Dungeon Crawl Stone Soup version 0.32-a0-772-g33df237 (webtiles) character file. Game seed: 7427914530160305171 18 Forbies the Conjurer (level 2, 0/6 HPs) Began as a Draconian Conjurer on Mar 19, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:31 (932 turns). Forbies the Conjurer (Draconian Conjurer) Turns: 932, Time: 00:05:31 Health: 0/6 AC: 4 Str: 9 XL: 2 Next: 51% Magic: 3/5 EV: 15 Int: 18 God: Gold: 29 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (weapon currently unavailable) rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of wizardry HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: flux-form, glowing A: glow, contaminating, reduced hp, AC +4, unfitting armour, cold-blooded a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons f - a +0 falchion Jewellery d - a ring of wizardry (left hand) Talismans e - a flux talisman (active) Scrolls b - 2 scrolls of vulnerability {unknown} c - 2 scrolls of identify {unknown} Potions a - a potion of magic Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 1.8 Stealth + Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 1% 2 Fulminant Prism Conj/Alch 4% 3d5 26% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the frilled lizard. The frilled lizard begins to glow. The frilled lizard is heavily wounded. The frilled lizard completely misses you. You hit the frilled lizard but do no damage. The frilled lizard glows dangerously bright. The frilled lizard is heavily wounded. The frilled lizard misses you. You closely miss the frilled lizard. You tail-slap the frilled lizard. You kill the frilled lizard! You see here a ball python corpse. You see here a +0 falchion. f - a +0 falchion You can't wield anything in your present form. Found a robe. You see here a +0 robe. You open the door. There is an open door here. There is an open door here. You see here a frilled lizard skeleton. You see here a frilled lizard skeleton. You see here a jackal skeleton. You see here a jackal skeleton. An endoplasm comes into view. Found a gold piece. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ### #.######### # #.........# # #.#######.# # #.# #p# ########.# #J# .........##### #.# ########.....# #.# .............###.# ..............>#.# .......#.......#.. .#####.#.....#.### .# #.#......... You could see an endoplasm. Vanquished Creatures 5 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forbies the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 932 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 64 Tailslap || 9 Cast: Magic Dart || 24 Use: Potion || 2 Armour: Skin || 52 Dodge: Dodged || 75 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 959 | 959 | 0 | 0 | 0 | 1 | 959.0 | Dungeon | 959 | 959 | 0 | 0 | 0 | 1 | 959.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts