ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2) Version: BcadrenCrawl: Boulder Brew 0.05.4-53-gab73ca4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7622897832950133649, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss -name FredericMitz -rc /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/FredericMitz.rc -macro /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/FredericMitz.macro -morgue /var/dcss/gamedata/dcss/morgue/FredericMitz/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-bcadrencrawl/save/ -webtiles-socket /var/dcss/sockets/FredericMitz:2022-05-08.09:56:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x74a878]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x752567]: do_crash_dump() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x74ace0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f26110864c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f261142c269]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x751d29] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x752036] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xac4cdc] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN11ghost_demon17init_player_ghostEv+0x23a) [0x85741a]: ghost_demon::init_player_ghost() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN11ghost_demon11find_ghostsEb+0x10e) [0x8578fe]: ghost_demon::find_ghosts(bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z8end_gameR15scorefile_entry+0xa15) [0x807255]: end_game(scorefile_entry&) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z4ouchi16kill_method_typejPKcbS1_b+0x2e82) [0xb381a2]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*, bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x80) [0xb67b80]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN6attack14inflict_damageEi9beam_typeb+0x176) [0x6eb636]: attack::inflict_damage(int, beam_type, bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack19mons_attack_effectsEv+0x1d9) [0xa03d69]: melee_attack::mons_attack_effects() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN6attack20handle_phase_damagedEv+0x8c) [0x6e6e3c]: attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack20handle_phase_damagedEv+0x37) [0x9f7217]: melee_attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack16handle_phase_hitEv+0xef) [0x9fd90f]: melee_attack::handle_phase_hit() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack6attackEv+0x353) [0xa07353]: melee_attack::attack() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typei+0x264) [0x822874]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z19handle_monster_moveP7monsteri+0x1502) [0xa33cf2]: handle_monster_move(monster*, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z15handle_monstersb+0xdf8) [0xa35fb8]: handle_monsters(bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z12world_reactsv+0x119) [0xd71b49]: world_reacts() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd73b65] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd7449d] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(main+0x128) [0x69db48]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f2611071840]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_start+0x29) [0x69e589]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f261142bf2a in __waitpid (pid=20937, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f261142bf2a in __waitpid (pid=20937, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x000000000074a6f5 in call_gdb (file=file@entry=0x7f2611416540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 20847\000\000\000\000\000\000\000" #2 0x0000000000752583 in do_crash_dump () at dbg-asrt.cc:685 t = 1652003987 dir = "/var/dcss/gamedata/dcss/morgue/FredericMitz/" name = "/var/dcss/gamedata/dcss/morgue/FredericMitz/crash-FredericMitz-20220508-095947.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2)" file = 0x7f2611416540 <_IO_2_1_stderr_> #3 0x000000000074ace0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f261142c269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000751d29 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc778e1a50 "ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2)", assert=false) at dbg-asrt.cc:817 No locals. #7 0x0000000000752036 in die (file=file@entry=0xda2e05 "mon-util.cc", line=line@entry=309, format=format@entry=0xe19698 "ASSERT failed: lev of %ld out of range 0 (%ld) .. 