AFF_MAYBE, [{x = 40, y = 53}] = AFF_TRACER, [{x = 41, y = 47}] = AFF_TRACER, [{x = 41, y = 48}] = AFF_MAYBE, [{x = 41, y = 49}] = AFF_YES, [{x = 41, y = 50}] = AFF_YES, [{x = 41, y = 51}] = AFF_YES, [{x = 41, y = 52}] = AFF_MAYBE, [{x = 41, y = 53}] = AFF_TRACER, [{x = 42, y = 47}] = AFF_TRACER, [{x = 42, y = 48}] = AFF_MAYBE, [{x = 42, y = 49}] = AFF_MAYBE, [{x = 42, y = 50}] = AFF_MAYBE, [{x = 42, y = 53}] = AFF_TRACER, [{x = 43, y = 47}] = AFF_TRACER, [{x = 43, y = 48}] = AFF_TRACER, [{x = 43, y = 49}] = AFF_TRACER, [{x = 43, y = 50}] = AFF_TRACER}, queue = std::vector of length 4, capacity 4 = {std::vector of length 0, capacity 1, std::vector of length 7, capacity 8 = {{x = 39, y = 49}, {x = 39, y = 50}, {x = 40, y = 51}, {x = 41, y = 51}, {x = 41, y = 50}, {x = 41, y = 49}, {x = 40, y = 49}}, std::vector of length 11, capacity 16 = {{x = 38, y = 49}, {x = 38, y = 50}, {x = 40, y = 48}, {x = 39, y = 48}, {x = 38, y = 51}, {x = 40, y = 52}, {x = 41, y = 52}, {x = 42, y = 50}, {x = 42, y = 49}, {x = 42, y = 48}, {x = 41, y = 48}}, std::vector of length 11, capacity 16 = {{x = 39, y = 47}, {x = 41, y = 47}, {x = 40, y = 47}, {x = 40, y = 53}, {x = 41, y = 53}, {x = 42, y = 53}, {x = 43, y = 50}, {x = 43, y = 49}, {x = 43, y = 48}, {x = 43, y = 47}, {x = 42, y = 47}}}} dist = 0 #11 0x0000000000ca14de in big_cloud (cl_type=cl_type@entry=CLOUD_BLACK_SMOKE, agent=, where=..., pow=pow@entry=50, size=, spread_rate=spread_rate@entry=-1) at /usr/include/c++/9/new:174 No locals. #12 0x000000000099ce00 in read (scroll=0x132f190 , target=0x0) at actor.h:72 smoke = CLOUD_BLACK_SMOKE done = aborted = failure_reason = "" which_scroll = nearby_mons = false prev_quantity = 1 link = 19 alreadyknown = false pre_succ_msg = "As you read the scroll labelled GEECIR MEBOGRA, it dissolves into smoke." dangerous = false cancel_scroll = false bad_effect = false scroll_name = "" #13 0x000000000099dcdc in use_an_item (oper=, oper@entry=OPER_READ, target=, target@entry=0x0) at item-use.cc:1150 No locals. #14 0x0000000000e32c3f in process_command (cmd=CMD_READ, prev_cmd=CMD_READ) at main.cc:2172 No locals. #15 0x0000000000e2ef4a in _input () at main.cc:1258 cmd = CMD_READ real_prev_cmd = CMD_READ player_disabled = {was_disabled = false} #16 0x0000000000e2fa9d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #17 0x000000000070375c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #18 main (argc=, argv=0x7ffe86b68fe8) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 778) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = rooms, absdepth0 = 3 Level vaults: layout_basic serial_shops nicolae_book_shop_shelving Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Forbies the Coglin Gladiator. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 15 gold pieces and 2 dark potions. Found a staircase leading out of the dungeon. Found a stone staircase leading down. You now have 9 gold pieces. g - 2 dark potions There is a staircase leading out of the dungeon here. You now have 15 gold pieces (gained 6). h - a scroll labelled SUATEA PODGHO Found 5 gold pieces. A bat comes into view. Found a sapphire potion. You barely miss the bat with your +0 dagger. You miss the bat with your +0 long sword. The bat hits you but does no damage. The bat completely misses you. The bat barely misses you. The bat misses you. An endoplasm comes into view. The bat closely misses you. The endoplasm quivers. You miss the bat with your +0 long sword. You barely miss the bat with your +0 dagger. The bat misses you. The bat closely misses you. The bat misses you. The bat hits you but does no damage. The endoplasm freezes you. You are frozen. You see here 5 gold pieces. You hit the endoplasm with your +0 long sword. The endoplasm is moderately wounded. You hit the endoplasm with your +0 dagger. You kill the endoplasm! The bat misses you. The bat hits you but does no damage. You see here 5 gold pieces. The bat hits you. The bat closely misses you. The bat hits you but does no damage. The bat misses you. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. You see here 5 gold pieces. The bat hits you but does no damage. You hit the bat but do no damage. You barely miss the bat with your +0 long sword. The bat barely misses you. The bat hits you but does no damage. You see here 5 gold pieces. You now have 20 gold pieces (gained 5). The bat misses you. You barely miss the bat with your +0 dagger. You slash the bat with your +0 long sword! You kill the bat! i - a sapphire potion There are no items here. It was a potion of heal wounds. You feel much better. It was a potion of curing. You feel better. You open the door. You open the door. A hobgoblin comes into view. The hobgoblin shouts! There is an open door here. Throw: 3 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (56% to hit) You throw a throwing net. You see here a throwing net. d - 3 throwing nets (gained 1) The hobgoblin hits you. The hobgoblin closely misses you. You hit the hobgoblin with your +0 long sword. The hobgoblin is moderately wounded. You barely miss the hobgoblin with your +0 dagger. The hobgoblin hits you but does no damage. You slash the hobgoblin with your +0 long sword! You kill the hobgoblin! You see here a hobgoblin corpse. You open the door. Okay, then. Okay, then. You open the large door. There is a large open door here. There is a large open door here. You open the door. A bat comes into view. There is an open door here. You hit the bat with your +0 long sword. The bat is severely wounded. You hit the bat but do no damage. The bat hits you. The bat closely misses you. You hit the bat with your +0 dagger. You kill the bat! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You closely miss the kobold with your +0 dagger. You hit the kobold but do no damage. The kobold misses you. A giant cockroach comes into view. You slash the kobold with your +0 long sword! You kill the kobold! You see here a +0 short sword. The giant cockroach bites you but does no damage. You barely miss the giant cockroach with your +0 long sword. You closely miss the giant cockroach with your +0 dagger. The giant cockroach bites you. The giant cockroach misses you. You hit the giant cockroach but do no damage. You closely miss the giant cockroach with your +0 long sword. The giant cockroach closely misses you. You barely miss the giant cockroach with your +0 dagger. You slash the giant cockroach with your +0 long sword! You kill the giant cockroach! You see here a giant cockroach corpse. Okay, then. Welcome back, Forbies the Coglin Gladiator. Press ? for a list of commands and other information. You see here a +0 short sword. Found 2 scrolls labelled BICWIM WIUXKIU. A bat comes into view. You see here 2 scrolls labelled BICWIM WIUXKIU. A rat comes into view. The rat squeaks loudly. You hear a shout! The bat barely misses you. You hit the bat with your +0 long sword. You kill the bat! A hobgoblin comes into view. You have reached level 2! You see here 2 scrolls labelled BICWIM WIUXKIU. i - 2 scrolls labelled BICWIM WIUXKIU A hobgoblin comes into view. The rat barely misses you. You hit the rat with your +0 dagger. You kill the rat! The hobgoblin hits you. The hobgoblin shouts! You hit the hobgoblin but do no damage. You hit the hobgoblin with your +0 long sword. The hobgoblin closely misses you. A quokka comes into view. You closely miss the hobgoblin with your +0 dagger. The hobgoblin is heavily wounded. You barely miss the hobgoblin with your +0 long sword. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. You hit the hobgoblin with your +0 dagger. You kill the hobgoblin! The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. You closely miss the hobgoblin with your +0 long sword. The quokka bites you but does no damage. The hobgoblin hits you but does no damage. The quokka closely misses you. You hit the hobgoblin but do no damage. You hit the hobgoblin with your +0 long sword. The hobgoblin hits you but does no damage. The quokka closely misses you. You barely miss the hobgoblin with your +0 long sword. The hobgoblin is severely wounded. You hit the hobgoblin with your +0 dagger. You kill the hobgoblin! The quokka barely misses you. Your Dodging skill increases to level 3! The quokka bites you but does no damage. You hit the quokka with your +0 dagger. The quokka is heavily wounded. You barely miss the quokka with your +0 long sword. The quokka bites you but does no damage. The quokka barely misses you. You closely miss the quokka with your +0 long sword. The quokka is heavily wounded. You hit the quokka with your +0 dagger. You kill the quokka! Things that are here: a hobgoblin corpse; a hobgoblin corpse There are no objects that can be picked up here. a hobgoblin corpse x2 Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Found a blade talisman. You see here a blade talisman. You see here a blade talisman. j - a blade talisman You begin transforming. You continue transforming. x3 Your graspers turn into razor-sharp scythe blades. Your +0 long sword {Jihoo} melds into your body. Your +0 dagger {Chitauli} melds into your body. HP restored. There is a stone staircase leading down here. You can't do that in your present form. Found a war axe. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a loud squeak. A rat comes into view. There is an open door here. A bat comes into view. The bat moves out of view. You hit the rat. You kill the rat! The bat hits you but does no damage. You closely miss the bat. The bat hits you. Ouch! That really hurt! You hit the bat. You kill the bat! There is an open door here. You see here a rat corpse. You begin untransforming. You continue untransforming. x3 Your graspers revert to their normal proportions. Your +0 long sword {Jihoo} unmelds from your body. Your +0 dagger {Chitauli} unmelds from your body. There is a stone staircase leading down here. You climb downwards. Found a pair of gloves and a scroll labelled BICWIM WIUXKIU. There is a stone staircase leading up here. You see here a +0 pair of gloves. You see here a +0 pair of gloves. k - a +0 pair of gloves i - 3 scrolls labelled BICWIM WIUXKIU (gained 1) You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. A bat comes into view. Found a scroll labelled HOEGGI RAYLET. The bat misses you. Found a robe. The bat hits you but does no damage. You barely miss the bat with your +0 dagger. You closely miss the bat with your +0 long sword. The bat misses you. The bat closely misses you. The bat hits you but does no damage. The bat misses you. You miss the bat with your +0 dagger. You slash the bat with your +0 long sword! You kill the bat! Your Throwing skill increases to level 2! Found a leather armour. You see here a bat corpse. A ball python comes into view. The ball python hisses angrily. The ball python barely misses you. x2 You hit the ball python but do no damage. You closely miss the ball python with your +0 dagger. The ball python barely misses you. The ball python misses you. You hit the ball python with your +0 dagger. You kill the ball python! l - a scroll labelled HOEGGI RAYLET As you read the scroll labelled SUATEA PODGHO, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! You hear a loud squeak. As you read the scroll labelled BICWIM WIUXKIU, it crumbles to dust. It is a scroll of identify. l - a scroll of blinking Found 9 stones. A rat comes into view. Found 2 curare-tipped darts. The rat squeaks loudly. The rat misses you. You barely miss the rat with your +0 dagger. You hit the rat but do no damage. The rat bites you but does no damage. You closely miss the rat with your +0 dagger. You barely miss the rat with your +0 long sword. The rat closely misses you. You hit the rat with your +0 dagger. You kill the rat! You see here a rat corpse. A ball python comes into view. The ball python hisses angrily. You hit the ball python with your +0 dagger. The ball python is moderately wounded. You hit the ball python with your +0 long sword. You kill the ball python! You see here 2 curare-tipped darts. h - 2 curare-tipped darts A ribbon worm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. You hit the ribbon worm with your +0 long sword. The ribbon worm is lightly wounded. You barely miss the ribbon worm with your +0 dagger. The ribbon worm misses you. You hit the ribbon worm with your +0 dagger. The ribbon worm is lightly wounded. You hit the ribbon worm with your +0 long sword. The ribbon worm closely misses you. You hit the ribbon worm with your +0 dagger. The ribbon worm is moderately wounded. You barely miss the ribbon worm with your +0 long sword. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. You hit the ribbon worm with your +0 long sword. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You barely miss the ribbon worm with your +0 long sword. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You barely miss the ribbon worm with your +0 long sword. The ribbon worm bites you. You hit the ribbon worm with your +0 long sword. The ribbon worm is heavily wounded. You completely miss the ribbon worm with your +0 dagger. The ribbon worm bites you but does no damage. You barely miss the ribbon worm with your +0 long sword. The ribbon worm is heavily wounded. You hit the ribbon worm with your +0 dagger. The ribbon worm closely misses you. You barely miss the ribbon worm with your +0 dagger. The ribbon worm is heavily wounded. You hit the ribbon worm with your +0 long sword. The ribbon worm bites you. You slash the ribbon worm with your +0 long sword! You kill the ribbon worm! You see here a ribbon worm corpse. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the goblin with your +0 long sword. You kill the goblin! You now have 32 gold pieces (gained 12). You see here a +0 club. You see here a +0 club. m - a +0 club You're wielding all the weapons you can. Replace which one? (? for menu, Esc to cancel) < or a - a +0 long sword {Jihoo}; > or f - a +0 dagger {Chitauli} You start parting from your weapon. You continue parting from your +0 dagger {Chitauli}. x4 You whisper farewell to Chitauli. You finish parting from your +0 dagger {Chitauli}. You start attuning to your weapon. You continue attuning to your +0 club. x3 HP restored. You continue attuning to your +0 club. x2 You finish attuning to your +0 club. You welcome your +0 club "Sanele" into your grasp. Found a hand axe. An endoplasm comes into view. The endoplasm quivers. Found 12 gold pieces. The endoplasm hits you but does no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. You hit the endoplasm with your +0 club. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. You slash the endoplasm with your +0 long sword! You kill the endoplasm! Found a glowing scarf. Okay, then. Found 13 gold pieces. You see here a scarf of repulsion. n - a scarf of repulsion You see here a +0 hand axe. o - a +0 hand axe Found a short runed staff. You now have 45 gold pieces (gained 13). Found a book of Spatial Translocations. You now have 57 gold pieces (gained 12). You're wielding all the weapons you can. Replace which one? (? for menu, Esc to cancel) < or a - a +0 long sword {Jihoo}; > or m - a +0 club {Sanele} You start parting from your weapon. You continue parting from your +0 club {Sanele}. x4 You whisper farewell to Sanele. You finish parting from your +0 club {Sanele}. You start attuning to your weapon. You continue attuning to your +0 hand axe. x5 You finish attuning to your +0 hand axe. You welcome your +0 hand axe "Friðuswiþ" into your grasp. Found a white potion. Found a scroll labelled CIGHOST TYTU. You see here a staff of death. You see here a staff of death. p - a staff of death q - a scroll labelled CIGHOST TYTU r - a white potion Okay, then. Found a stone staircase leading down. Found a stone staircase leading up. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. A bat comes into view. Found a stone staircase leading down. No target in view! There is a stone staircase leading down here. You start putting on your armour. You continue putting on your scarf of repulsion. x4 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. A rat comes into view. The rat squeaks loudly. The bat hits you but does no damage. The bat misses you. You slash the bat with your +0 long sword! You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for an articulated compensator. You just need some more time... You hit the rat with your +0 hand axe. You kill the rat! Okay, then. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin hits you but does no damage. The goblin misses you. You hit the goblin with your +0 long sword. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading up. A ribbon worm and an endoplasm come into view. A bat comes into view. The bat hits you but does no damage. You barely miss the bat with your +0 hand axe. You miss the bat with your +0 long sword. The bat barely misses you. The bat hits you but does no damage. You barely miss the ribbon worm with your +0 long sword. You hit the ribbon worm with your +0 hand axe. You barely miss the bat with your +0 hand axe. The bat hits you. The ribbon worm barely misses you. You completely miss the ribbon worm with your +0 hand axe. The ribbon worm is moderately wounded. You closely miss the bat with your +0 hand axe. You barely miss the ribbon worm with your +0 long sword. The bat barely misses you. The ribbon worm misses you. The bat hits you but does no damage. You hit the ribbon worm with your +0 long sword. The ribbon worm is heavily wounded. You completely miss the ribbon worm with your +0 hand axe. You miss the bat with your +0 hand axe. The bat barely misses you. The ribbon worm barely misses you. The bat hits you. You hit the ribbon worm with your +0 long sword. The ribbon worm is heavily wounded. You hit the ribbon worm but do no damage. You closely miss the bat with your +0 hand axe. The bat barely misses you. The ribbon worm closely misses you. You hit the ribbon worm with your +0 long sword. The ribbon worm is severely wounded. You hit the ribbon worm with your +0 hand axe. You kill the ribbon worm! You hit the bat with your +0 hand axe. You kill the bat! You see here a ribbon worm corpse. You barely miss the endoplasm with your +0 long sword. You hit the endoplasm with your +0 hand axe. The endoplasm hits you. You hit the endoplasm with your +0 long sword. You kill the endoplasm! Okay, then. You see here a ribbon worm corpse. You see here a ribbon worm corpse. There is a stone staircase leading down here. Found a scroll labelled XIGAG HIWN. s - a scroll labelled XIGAG HIWN There are no items here. t - a scroll labelled GEECIR MEBOGRA You see here a +0 leather armour. There is a stone staircase leading down here. You climb downwards. Found a fuming grey potion, a stone and a glowing sapphire potion. There is a stone staircase leading up here. u - a fuming grey potion There is a stone staircase leading up here. Found a dagger. v - a glowing sapphire potion It was a potion of ambrosia. You are confused. You feel invigorated. You're too confused to move! You bump into the rock wall. You bump into the rock wall. You feel less invigorated. You feel less confused. It was a potion of invisibility. You fade into invisibility! It was a potion of mutation. You feel extremely strange. You feel agile. Iridescent scales grow over part of your body. Your thoughts seem clearer. You flicker for a moment. You see here a +0 dagger. You see here a +0 dagger. You flicker back into view. Found a stone staircase leading down. Found a leather armour. Found a stone staircase leading down. Found 16 gold pieces. Found 7 stones. Found a potion of curing. There is a stone staircase leading down here. You now have 73 gold pieces (gained 16). You see here 7 stones. Found 7 stones. r - a potion of curing Found 3 poisoned darts. You see here 3 poisoned darts. u - 3 poisoned darts Found 11 gold pieces. You now have 84 gold pieces (gained 11). 2 goblins come into view. The goblin shouts! The goblin hits you but does no damage. The goblin shouts! You barely miss the goblin with your +0 long sword. You barely miss the goblin with your +0 hand axe. You closely miss the goblin with your +0 hand axe. The goblin hits you but does no damage. x2 You slash the goblin with your +0 long sword! You kill the goblin! You barely miss the goblin with your +0 hand axe. The goblin closely misses you. The goblin closely misses you. You hit the goblin with your +0 long sword. The goblin is severely wounded. You miss the goblin with your +0 hand axe. The goblin closely misses you. You closely miss the goblin with your +0 long sword. The goblin is severely wounded. You hit the goblin with your +0 hand axe. You kill the goblin! You now have 89 gold pieces (gained 5). Things that are here: a +0 club; 3 boomerangs; a goblin corpse Found a stone staircase leading up. Okay, then. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 2 orcs and 2 orc wizards come into view. Found a dented blue amulet. The orc shouts! x2; The orc wizard shouts! You hear an angry hiss. A ball python comes into view. An orc comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. The orc moves out of view. The orc wizard shouts! The orc shouts! The orc shouts! You hear a shout! A goblin comes into view. It is wielding a +0 club. The orc wizard closely misses you. There is a stone staircase leading up here. The orc wizard misses you. You climb upwards. There is a stone staircase leading down here. You hit the orc wizard with your +0 hand axe. The orc wizard is moderately wounded. You miss the orc wizard with your +0 long sword. The orc wizard hits you with a +0 dagger. You slash the orc wizard with your +0 long sword! The orc wizard is almost dead. You barely miss the orc wizard with your +0 hand axe. The orc wizard hits you with a +0 dagger. You hit the orc wizard with your +0 long sword. The orc wizard is almost dead. You hit the orc wizard with your +0 hand axe. You kill the orc wizard! You have reached level 4! You feel agile. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 8 gold pieces and a scroll of identify. Found a scroll labelled YLANIMOUHO. A black bear comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm with your +0 long sword. The endoplasm is moderately wounded. You hit the endoplasm with your +0 hand axe. You kill the endoplasm! Throw: 3 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - black bear Aim: a black bear (asleep, 98% to hit) You throw a throwing net. The throwing net hits the black bear. The black bear is caught in the net! The black bear struggles against the net. The black bear struggles against the net. You catch the helpless black bear completely off-guard! You hit the black bear with your +0 long sword. The black bear is moderately wounded. You strike the helpless black bear from behind! You slash the black bear with your +0 hand axe! The black bear struggles against the net. x2 You barely miss the black bear with your +0 long sword. The black bear is heavily wounded. You hit the black bear but do no damage. The black bear struggles against the net. You hit the black bear with your +0 hand axe. The black bear is heavily wounded. You hit the black bear but do no damage. The black bear struggles against the net. You hit the black bear with your +0 hand axe. The black bear is heavily wounded. You catch the helpless black bear completely off-guard! You hit the black bear with your +0 long sword. The black bear struggles against the net. The net rips apart, and the black bear comes free! You barely miss the black bear with your +0 long sword. The black bear is severely wounded. You barely miss the black bear with your +0 hand axe. The black bear bites you but does no damage. The black bear barely misses you. The black bear claws you but does no damage. The black bear misses you. The black bear claws you but does no damage. The black bear claws you. You hit the black bear with your +0 hand axe. The black bear is severely wounded. You hit the black bear with your +0 long sword. The black bear goes berserk! You slash the black bear with your +0 long sword! You kill the black bear! Your Long Blades skill increases to level 4! You have reached level 5! i - 3 scrolls of identify (gained 1) v - a scroll labelled YLANIMOUHO As you read the scroll of identify, it crumbles to dust. v - a scroll of revelation As you read the scroll of identify, it crumbles to dust. s - a scroll of immolation As you read the scroll of identify, it crumbles to dust. q - a scroll of amnesia As you read the scroll labelled GEECIR MEBOGRA, it dissolves into smoke. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-704-g0ab5258 0.32-a0-710-g77e4170 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_READ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Forbies] Species: Coglin Job: Gladiator HP: 39/39; mods: 0/0 MP: 5/5; mod: 0 Stats: 13 (13) 6 (6) 22 (22) Position: (40, 50), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 13 | 2 | 233 | 83/150 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 41 | 4 | 550 | 50/250 Axes | X | 1 | 9 | 0 | 31 | 31/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 1 | 2 | 191 | 13/178 Armour | X | 1 | 13 | 0 | 55 | 55/59 Dodging | X | 1 | 7 | 3 | 511 | 155/238 Stealth | X | 1 | 16 | 0 | 53 | 53/59 Shields | X | 1 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 1 | 0 | 0 | 2 | 2/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 0 | 0 | 0 | 0/70 Evocations | X | 1 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 1 | 0 | 0 | 2 | 2/70 Spell bugs: Durations: Attributes: #12: 89 #49: 195 Mutations: iridescent scales: 1 agile: 1 clarity: 1 off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) no jewellery: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 long sword {Jihoo} eq slot #1, inv slot #13: scarf of repulsion eq slot #2, inv slot #2: +0 helmet eq slot #3, inv slot #10: +0 pair of gloves eq slot #5, inv slot #14: +0 hand axe {Friðuswiþ} eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ########## #........# #........# ##........# #.........# #..@......# #.#..###### #.#..## #.#...###### #.##........ #<..###### #...# $...## ###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>