ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16561379045710901052, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name FromWork -rc /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.macro -morgue /var/dcss/gamedata/dcss/morgue/FromWork/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/FromWork:2020-06-04.07:58:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x712d58]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x71a0b7]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7131c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f4162aff4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f4162ea5269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719879] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719a21] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7eb025] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xf1) [0x77f6c1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a1d8] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a9fb] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68ad01] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68cd68] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_abyssv+0xba) [0x68e2ea]: generate_abyss() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7bb10e] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z7builderb+0x2bb) [0x7bcb7b]: builder(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_levelRK8level_id+0xd72) [0x7e7f52]: generate_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14pregen_dungeonRK8level_id+0x606) [0x7e8be6]: pregen_dungeon(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x384) [0x7e9014]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x720) [0xbb36a0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0xbb68c5]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x731a26]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x733105]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7858] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7fdd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x128) [0x678968]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f4162aea830]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x679379]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4162ea4f2a in __waitpid (pid=31462, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f4162ea4f2a in __waitpid (pid=31462, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000712bd5 in call_gdb (file=file@entry=0x7f4162e8f540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 31461\000\000\000\000\000\000\000" #2 0x000000000071a0d3 in do_crash_dump () at dbg-asrt.cc:685 t = 1591257560 dir = "/var/dcss/gamedata/dcss/morgue/FromWork/" name = "/var/dcss/gamedata/dcss/morgue/FromWork/crash-FromWork-20200604-075920.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f4162e8f540 <_IO_2_1_stderr_> #3 0x00000000007131c0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f4162ea5269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000719879 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc96e5fd60 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=true) at dbg-asrt.cc:817 No locals. #7 0x0000000000719a21 in AssertFailed (expr=expr@entry=0xce01da "!crawl_state.generating_level", file=file@entry=0xcdfdff "files.cc", line=line@entry=3000, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.\000͗\002\000\000\000\000(͗\002\000\000\000\000 S\001", '\000' , "p͗\002\000\000\000\000\230͗\002\000\000\000\000\230͗\002\000\000\000\000 S\001", '\000' , "\060Η\002\000\000\000\000XΗ\002\000\000\000\000XΗ\002\000\000\000\000 S\001", '\000' , "\260Η\002\000\000\000\000\330Η\002\000\000\000\000\330Η\002\000\000\000\000!S\001"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x297cc20, reg_save_area = 0x297cc48}} fileName = #8 0x00000000007eb025 in level_excursion::go_to (this=this@entry=0x7ffc96e606b4, next=...) at files.cc:3000 No locals. #9 0x000000000077f6c1 in LevelLayout::LevelLayout (this=0x28a52d0, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 1}, ever_changed_levels = false, allow_unvisited = false} le = ri = ri = solid_count = p = base = div = ai = #10 0x000000000068a1d8 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DUNGEON, depth = 1} pt = {x = 394938893, y = 1642258035} sample = {c = {x = 0, y = 1}, ft = 3766575872, cp = 1269191988, m = (MMT_OPAQUE | MMT_MIMIC | MMT_NO_MIMIC | unknown: 44789760)} pt = sample = sample = lid = vault_list = #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN sample = feat = #12 0x000000000068a9fb in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 394938893, y = 1642258035} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 7500 exits_wanted = 0 altars_wanted = 0 use_abyss_exit_map = true used_queue = false ii = delta = 2 #13 0x000000000068ad01 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = #14 0x000000000068cd68 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x000000000068e2ea in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[4] = 1, [6] = 1, [7] = 1, [10] = 1, [11] = 1, [17] = 1, [18] = 1, [21] = 1, [22] = 1, [23] = 1, [25] = 1, [26] = 1, [28] = 1, [31] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [137] = 1, [141] = 1, [142] = 1, [144] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [156] = 1, [157] = 1, [158] = 1, [160] = 1, [161] = 1, [164] = 1, [165] = 1, [166] = 1, [260] = 1, [261] = 1, [265] = 1, [266] = 1, [267] = 1, [273] = 1, [274] = 1, [277] = 1, [278] = 1, [279] = 1, [281] = 1, [282] = 1, [284] = 1, [287] = 1, [290] = 1, [291] = 1, [292] = 1, [293] = 1, [294] = 1, [295] = 1, [296] = 1, [297] = 1, [298] = 1, [299] = 1, [300] = 1, [301] = 1, [302] = 1, [320] = 1, [321] = 1, [322] = 1, [323] = 1, [324] = 1, [325] = 1, [326] = 1, [327] = 1, [328] = 1, [329] = 1, [330] = 1, [331] = 1, [332] = 1, [333] = 1, [334] = 1, [335] = 1, [336] = 1, [337] = 1, [338] = 1, [339] = 1, [340] = 1, [341] = 1, [342] = 1, [343] = 1, [344] = 1, [345] = 1, [346] = 1, [347] = 1, [348] = 1, [349] = 1, [350] = 1, [351] = 1, [384] = 1, [390] = 1, [391] = 1, [393] = 1, [396] = 1, [397] = 1, [398] = 1, [399] = 1, [400] = 1, [403] = 1, [404] = 1, [408] = 1, [411] = 1, [413] = 1, [414] = 1, [416] = 1, [417] = 1, [431] = 1, [432] = 1, [433] = 1, [434] = 1, [435] = 1, [436] = 1, [437] = 1, [438] = 1, [439] = 1, [440] = 1, [441] = 1, [442] = 1, [443] = 1, [444] = 1, [445] = 1, [446] = 1, [447] = 1, [448] = 1, [449] = 1, [450] = 1, [451] = 1, [452] = 1, [453] = 1, [456] = 1, [458] = 1, [459] = 1, [465] = 1, [466] = 1, [469] = 1, [470] = 1, [471] = 1, [473] = 1, [474] = 1, [476] = 1, [479] = 1, [482] = 1, [483] = 1, [484] = 1, [485] = 1, [486] = 1, [487] = 1, [488] = 1, [489] = 1, [490] = 1, [491] = 1, [492] = 1, [493] = 1, [494] = 1, [514] = 1, [580] = 1, [610] = 1, [612] = 1, [613] = 1, [768] = 1, [769] = 1, [771] = 1, [772] = 1, [774] = 1, [801] = 1, [802] = 1, [803] = 1, [805] = 1, [806] = 1, [960] = 1, [961] = 1, [962] = 1, [964] = 1, [965] = 1, [966] = 1, [994] = 1, [995] = 1, [996] = 1, [997] = 1, [998] = 1, [1028] = 1, [1031] = 1, [1033] = 1, [1035] = 1, [1037] = 1...}} #16 0x00000000007bb10e in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = nvaults = place_vaults = nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000007bcb7b in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:300 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 0 elements uniq_names = std::set with 2 elements = {[0] = "due_exit_kobolds", [1] = "gammafunk_abyss_exit_x_factor"} saved_position = {val = , oldval = {x = 0, y = 0}} levelgen = {val = , oldval = false} levelgen_rng = {previous = rng::GAMEPLAY} tries = #20 0x00000000007e7f52 in generate_level (l=...) at files.cc:1609 level_name = "Abyss:1" depth = {val = , oldval = 1} branch = {val = , oldval = BRANCH_ABYSS} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_ABYSS} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "(\354\350bA\177\000\000\b\000\000\000\000\000\000\000Depths:3\000\000\000\000\062\000\000\000\226p\024\000\020\333\020\000($\000\000\t\000\000\000ŏ\267\002", '\000' , "{\335\002\000\000\000\000\000\320\071\260\002\000\000\000\000\000\200\000\000\000\000\000\000\064u", '\000' , "\220\310\341cA\177\000\000\240\310\341cA\177", '\000' , "\366\377\377\377$\206H\240\000\000\000\000\a\000\000\000\000\000\000\000\320\071\260\002\000\000\000\000\300\000\000\000\000\000\000\000 \000\000\000\000\000\000\000forced_item_colo"... #21 0x00000000007e8be6 in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length -17590355018509, capacity -18 = {{branch = 42982240, depth = 0}, {branch = 2531662064, depth = 32764}, {branch = 2531662072, depth = 32764}, {branch = 2531662240, depth = 32764}, {branch = 12269216, depth = 0}, {branch = 2531662176, depth = 32764}, {branch = BRANCH_ABYSS, depth = 1}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 54}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 2531662160, depth = 32764}, {branch = BRANCH_ABYSS, depth = 0}, {branch = BRANCH_TEMPLE, depth = 16842752}, {branch = 40766536, depth = 0}, {branch = BRANCH_DEPTHS, depth = 3}, {branch = 61, depth = 12}, {branch = 3766575872, depth = 1269191988}, {branch = 59, depth = 0}, {branch = BRANCH_DUNGEON, depth = 12}, {branch = 42982240, depth = 0}, {branch = 44507792, depth = 0}, {branch = 44641952, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 2531662176, depth = 32764}, {branch = 12279308, depth = 0}, {branch = 2531662800, depth = 32764}, {branch = 3766575872, depth = 1269191988}, {branch = 40770256, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 23}, {branch = 2531662192, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1937334784, depth = 1852124787}, {branch = 7497076, depth = 0}, {branch = 2531662224, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_BAZAAR, depth = 0}, {branch = 43249040, depth = 0}, {branch = 45, depth = 0}, {branch = 45, depth = 0}, {branch = 1601333601, depth = 28792}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531662312, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 512, depth = 0}, {branch = 2531662344, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 7631716, depth = 0}, {branch = 3766575872, depth = 1269191988}, {branch = 42761473, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 12282053, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 12281977, depth = 0}, {branch = 42761473, depth = 0}, {branch = BRANCH_DUNGEON, depth = 32512}, {branch = 42761473, depth = 0}, {branch = 5370016, depth = 0}, {branch = 32308544, depth = 0}, {branch = 32308528, depth = 0}, {branch = 2531662800, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 7543334, depth = 0}, {branch = 32308528, depth = 0}, {branch = 7549189, depth = 0}, {branch = 5370016, depth = 0}, {branch = 42761473, depth = 0}, {branch = 32308528, depth = 0}, {branch = 13400152, depth = 0}, {branch = 1936159597, depth = 1702100992}, {branch = 17881024, depth = 0}, {branch = 32308544, depth = 0}, {branch = 32308528, depth = 0}, {branch = 2531662624, depth = 32764}, {branch = BRANCH_VAULTS, depth = 0}, {branch = 1701147238, depth = 1952408954}, {branch = 6647145, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 3766575872, depth = 1269191988}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531662736, depth = 32764}, {branch = 13402077, depth = 0}, {branch = 2531662704, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531662592, depth = 32764}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 42952000, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531662768, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1735356928, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 2531662800, depth = 32764}, {branch = BRANCH_BLADE, depth = 0}, {branch = 1735357012, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 42982112, depth = 0}, {branch = 60, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1836020224, depth = 1802661719}, {branch = 3766575872, depth = 1269191988}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 4294967295, depth = 0}, {branch = 2531663176, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6785384, depth = 0}, {branch = 13448896, depth = 0}, {branch = 6787920, depth = 0}, {branch = 2531663168, depth = 32764}, {branch = 1655613488, depth = 32577}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531663176, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 18}, {branch = 6785088, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 3639173962, depth = -807835196}, {branch = 6787920, depth = 0}, {branch = 2531663168, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2374591306, depth = 807421330}, {branch = 4206453578, depth = 828091651}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787920, depth = 0}, {branch = 2531663168, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787961, depth = 0}, {branch = 2531663160, depth = 32764}, {branch = BRANCH_SEWER, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 2531667378, depth = 32764}, {branch = 2531667422, depth = 32764}, {branch = 2531667428, depth = 32764}, {branch = 2531667437, depth = 32764}, {branch = 2531667441, depth = 32764}, {branch = 2531667492, depth = 32764}, {branch = 2531667499, depth = 32764}, {branch = 2531667553, depth = 32764}, {branch = 2531667561, depth = 32764}, {branch = 2531667602, depth = 32764}, {branch = 2531667619, depth = 32764}, {branch = 2531667635, depth = 32764}, {branch = 2531667652, depth = 32764}, {branch = 2531667665, depth = 32764}, {branch = 2531667670, depth = 32764}, {branch = 2531667706, depth = 32764}, {branch = 2531667723, depth = 32764}, {branch = 2531667775, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2531667793, depth = 32764}, {branch = 2531667809, depth = 32764}, {branch = 2531667885, depth = 32764}, {branch = 2531667896, depth = 32764}, {branch = 2531667905, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_WIZLAB, depth = 0}, {branch = 2532253696, depth = 32764}, {branch = BRANCH_DIS, depth = 0}, {branch = 395049983, depth = 0}, {branch = BRANCH_SWAMP, depth = 0}, {branch = 4096, depth = 0}, {branch = BRANCH_GEHENNA, depth = 0}, {branch = 100, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 4194368, depth = 0}, {branch = BRANCH_DWARF, depth = 0}, {branch = 56, depth = 0}, {branch = BRANCH_LAIR, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 1683136512, depth = 32577}, {branch = BRANCH_SNAKE, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}...} at_end = #22 0x00000000007e9014 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ABYSS, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:1" make_changes = popped = false return_pos = {x = 0, y = 0} hatch_name = "" stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #23 0x0000000000bb36a0 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:831 old_level = {branch = BRANCH_DEPTHS, depth = 3} collect_travel_data = stair_pos = {x = 61, y = 12} newlevel = #24 0x0000000000bb68c5 in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:902 old_feat = DNGN_ENTER_ABYSS how = known_shaft = shaft = false whither = #25 0x0000000000731a26 in Delay::handle (this=0x1ecfd40) at delay.cc:702 No locals. #26 Delay::handle (this=0x1ecfd40) at delay.cc:677 No locals. #27 0x0000000000733105 in handle_delay () at delay.cc:720 delay = #28 0x0000000000cc7858 in _input () at main.cc:1050 player_disabled = {was_disabled = false} #29 0x0000000000cc7fdd in _launch_game () at main.cc:454 game_start = false ccon = {cstate = false} #30 0x0000000000678968 in _launch_game_loop () at main.cc:363 game_ended = false game_ended = ge = fe = E = #31 main (argc=, argv=0x7ffc96e61d48) at main.cc:317 No locals. [Inferior 1 (process 31461) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 1 Level id: Abyss:1 Abyssal state: major_coord = (394938891,1642258033) seed = 0x716ad9d4 depth = 1208271946 phase = 0 destroy_all_terrain = 0 level = (0 : 1) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 24 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a spatial vortex (moderately damaged) You shoot a stone. The stone hits the spatial vortex! The stone burns the spatial vortex. The spatial vortex is heavily damaged. A spatial maelstrom comes into view. Firing (i - inventory. (/) - cycle) x - 1304 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spatial vortex Aim: a spatial vortex (heavily damaged) You shoot a stone. The stone hits the spatial vortex!! The stone burns the spatial vortex. The spatial vortex dissipates! An ancient zyme comes into view. You yell at the ancient zyme! A neqoxec comes into view. You yell at the neqoxec! You hear a roar! You hear a bellow! Firing (i - inventory. (/) - cycle) x - 1303 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - neqoxec Aim: a neqoxec You shoot a stone. The stone completely misses the neqoxec. Firing (i - inventory. (/) - cycle) x - 1302 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec You shoot a stone. The stone hits the neqoxec! The stone burns the neqoxec. The neqoxec is severely wounded. Firing (i - inventory. (/) - cycle) x - 1301 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (severely wounded) You shoot a stone. The stone hits the neqoxec!! The stone burns the neqoxec. You kill the neqoxec! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1300 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spatial maelstrom Aim: a spatial maelstrom You shoot a stone. The stone hits the spatial maelstrom!! The stone burns the spatial maelstrom. The spatial maelstrom is moderately damaged. Firing (i - inventory. (/) - cycle) x - 1299 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spatial maelstrom Aim: a spatial maelstrom (moderately damaged) You shoot a stone. The stone hits the spatial maelstrom!! The spatial maelstrom is severely damaged. Firing (i - inventory. (/) - cycle) x - 1298 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spatial maelstrom Aim: a spatial maelstrom (severely damaged) You shoot a stone. The stone hits the spatial maelstrom!! The stone burns the spatial maelstrom. You destroy the spatial maelstrom! Trog accepts your kill. You feel the corruption within you wane completely. Your urge to yell lessens. Your urge to shout disappears. The substance of the Abyss twists violently, and a gateway leading out appears! An ancient zyme is nearby! Firing (i - inventory. (/) - cycle) x - 1297 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme You shoot a stone. The stone hits the ancient zyme! The stone burns the ancient zyme. The ancient zyme is moderately damaged. Firing (i - inventory. (/) - cycle) x - 1296 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (moderately damaged) You shoot a stone. The stone hits the ancient zyme!! The stone burns the ancient zyme! The ancient zyme is almost destroyed. Firing (i - inventory. (/) - cycle) x - 1295 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (almost destroyed) You shoot a stone. The stone hits the ancient zyme!! The stone burns the ancient zyme. You destroy the ancient zyme! Trog accepts your kill. Something appears at your feet! Trog grants you a weapon! x - 1295 stones (gained 1) x - 1296 stones (gained 1) x - 1297 stones (gained 1) x - 1298 stones (gained 1) x - 1300 stones (gained 2) A bone dragon appears in a shower of sparks. Firing (i - inventory. (/) - cycle) x - 1300 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bone dragon Aim: a bone dragon (translocational energy, wandering, hasn't noticed you) You shoot a stone. The stone hits the bone dragon!! The stone burns the bone dragon. The bone dragon is lightly damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1299 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (translocational energy, lightly damaged) You shoot a stone. The stone hits the bone dragon!! The stone burns the bone dragon. The bone dragon is moderately damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1298 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (translocational energy, moderately damaged) You shoot a stone. The stone hits the bone dragon! The bone dragon is moderately damaged. You hear a splash. No target in view! No target in view! A thrashing horror comes into view. Firing (i - inventory. (/) - cycle) x - 1297 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (moderately damaged) You shoot a stone. The stone hits the bone dragon!! The stone burns the bone dragon. The bone dragon is heavily damaged. A ynoxinul comes into view. Firing (i - inventory. (/) - cycle) x - 1296 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (heavily damaged) You shoot a stone. The ynoxinul bellows! The stone hits the bone dragon! The stone burns the bone dragon. The bone dragon is severely damaged. Firing (i - inventory. (/) - cycle) x - 1295 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (severely damaged) You shoot a stone. The stone hits the bone dragon! The stone burns the bone dragon. The bone dragon is severely damaged. Firing (i - inventory. (/) - cycle) x - 1294 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (severely damaged) You shoot a stone. The stone hits the bone dragon!!! The stone burns the bone dragon. The bone dragon is almost destroyed. Firing (i - inventory. (/) - cycle) x - 1293 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (almost destroyed) You shoot a stone. The stone hits the bone dragon. The stone burns the bone dragon. The bone dragon is almost destroyed. A large abomination comes into view. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You block the bone dragon's attack. The bone dragon misses you. You block the bone dragon's attack. You puncture the bone dragon! The bone dragon is almost destroyed. You completely miss the bone dragon. Your bite misses the bone dragon. The bone dragon is almost destroyed. You block the bone dragon's attack. The bone dragon claws you! You block the bone dragon's attack. You puncture the bone dragon! You destroy the bone dragon! Trog accepts your kill. You see here a stone. You impale the ynoxinul!! The ynoxinul is almost dead. The ynoxinul gestures. You impale the ynoxinul!! You kill the ynoxinul! Trog accepts your kill. The ufetubus disappears in a puff of smoke! x3 You block the large abomination's attack. You see here a stone. You hit the large abomination but do no damage. You bite the large abomination! The large abomination is lightly damaged. You block the large abomination's attack. A thrashing horror comes into view. The thrashing horror roars! You impale the large abomination!! The large abomination is heavily damaged. You hit the large abomination. Lightning courses through the large abomination! You bite the large abomination. The large abomination is almost destroyed. You block the large abomination's attack. You impale the large abomination!! Lightning courses through the large abomination! You destroy the large abomination! Trog accepts your kill. You see here a stone. You puncture the thrashing horror! You bite the thrashing horror! The thrashing horror is heavily damaged. The thrashing horror closely misses you. x2 You block the thrashing horror's attack. x2 The thrashing horror misses you. The thrashing horror tramples you but does no damage. You see here a stone. You puncture the thrashing horror! You bite the thrashing horror! The thrashing horror is almost destroyed. The thrashing horror churns violently! The thrashing horror seems to grow stronger. You puncture the thrashing horror! You destroy the thrashing horror! Trog accepts your kill. No target in view! No target in view! The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) The thrashing horror is too close now for your liking. Firing (i - inventory. (/) - cycle) x - 1292 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - thrashing horror Aim: a thrashing horror You shoot a stone. The stone barely misses the thrashing horror. The thrashing horror roars! Firing (i - inventory. (/) - cycle) x - 1291 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thrashing horror Aim: a thrashing horror You shoot a stone. The stone closely misses the thrashing horror. Firing (i - inventory. (/) - cycle) x - 1290 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thrashing horror Aim: a thrashing horror You shoot a stone. The stone hits the thrashing horror!! The stone burns the thrashing horror. The thrashing horror is heavily damaged. Firing (i - inventory. (/) - cycle) x - 1289 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thrashing horror Aim: a thrashing horror (heavily damaged) You shoot a stone. The stone hits the thrashing horror!! The stone burns the thrashing horror. You destroy the thrashing horror! Trog accepts your kill. No target in view! No target in view! Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} A hell hog comes into view. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) A hell hog is nearby! Firing (i - inventory. (/) - cycle) x - 1288 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hell hog Aim: a hell hog (wandering, hasn't noticed you) You shoot a stone. The stone barely misses the hell hog. Firing (i - inventory. (/) - cycle) x - 1287 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog You shoot a stone. The stone hits the hell hog! The hell hog is lightly wounded. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! You resist. You hear an angry squeal. x2 Firing (i - inventory. (/) - cycle) x - 1286 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (lightly wounded, catching its breath) You shoot a stone. The stone hits the hell hog!! The hell hog is heavily wounded. A hell hog comes into view. Firing (i - inventory. (/) - cycle) x - 1285 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (heavily wounded, catching its breath) You shoot a stone. The stone hits the hell hog!! The hell hog is almost dead. Firing (i - inventory. (/) - cycle) x - 1284 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (severely wounded, catching its breath) You shoot a stone. The stone hits the hell hog. The hell hog is almost dead. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! You resist. You hear a bark! You hear a screech! Firing (i - inventory. (/) - cycle) x - 1283 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (almost dead, catching its breath) You shoot a stone. The stone hits the hell hog!!! You kill the hell hog! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1282 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hell hog Aim: a hell hog You shoot a stone. The stone hits the hell hog! The hell hog is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1281 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (moderately wounded) You shoot a stone. The stone hits the hell hog!! The stone burns the hell hog. The hell hog is severely wounded. A hell hog comes into view. Firing (i - inventory. (/) - cycle) x - 1280 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (severely wounded) You shoot a stone. The stone hits the hell hog!! The stone burns the hell hog. The hell hog is almost dead. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you. You resist. Firing (i - inventory. (/) - cycle) x - 1279 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (almost dead, catching its breath) You shoot a stone. The stone hits the hell hog! You kill the hell hog! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1278 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hell hog Aim: a hell hog You shoot a stone. The stone hits the hell hog!!! The stone burns the hell hog. The hell hog is severely wounded. A raiju comes into view. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! You resist. Firing (i - inventory. (/) - cycle) x - 1277 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hell hog Aim: a hell hog (severely wounded, catching its breath) You shoot a stone. The stone hits the hell hog!! You kill the hell hog! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1276 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - raiju Aim: a raiju You shoot a stone. The stone hits the raiju!! The stone burns the raiju. The raiju is almost dead. Firing (i - inventory. (/) - cycle) x - 1275 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (almost dead) You shoot a stone. The stone closely misses the raiju. Firing (i - inventory. (/) - cycle) x - 1274 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - raiju Aim: a raiju (almost dead) You shoot a stone. The stone hits the raiju! The stone burns the raiju. You kill the raiju! Trog accepts your kill. No target in view! No target in view! No target in view! A green death comes into view. A large abomination comes into view. Firing (i - inventory. (/) - cycle) x - 1273 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - large abomination Aim: a large abomination You shoot a stone. The stone hits the large abomination! The stone burns the large abomination. The large abomination is moderately damaged. Firing (i - inventory. (/) - cycle) x - 1272 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large abomination Aim: a large abomination (moderately damaged) You shoot a stone. The stone hits the green death! The stone burns the green death. The green death is moderately wounded. The green death gestures at you. Firing (i - inventory. (/) - cycle) x - 1271 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green death Aim: a green death (moderately wounded) You shoot a stone. The stone hits the large abomination!! The stone burns the large abomination! You destroy the large abomination! Trog accepts your kill. An orange demon comes into view. Firing (i - inventory. (/) - cycle) x - 1270 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - green death Aim: a green death (poison gas, moderately wounded) You shoot a stone. The stone hits the green death. The stone burns the green death. The green death is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1269 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green death Aim: a green death (poison gas, moderately wounded) You shoot a stone. The stone hits the green death!! The stone burns the green death. The green death is severely wounded. Firing (i - inventory. (/) - cycle) x - 1268 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - green death Aim: a green death (poison gas, severely wounded) You shoot a stone. The stone hits the green death!!! The stone burns the green death! You kill the green death! Trog accepts your kill. A large abomination comes into view. Firing (i - inventory. (/) - cycle) x - 1267 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orange demon Aim: an orange demon You shoot a stone. The stone hits the orange demon!! The stone burns the orange demon. The orange demon is severely wounded. Firing (i - inventory. (/) - cycle) x - 1266 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (severely wounded) You shoot a stone. The stone hits the orange demon! The stone burns the orange demon. The orange demon is almost dead. Firing (i - inventory. (/) - cycle) x - 1265 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (almost dead) You shoot a stone. The stone hits the orange demon!! The stone burns the orange demon. You kill the orange demon! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1264 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - large abomination Aim: a large abomination You shoot a stone. The stone hits the large abomination but does no damage. Firing (i - inventory. (/) - cycle) x - 1263 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large abomination Aim: a large abomination You shoot a stone. The stone hits the large abomination!! The stone burns the large abomination! The large abomination is heavily damaged. Firing (i - inventory. (/) - cycle) x - 1262 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - large abomination Aim: a large abomination (heavily damaged) You shoot a stone. The stone hits the large abomination!!! The stone burns the large abomination! You destroy the large abomination! Trog accepts your kill. No target in view! No target in view! No target in view! An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! Firing (i - inventory. (/) - cycle) x - 1261 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (wandering, hasn't noticed you) You shoot a stone. The ufetubus shouts! The stone hits the ufetubus but does no damage. Firing (i - inventory. (/) - cycle) x - 1260 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus You shoot a stone. The stone barely misses the ufetubus. A great orb of eyes comes into view. Firing (i - inventory. (/) - cycle) x - 1259 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus You shoot a stone. The stone barely misses the ufetubus. The great orb of eyes turns its gaze towards you. Firing (i - inventory. (/) - cycle) x - 1258 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus You shoot a stone. The stone closely misses the ufetubus. Firing (i - inventory. (/) - cycle) x - 1257 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus You shoot a stone. The stone hits the ufetubus. The stone burns the ufetubus. You kill the ufetubus! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1256 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes You shoot a stone. The stone hits the great orb of eyes!! The stone burns the great orb of eyes! The great orb of eyes is heavily wounded. Firing (i - inventory. (/) - cycle) x - 1255 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (heavily wounded) You shoot a stone. The stone hits the great orb of eyes. The stone burns the great orb of eyes. The great orb of eyes is heavily wounded. Firing (i - inventory. (/) - cycle) x - 1254 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (heavily wounded) You shoot a stone. The stone hits the great orb of eyes. The stone burns the great orb of eyes. The great orb of eyes is severely wounded. Firing (i - inventory. (/) - cycle) x - 1253 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (severely wounded) You shoot a stone. The stone hits the great orb of eyes! The stone burns the great orb of eyes. The great orb of eyes is almost dead. Firing (i - inventory. (/) - cycle) x - 1252 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (almost dead) You shoot a stone. The stone hits the great orb of eyes!! The stone burns the great orb of eyes. You kill the great orb of eyes! Trog accepts your kill. No target in view! No target in view! No target in view! A white imp comes into view. A white imp is nearby! Firing (i - inventory. (/) - cycle) x - 1251 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you) You shoot a stone. The stone closely misses the white imp. The white imp shouts! No target in view! No target in view! No target in view! The white imp is too close now for your liking. A white imp is nearby! Firing (i - inventory. (/) - cycle) x - 1250 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (water) You shoot a stone. The stone hits the white imp! The stone burns the white imp. You kill the white imp! Trog accepts your kill. You hear a splash. No target in view! No target in view! No target in view! Key pressed, stopping explore. Okay, then. An ancient zyme comes into view. An ancient zyme is nearby! Firing (i - inventory. (/) - cycle) x - 1249 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme (wandering, hasn't noticed you) You shoot a stone. The stone hits the ancient zyme! The stone burns the ancient zyme. The ancient zyme is lightly damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1248 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (lightly damaged) You shoot a stone. The stone hits the ancient zyme!! The stone burns the ancient zyme. The ancient zyme is almost destroyed. You hear a splash. No target in view! No target in view! No target in view! The ancient zyme is too close now for your liking. An ancient zyme is nearby! An ancient zyme is nearby! Firing (i - inventory. (/) - cycle) x - 1247 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (almost destroyed) You shoot a stone. The stone hits the ancient zyme! The stone burns the ancient zyme. You destroy the ancient zyme! Trog accepts your kill. No target in view! No target in view! No target in view! A small abomination comes into view. A small abomination is nearby! Firing (i - inventory. (/) - cycle) x - 1246 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (wandering, hasn't noticed you) You shoot a stone. The stone hits the small abomination!! The stone burns the small abomination! You destroy the small abomination! Trog accepts your kill. No target in view! No target in view! No target in view! HP restored. x - 1246 stones (gained 1) x - 1247 stones (gained 1) x - 1248 stones (gained 1) x - 1249 stones (gained 1) x - 1250 stones (gained 1) Key pressed, stopping explore. x - 1251 stones (gained 1) x - 1252 stones (gained 1) x - 1253 stones (gained 1) x - 1254 stones (gained 1) x - 1256 stones (gained 2) x - 1257 stones (gained 1) x - 1258 stones (gained 1) A tentacled starspawn comes into view. A tentacled starspawn is nearby! Firing (i - inventory. (/) - cycle) x - 1258 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - tentacled starspawn Aim: a tentacled starspawn (wandering, hasn't noticed you) You shoot a stone. The stone hits the tentacled starspawn! The stone burns the tentacled starspawn. The tentacled starspawn is moderately damaged. Firing (i - inventory. (/) - cycle) x - 1257 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (lightly damaged) You shoot a stone. The stone hits the tentacled starspawn!! The stone burns the tentacled starspawn! The tentacled starspawn is severely damaged. Firing (i - inventory. (/) - cycle) x - 1256 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (severely damaged) You shoot a stone. The stone hits the tentacled starspawn! The stone burns the tentacled starspawn. The tentacled starspawn is almost destroyed. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Firing (i - inventory. (/) - cycle) x - 1255 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (almost destroyed) You shoot a stone. The stone hits the tentacled starspawn!! The stone burns the tentacled starspawn. You destroy the tentacled starspawn! Trog accepts your kill. The starspawn's tentacles wither and die. No target in view! No target in view! No target in view! x - 1256 stones (gained 2) A smoke demon comes into view. A smoke demon is nearby! Firing (i - inventory. (/) - cycle) x - 1256 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - smoke demon Aim: a smoke demon (wandering, hasn't noticed you) You shoot a stone. The smoke demon roars! The stone hits the smoke demon!! The stone burns the smoke demon. The smoke demon is severely wounded. Firing (i - inventory. (/) - cycle) x - 1255 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - smoke demon Aim: a smoke demon (severely wounded) You shoot a stone. The stone hits the smoke demon! The stone burns the smoke demon. You kill the smoke demon! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! x - 1255 stones (gained 1) x - 1256 stones (gained 1) x - 1257 stones (gained 1) You see here a hell hog corpse. x - 1258 stones (gained 1) You see here a runed demon blade. You enter the shallow water. Moving in this stuff is going to be slow. x - 1262 stones (gained 4) Things that are here: a raiju corpse; a hell hog corpse A worldbinder comes into view. A worldbinder is nearby! Firing (i - inventory. (/) - cycle) x - 1262 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worldbinder Aim: a worldbinder (wandering, hasn't noticed you) You shoot a stone. The stone hits the worldbinder!! The stone burns the worldbinder! The worldbinder is almost destroyed. The worldbinder calls forth creatures from the Lair of Beasts! Firing (i - inventory. (/) - cycle) x - 1261 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worldbinder Aim: a worldbinder (almost destroyed) You shoot a stone. The stone completely misses the spiny frog. A great orb of eyes comes into view. Firing (i - inventory. (/) - cycle) x - 1260 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (summoned) You shoot a stone. The great orb of eyes turns its gaze towards you. The stone hits the spiny frog!! The stone burns the spiny frog. The spiny frog is almost dead. Firing (i - inventory. (/) - cycle) x - 1259 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (almost dead, summoned) You shoot a stone. The stone hits the spiny frog!! The stone burns the spiny frog. You kill the spiny frog! The spiny frog's corpse disappears in a puff of smoke! Firing (i - inventory. (/) - cycle) x - 1258 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - worldbinder Aim: a worldbinder (almost destroyed) You shoot a stone. The stone hits the worldbinder!! The stone burns the worldbinder. You destroy the worldbinder! Trog accepts your kill. The blink frog disappears in a puff of smoke! Firing (i - inventory. (/) - cycle) x - 1257 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes You shoot a stone. The stone hits the great orb of eyes!! The stone burns the great orb of eyes. The great orb of eyes is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1256 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (moderately wounded) You shoot a stone. The stone hits the great orb of eyes! The stone burns the great orb of eyes. The great orb of eyes is severely wounded. Firing (i - inventory. (/) - cycle) x - 1255 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (severely wounded) You shoot a stone. The stone barely misses the great orb of eyes. Firing (i - inventory. (/) - cycle) x - 1254 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - great orb of eyes Aim: a great orb of eyes (severely wounded) You shoot a stone. The stone hits the great orb of eyes!!! The stone burns the great orb of eyes! You kill the great orb of eyes! Trog accepts your kill. No target in view! Unknown command. You see here a hell hog corpse. A neqoxec comes into view. Firing (i - inventory. (/) - cycle) x - 1253 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - neqoxec Aim: a neqoxec (wandering, hasn't noticed you) You shoot a stone. The stone closely misses the neqoxec. The neqoxec shouts! Firing (i - inventory. (/) - cycle) x - 1252 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec You shoot a stone. The stone barely misses the neqoxec. Firing (i - inventory. (/) - cycle) x - 1251 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec You shoot a stone. The stone barely misses the neqoxec. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering W - 69 silver javelins for throwing. Throwing (i - inventory. (/) - cycle) W - 69 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (chaotic) You throw a silver javelin. The silver javelin pierces through the neqoxec! The silver sears the neqoxec! The neqoxec is heavily wounded. An angel comes into view. It is wielding a +3 whip of holy wrath. The neqoxec gestures. A tentacled starspawn comes into view. Throwing (i - inventory. (/) - cycle) W - 68 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (heavily wounded, chaotic) You throw a silver javelin. The angel shouts! The silver javelin pierces through the iron imp!! You kill the iron imp! The silver javelin closely misses the neqoxec. You hear a shout! The neqoxec gestures. Throwing (i - inventory. (/) - cycle) W - 67 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (heavily wounded, chaotic) You throw a silver javelin. The silver javelin pierces through the neqoxec. The silver sears the neqoxec! The neqoxec is severely wounded. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! Throwing (i - inventory. (/) - cycle) W - 66 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (severely wounded, chaotic) You throw a silver javelin. The silver javelin pierces through the quasit!!!! You kill the quasit! The silver javelin completely misses the neqoxec. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Unknown command. Throwing (i - inventory. (/) - cycle) W - 65 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec (severely wounded, chaotic) You throw a silver javelin. The silver javelin pierces through the shadow imp!! You kill the shadow imp! The silver javelin pierces through the neqoxec!!! The silver sears the neqoxec! You kill the neqoxec! Trog accepts your kill. The white imp disappears in a puff of smoke! Throwing (i - inventory. (/) - cycle) W - 64 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - angel Aim: an angel, wielding a +3 whip of holy wrath and wearing a +0 robe (haloed) You throw a silver javelin. The silver javelin barely misses the angel. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} Okay, then. You impale the angel!! The angel is moderately wounded. An ufetubus comes into view. You block the angel's attack. The angel hits you but does no damage. You block the starspawn tentacle's attack. The starspawn tentacle misses you. You hit the angel. The angel is moderately wounded. You block the angel's attack. x2 You closely miss the angel. The angel is moderately wounded. The starspawn tentacle completely misses you. You block the starspawn tentacle's attack. You block the angel's attack. The angel hits you but does no damage. You impale the angel!! The angel is heavily wounded. You miss the angel. The angel is heavily wounded. The angel gestures. The angel is healed somewhat. You block the starspawn tentacle's attack. The starspawn tentacle grabs you. The starspawn tentacle constricts you. You closely miss the angel. The angel is heavily wounded. The angel hits you but does no damage. You block the angel's attack. You hit the angel but do no damage. The angel is heavily wounded. The starspawn tentacle constricts you. The angel hits you but does no damage. The angel misses you. You hit the angel. You bite the angel, but do no damage. The angel is heavily wounded. You puncture the angel! The angel is heavily wounded. The angel gestures. The angel is healed somewhat. The starspawn tentacle constricts you. You block the tentacled starspawn's attack. x2 You puncture the angel! The angel is severely wounded. You block the angel's attack. The angel barely misses you. You hit the angel but do no damage. The angel is severely wounded. The starspawn tentacle constricts you. You block the ufetubus's attack. The ufetubus misses you. The tentacled starspawn misses you. You block