2 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2)", '\000' mesg = "ERROR in 'mon-util.cc' at line 309: ASSERT failed: lev of 3 out of range 0 (0) .. 2 (2)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc778e2340, reg_save_area = 0x7ffc778e2270}} #8 0x0000000000ac4cdc in set_resist (all=@0x7ffc778e2420: 456, res=res@entry=MR_RES_ROTTING, lev=) at mon-util.cc:309 No locals. #9 0x000000000085741a in ghost_demon::init_player_ghost (this=0x7ffc778e23d0) at ghost.cc:298 form = {val = , oldval = transformation::none} melded = {val = , oldval = {data = std::bitset}} fishtail = {val = , oldval = false} mount = {val = , oldval = mount_type::none} #10 0x00000000008578fe in ghost_demon::find_ghosts (include_player=include_player@entry=true) at ghost.cc:679 player = {name = "FredericMitz", species = SP_UNKNOWN, job = JOB_UNKNOWN, religion = GOD_NO_GOD, best_skill = SK_FIGHTING, best_skill_level = 0, xl = 0, max_hp = 27, ev = 16, ac = 1, damage = 0, speed = 10, move_energy = 10, see_invis = false, flies = false, brand = SPWPN_NORMAL, att_type = AT_HIT, att_flav = AF_PLAIN, resists = 456, colour = 0 '\000', spells = std::vector of length 0, capacity 0} gs = std::vector of length 0, capacity 0 #11 0x0000000000807255 in end_game (se=...) at end.cc:331 death_type = non_death = false hiscore_index = -1 fname = exit_reason = reason = title_hbox = death_tile = {tile = 140722314291584, tex = 2005804928, ymax = 32764} tile = std::shared_ptr (use count 286086540, weak count 32549) = {get() = 0x7ffc778e2660} goodbye_title = vbox = std::shared_ptr (use count 128, weak count 1030143) = {get() = 0x7ffc778e2790} goodbye_msg = hiscore = line_height = start = 1540631808 num_lines = hiscores = "\026\000\000\000\000\000\000\000\320(\216w\000\000\000\000((\216w\374\177", '\000' , "̶\002\000\000\000\000\020)\216w\374\177\000\000\214U\r\021&\177\000\000\360(\216w\374\177\000\000\020)\216w\374\177\000\000`\306\065\003\000\000\000\000VA\317", '\000' , "\345\333\307\000\000\000\000\000\065\000\000\000\000\000\000\000\200\252\061\001\000\000\000\000 E\243\002\000\000\000\000\200\252\061\001\000\000\000\000`\252\061\001\000\000\000\000\000-\324[\003\273\364Q\001\000\000\000\000\000\000\000\006", '\000' , "\004", '\000' , "\001\000\000\000\000\000\000\000"... scroller = hiscores_txt = std::shared_ptr (use count 1962359116, weak count 894953476) = {get() = 0x7ffc778e2780} mc = {m_previous_mode = 1374993155, static ms_current_mode = MOUSE_MODE_NORMAL} goodbye_txt = std::shared_ptr (use count 2, weak count -1) = {get() = 0x3e61901} popup = done = false #12 0x0000000000b381a2 in ouch (dam=dam@entry=4, death_type=death_type@entry=KILLED_BY_MONSTER, source=, aux=, see_source=, death_source_name=death_source_name@entry=0x7ffc778e2e00 "", fiery=false) at ouch.cc:1347 drain_amount = hpl = {hp = 4, hurt_type = 0} non_death = se = {raw_line = "", version = "0.05.4", save_rcs_version = "Git:0.05.4-53-gab73ca4", save_tag_version = "34.219", tiles = 1 '\001', points = 53, name = "FredericMitz", race = 42, job = 0, race_class_name = "LiFi", lvl = 3 '\003', best_skill = SK_FIGHTING, best_skill_lvl = 3 '\003', title = "Skirmisher", death_type = 0, death_source = 28, death_source_name = "a cinder newt", death_source_flags = std::set with 0 elements, auxkilldata = "", indirectkiller = "a cinder newt", killerpath = "", last_banisher = "", dlvl = 1 '\001', absdepth = 1, branch = BRANCH_DUNGEON, map = "", mapdesc = "", killer_map = "", final_hp = -1, final_max_hp = 27, final_max_max_hp = 27, final_mp = 4, final_max_mp = 4, final_base_max_mp = 4, damage = 4, source_damage = 4, turn_damage = 4, str = 21, intel = 9, dex = 8, ac = 1, ev = 16, sh = 2, god = GOD_NO_GOD, piety = -1, penance = -1, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 1651941916, death_time = 1652003987, real_time = 174, num_turns = 1129, num_aut = 9569, num_diff_runes = 0, num_runes = 0, kills = 34, maxed_skills = "", fifteen_skills = "", status_effects = "", gold = 90, gold_found = 90, gold_spent = 0, zigs = 0, zigmax = 0, scrolls_used = 1, potions_used = 0, seed = "7622897832950133649", fields = std::unique_ptr = {get() = 0x0}} #13 0x0000000000b67b80 in player::hurt (this=0x131aa60 , agent=0x1362dc8 , amount=amount@entry=4, flavour=flavour@entry=BEAM_NONE, kill_type=KILLED_BY_MONSTER, source="", aux="") at player.cc:8186 fiery = #14 0x00000000006eb636 in attack::inflict_damage (this=0x7ffc778e3100, dam=4, flavour=BEAM_NONE, clean=) at /usr/include/c++/9/bits/char_traits.h:300 No locals. #15 0x0000000000a03d69 in melee_attack::mons_attack_effects (this=0x7ffc778e3100) at melee-attack.cc:3471 No locals. #16 0x00000000006e6e3c in attack::handle_phase_damaged (this=this@entry=0x7ffc778e3100) at attack.cc:190 No locals. #17 0x00000000009f7217 in melee_attack::handle_phase_damaged (this=0x7ffc778e3100) at melee-attack.cc:734 shroud_broken = false #18 0x00000000009fd90f in melee_attack::handle_phase_hit (this=0x7ffc778e3100) at melee-attack.cc:592 hit_woke_orc = false stop_hit = #19 0x0000000000a07353 in melee_attack::attack (this=this@entry=0x7ffc778e3100) at melee-attack.cc:1199 cont = ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} #20 0x0000000000822874 in fight_melee (attacker=attacker@entry=0x1362dc8 , defender=0x131aa60 , did_hit=did_hit@entry=0x0, simu=simu@entry=false, wu=wu@entry=WU_JIAN_ATTACK_NONE, wu_num=wu_num@entry=1) at fight.cc:517 melee_attk = { = {_vptr.attack = 0xe75fb8 , attacker = 0x1362dc8 , defender = 0x131aa60 , responsible = 0x1362dc8 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 17, damage_done = 0, special_damage = 4, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 9, attk_type = AT_BITE, attk_flavour = AF_PURE_FIRE, attk_damage = 2, attack_number = 0, mount_attack = false, mount_defend = false, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x131c388 , miscast_level = -1, miscast_type = spschool::none, miscast_target = 0x0, fake_chaos_attack = false, damage_type = 4, resist_message = "", simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, effective_attack_number = 0, cleave_targets = empty std::__cxx11::list, cleaving = false, is_riposte = false, cancel_remaining = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 69, y = 41}} nrounds = 4 pos = {x = 68, y = 42} effective_attack_number = 0 attack_number = 0 multiattacking = false repeats = 0 held_attack_num = #21 0x0000000000a33cf2 in handle_monster_move (mons=, tries=) at mon-act.cc:2288 new_target = preferred_available = false want_move = unused = {mData = {mData = {{mData = {false, false, true}}, {mData = {true, false, true}}, {mData = {false, false, false}}}}} targ = entry = disabled = old_energy = 86 non_move_energy = old_pos = #22 0x0000000000a35fb8 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2787 mon = 0x1362dc8 oldspeed = 86 tries = 1 #23 0x0000000000d71b49 in world_reacts () at main.cc:2206 No locals. #24 0x0000000000d73b65 in _input () at main.cc:1132 player_disabled = {was_disabled = false} #25 0x0000000000d7449d in _launch_game () at main.cc:457 game_start = false ccon = {cstate = false} #26 0x000000000069db48 in _launch_game_loop () at main.cc:366 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffc778e3ea8) at main.cc:319 No locals. [Inferior 1 (process 20847) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: dpeg_arrival_erosion layout_loops_ring first_ration Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (10, 10): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, FredericMitz the Lignifite Fighter. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll of random uselessness. Welcome back, FredericMitz the Lignifite Fighter. Press ? for a list of commands and other information. Found a scroll of random uselessness. Welcome back, FredericMitz the Lignifite Fighter. Press ? for a list of commands and other information. Found a scroll of random uselessness. Found a staircase leading out of the dungeon. f - 2 rations (gained 1) You see here a scroll of random uselessness. You open the door. 2 bats come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! You sock the bat (7)! You kill the bat! You block the bat's attack. You thump the bat (8)! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door here. A bat comes into view. Found a +0 chain mail. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! You hit the bat (4). You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. e - a potion of agility A kobold comes into view. The kobold shouts! A kobold comes into view. There are monsters nearby! The kobold shouts! You hear a shout! A kobold comes into view. Found a scroll of summoning. You hit the kobold (1). The kobold is moderately wounded. (3/4) HP The kobold hits you with a +0 dagger (2). You barely miss the kobold. The kobold is healthy. (4/4) HP You block the kobold's attack. The kobold barely misses you (0). You hit the kobold (2). The kobold is heavily wounded. (2/4) HP The kobold hits you with a +0 dagger (3). You hit the kobold (6). You kill the kobold! You hit the kobold (4). You kill the kobold! The kobold hits you with a +0 club (4). You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold (6). You kill the kobold! Items here: ))) ††† Found 9 gold pieces. g - a scroll of summoning There are no items here. Items here: ))) ††† You start waiting. HP restored. You start waiting. Done waiting. Unknown command. Items here: ))) ††† Key pressed, stopping explore. You now have 9 gold pieces. Key pressed, stopping explore. Key pressed, stopping explore. A rat comes into view. A ball python comes into view. The ball python hisses angrily. The rat bites you (2). You barely miss the rat. The rat is healthy. (3/3) HP The rat closely misses you (0). You hit the rat (6). It is struck brutally! You kill the rat! You barely miss the ball python. The ball python is healthy. (4/4) HP The ball python bites you (1). The ball python grabs you. The ball python constricts you (1). You barely miss the ball python. The ball python is healthy. (4/4) HP The ball python bites you (1). The ball python constricts you (1). The ball python bites you (1). The ball python constricts you (1). You sock the ball python (8)! You kill the ball python! You have reached level 2! You start waiting. HP restored. You see here a ball python corpse. A hobgoblin comes into view. The hobgoblin shouts! A goblin comes into view. The goblin shouts! You hit the goblin (6). You kill the goblin! The hobgoblin hits you with a +0 club (9)! Things that are here: a +0 club; a goblin corpse You hit the hobgoblin (5). The hobgoblin is almost dead. (1/6) HP The hobgoblin closely misses you (0). You thump the hobgoblin (8)! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. A hobgoblin comes into view. Things that are here: a +0 club; a goblin corpse The hobgoblin shouts! The hobgoblin picks up a stone and throws it. The stone hits you (4). The hobgoblin hits you with a +0 hatchet (5). You hit the hobgoblin (5). You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. HP restored. You now have 18 gold pieces (gained 9). Things that are here: a +0 hatchet; a hobgoblin corpse Found a +0 club. Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A goblin comes into view. You see here 6 gold pieces. The hobgoblin closely misses you (0). Found a ration. You hit the hobgoblin (6). You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse The goblin hits you with a +0 club (4). You barely miss the goblin. The goblin is healthy. (4/4) HP The goblin barely misses you (0). You hit the goblin (6). You kill the goblin! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 club; a hobgoblin corpse You now have 24 gold pieces (gained 6). You see here a +0 club. Press: ? - help, v - describe, . - travel There is a stone staircase leading down here. You start waiting. HP restored. You see here a +0 club. Key pressed, stopping explore. Key pressed, stopping explore. Found a +0 ring mail. f - 3 rations (gained 1) You see here a +0 ring mail. Key pressed, stopping explore. A rat comes into view. The rat moves out of view. A hobgoblin comes into view. The hobgoblin shouts! You barely miss the hobgoblin. The hobgoblin is healthy. (5/5) HP The hobgoblin hits you with a +0 club (7)! You hit the hobgoblin (3). The hobgoblin is severely wounded. (2/5) HP The rat twitches its whiskers. The hobgoblin hits you with a +0 club (5). The hobgoblin hits you with a +0 club (6). * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... You swap places. The hobgoblin hits your ball python with a +0 club (8)! Your ball python dies! Your ball python's corpse dissolves into shadows! A rat comes into view. Your kobold hits the hobgoblin with a short sword (4). The hobgoblin dies! Your kobold hits the rat with a short sword (5). The rat dies! You sock the rat (7)! It is struck brutally! You kill the rat! You start waiting. Your kobold dissolves into shadows! HP restored. Okay, then. You see here a rat corpse. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! The bat hits you (1). The bat barely misses you (0). You closely miss the bat. The bat is healthy. (3/3) HP The bat misses you (0). No target in view! No target in view! No target in view! No target in view! No target in view! The bat barely misses you (0). The bat is too close now for your liking. A bat is nearby! A bat is nearby! You sock the bat (8)! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. f - 4 rations (gained 1) A bat, a goblin and a kobold come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! The bat hits you (2). The bat closely misses you (0). You sock the bat (9)! You kill the bat! You see here a bat corpse. You see here a bat corpse. You hit the kobold (6). You kill the kobold! You hit the goblin (5). You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. The goblin shouts! You hear a shout! A goblin is nearby! A goblin is nearby! You hit the goblin (4). You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Things that are here: a +0 club; a goblin corpse Found a +0 ring mail. The hobgoblin hits you (3). You hit the hobgoblin (4). The hobgoblin is almost dead. (1/5) HP The hobgoblin barely misses you (0). You sock the hobgoblin (8)! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. HP restored. You see here a hobgoblin corpse. Key pressed, stopping explore. A giant cockroach comes into view. Found a potion of invisibility. A giant cockroach is nearby! A giant cockroach is nearby! You barely miss the giant cockroach. The giant cockroach is healthy. (5/5) HP The giant cockroach bites you (2). You hit the giant cockroach (5). It is struck brutally! You kill the giant cockroach! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your branches grow thicker. You see here a giant cockroach corpse. g - a potion of invisibility 2 kobolds come into view. The kobold shouts! You hear a shout! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! You hit the kobold (4). You kill the kobold! A hobgoblin comes into view. The kobold hits you (1). Things that are here: a +0 dagger; a kobold corpse The kobold blocks your attack. The kobold is healthy. (3/3) HP The kobold hits you (3). You barely miss the kobold. The kobold is healthy. (3/3) HP The kobold hits you (3). x2 You barely miss the kobold. The kobold is healthy. (3/3) HP The kobold closely misses you (0). You hit the kobold (2). The kobold is severely wounded. (1/3) HP The kobold barely misses you (0). You sock the kobold (8)! You kill the kobold! You sock the hobgoblin (8)! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. HP restored. A bat comes into view. The bat moves out of view. The bat is too close now for your liking. You hit the bat (3). You kill the bat! No target in view! No target in view! No target in view! No target in view! Key pressed, stopping explore. h - a potion of heal wounds Key pressed, stopping explore. Key pressed, stopping explore. A bat comes into view. You hit the bat (6). You kill the bat! No target in view! No target in view! No target in view! No target in view! Key pressed, stopping explore. Key pressed, stopping explore. A kobold comes into view. A kobold is nearby! You sock the kobold (11)! You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! i - a potion of curing You see here a kobold corpse. Key pressed, stopping explore. A bat comes into view. A bat is nearby! A bat is nearby! The bat blocks your attack. The bat is healthy. (4/4) HP The bat barely misses you (0). The bat closely misses you (0). Found a stone staircase leading down. The bat hits you but does no damage. Found 10 gold pieces. The bat hits you but does no damage. A goblin comes into view. The bat hits you but does no damage. The goblin shouts! The bat closely misses you (0). You hit the bat (3). The bat is severely wounded. (1/4) HP The bat hits you (1). A hobgoblin comes into view. The hobgoblin shouts! You sock the bat (7)! You kill the bat! You hit the goblin (3). The goblin is severely wounded. (1/4) HP The goblin hits you with a +0 dagger (6). You hit the goblin (4). You kill the goblin! The hobgoblin hits you with a +0 club (4). The hobgoblin hits you with a +0 club (5). You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin is healthy. (5/5) HP The hobgoblin hits you with a +0 club (6). * * * LOW HITPOINT WARNING * * * You hit the hobgoblin (5). You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse Things that are here: a +0 dagger; a goblin corpse You now have 34 gold pieces (gained 10). Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 club; a hobgoblin corpse You start waiting. Things that are here: a +0 club; a hobgoblin corpse Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. A rat comes into view. Found a potion of curing. Found a +0 club. You thump the rat (15)! It is struck brutally! You kill the rat! No target in view! No target in view! No target in view! No target in view! i - 2 potions of curing (gained 1) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You see here a kobold corpse. Things that are here: a +0 club; a goblin skeleton You see here a hobgoblin skeleton. You see here a +0 hatchet. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You now have 47 gold pieces (gained 13). A rat comes into view. The rat moves out of view. Found a ration. You now have 65 gold pieces (gained 18). The rat is too close now for your liking. A rat is nearby! You see here a ration. The rat bites you (2). You barely miss the rat. The rat is healthy. (3/3) HP The rat misses you (0). You hit the rat (4). It is struck brutally! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! f - 5 rations (gained 1) You see here a rat corpse. You now have 77 gold pieces (gained 12). Key pressed, stopping explore. HP restored. Key pressed, stopping explore. Key pressed, stopping explore. You now have 90 gold pieces (gained 13). A cinder newt comes into view. The cinder newt hisses angrily. You barely miss the cinder newt. The cinder newt is healthy. (11/11) HP The cinder newt bites you (3). The cinder newt burns you (6). The fire burns you terribly! The cinder newt blocks your attack. The cinder newt is healthy. (11/11) HP The cinder newt bites you (2). The cinder newt burns you (6). The fire burns you terribly! The cinder newt bites you (2). The cinder newt burns you (6). The fire burns you terribly! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the cinder newt (5). It is struck brutally! The cinder newt is heavily wounded. (6/11) HP The cinder newt bites you (0). The cinder newt burns you (4). The fire burns you terribly! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.05.4-53-gab73ca4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FredericMitz] Species: Lignifite Job: Fighter HP: -1/27; mods: 0/0 MP: 4/4; mod: 0 Stats: 21 (21) 9 (9) 8 (8) Position: (68, 42), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 40 | 3 | 439 | 139/200 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes & Hammers | | 0 | 0 | 0 | 0 | 0/84 Whips & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/50 Maces & Staves | X | 1 | 20 | 2 | 222 | 96/126 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 3 | 384 | 28/238 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 1 | 20 | 3 | 383 | 83/200 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 90 #27: 76 #49: 90 #59: 1 Mutations: branches (SH +: 1 (innate) deformed body: 1 (innate) speed: 3 (innate) poison resistance: 1 (innate) slow metabolism: 1 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) heat vulnerability: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 morningstar eq slot #1, inv slot #2: +0 buckler eq slot #7, inv slot #1: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.# #.....# #.# #.# ###.### #.# #.###### .# #.# #......# .# #.# ######.# .# #.# #.# .# ##.# #.# .# ..[##########.###l# ####............@.# ##...########.##### ..###.## #.# .## ##.## #.# ## ##.#####.# # #.......# ## ##†####### .## ##.## #.###...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>