Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 1539860367582061145 0 Forbies the Shield-Bearer (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Mar 12, 2024. Got out of the dungeon alive. The game lasted 00:06:50 (249 turns). Forbies the Shield-Bearer (Merfolk Wanderer) Turns: 249, Time: 00:06:51 Health: 15/15 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 12 God: Gold: 0 SH: 5 Dex: 12 Spells: 8/8 levels left rFire . . . g - +0 mace rCold . . . e - +0 buckler {AC+3} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club g - a +0 mace (weapon) Armour d - a +0 robe (worn) e - a +0 buckler of protection (worn) Scrolls b - a scroll of teleportation c - a scroll of blinking f - a scroll of identify {unknown} Skills: + Level 1.1 Fighting + Level 4.0 Shields + Level 4.0 Spellcasting + Level 1.0 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 41% 2 Sublimation of Blood Necr 2% N/A 41% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 exclusion Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History a scroll of teleportation; a +0 mace Things that are here: a scroll of teleportation; a +0 mace Things that are here: a scroll of teleportation; a +0 mace Okay, then. You don't know any spells. There's nothing to open nearby. g - a +0 mace (weapon) Okay, then. You see here a scroll of teleportation. Okay, then. You see here a scroll of teleportation. You see here a scroll of teleportation. You see here a scroll of teleportation. There is an open door here. You see here a scroll of teleportation. You aren't wearing any rings or amulets. You see here a scroll of teleportation. Okay, then. You see here a scroll of teleportation. There is an open door here. You see here a scroll of teleportation. You see here a scroll of teleportation. You see here a scroll of teleportation. You see here a scroll of teleportation. You see here a scroll of teleportation. You see here a scroll of teleportation. You don't know any spells. There's nothing to open nearby. Okay, then. Okay, then. Level annotation: 1 exclusion Welcome back, Forbies the Merfolk Wanderer. Press ? for a list of commands and other information. There is an open door here. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.....###.... ##.....##..... #.......'..... #######....##..... #....#..#..###.... #.##.'.##..# ##... #....#.....# ##.. #....#.#.### ##+ #@...'...# #....#.### #....#.# #.##.+.. #....#... #######... .... ...## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forbies the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Forbies set off with the following items: a +0 club, a | scroll of teleportation, a scroll of blinking, a +0 robe, a | +0 buckler of protection; and the following spells | available to memorise: Cigotuvi's Dreadful Rot, Sublimation | of Blood. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 249 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_corners, basic_ecumenical_altar, minmay_tall_x