the tentacled starspawn's attack. You completely miss the angel. The angel is severely wounded. The angel gestures. The angel is healed somewhat. You block the ufetubus's attack. The ufetubus completely misses you. You impale the angel!! You bite the angel, but do no damage. The angel is severely wounded. The angel completely misses you. The angel hits you but does no damage. The starspawn tentacle constricts you. You block the tentacled starspawn's attack. x2 You miss the angel. The angel is severely wounded. You block the ufetubus's attack. x2 The angel hits you with a +3 whip of holy wrath! You convulse. The angel hits you with a +3 whip of holy wrath. You convulse. You miss the angel. Your bite misses the angel. The angel is severely wounded. You block the ufetubus's attack. The ufetubus closely misses you. The starspawn tentacle constricts you. You block the tentacled starspawn's attack. The tentacled starspawn completely misses you. You puncture the angel! You bite the angel. The angel is almost dead. The angel gestures. The angel is healed somewhat. You block the ufetubus's attack. The ufetubus hits you. You impale the angel!! You kill the angel! Trog accepts your kill. The starspawn tentacle constricts you. You block the tentacled starspawn's attack. x2 You escape the starspawn tentacle's grasp. You block the ufetubus's attack. x2 The starspawn tentacle barely misses you. You block the tentacled starspawn's attack. x2 The ufetubus hits you but does no damage. You block the ufetubus's attack. 2 starspawn tentacle segments come into view. Things that are here: a +3 whip of holy wrath; a +0 robe You impale the tentacled starspawn!! Lightning courses through the tentacled starspawn! The tentacled starspawn is heavily damaged. You block the starspawn tentacle's attack. A starcursed mass comes into view. You impale the tentacled starspawn!! Lightning courses through the tentacled starspawn! The tentacled starspawn is severely damaged. You block the ufetubus's attack. x2 The starspawn tentacle barely misses you. The tentacled starspawn bites you!! The tentacled starspawn engulfs you but does no damage. 2 starspawn tentacle segments come into view. You impale the tentacled starspawn!! The tentacled starspawn is almost destroyed. The ufetubus completely misses you. x2 The starspawn tentacle completely misses you. The starcursed mass shrieks in your mind. You puncture the tentacled starspawn! Lightning courses through the tentacled starspawn!! You destroy the tentacled starspawn! Trog accepts your kill. The starspawn's tentacles wither and die. You block the ufetubus's attack. The ufetubus barely misses you. You stick the ufetubus like a pincushion!!! Lightning courses through the ufetubus! You kill the ufetubus! Trog accepts your kill. The starcursed mass shrieks in your mind. The starcursed mass shrieks in your mind. A starcursed mass splits. A small abomination comes into view. A starcursed mass splits. A chorus of shrieks assaults your mind. A starcursed mass splits. You hit the starcursed mass. The starcursed mass is lightly damaged. The starcursed mass shudders and is absorbed by its neighbour. A starcursed mass splits. You hit the starcursed mass but do no damage. You bite the starcursed mass! The starcursed mass is moderately damaged. The starcursed mass shudders and is absorbed by its neighbour. A starcursed mass splits. You puncture the starcursed mass! The starcursed mass is severely damaged. The starcursed mass shudders and is absorbed by its neighbour. You puncture the starcursed mass! Lightning courses through the starcursed mass! The starcursed mass is severely damaged. The starcursed mass shudders and is absorbed by its neighbour. A starcursed mass splits. A chorus of shrieks assaults your mind. You hit the starcursed mass. The starcursed mass is heavily damaged. The starcursed mass shudders and is absorbed by its neighbour. A starcursed mass splits. You puncture the starcursed mass! You bite the starcursed mass! You destroy the starcursed mass! Trog accepts your kill. A chorus of shrieks assaults your mind. A thrashing horror comes into view. The thrashing horror roars! You impale the starcursed mass!! The starcursed mass is severely damaged. The starcursed mass shudders and is absorbed by its neighbour. You hit the starcursed mass. Lightning courses through the starcursed mass! You bite the starcursed mass!! You destroy the starcursed mass! Trog accepts your kill. You feel your intelligence returning. You impale the thrashing horror!! The thrashing horror is heavily damaged. The thrashing horror tramples you but does no damage. You block the thrashing horror's attack. You impale the thrashing horror!! You destroy the thrashing horror! Trog accepts your kill. Your skin crawls. You feel resistant to hostile enchantments. Found a scroll of fear. You impale the small abomination!! Lightning courses through the small abomination!! You destroy the small abomination! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! You begin the revivification ritual. You continue your ritual. x2 You feel the effects of Trog's Hand fading. You continue your ritual. x3 Now alive. You feel frail. Unknown command. You start resting. Your skin stops crawling. You feel less resistant to hostile enchantments. You start resting. An orange demon comes into view. You enter the shallow water. Moving in this stuff is going to be slow. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You catch the helpless orange demon completely off-guard! You stick the orange demon like a pincushion!!!! Lightning courses through the orange demon!! You kill the orange demon! Trog accepts your kill. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. You impale the starspawn tentacle!! Lightning courses through the starspawn tentacle! You destroy the starspawn tentacle! The starspawn tentacle grabs you. The starspawn tentacle constricts you. The starspawn tentacle loses its grip on you. The tentacle pulls you backwards! A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. You puncture the starspawn tentacle! The starspawn tentacle is severely damaged. You puncture the starspawn tentacle! Lightning courses through the starspawn tentacle! You destroy the starspawn tentacle! You block the starspawn tentacle's attack. You puncture the tentacled starspawn! Lightning courses through the tentacled starspawn! The tentacled starspawn is severely damaged. You impale the tentacled starspawn!! The tentacled starspawn is almost destroyed. You block the tentacled starspawn's attack. The tentacled starspawn engulfs you but does no damage. You block the starspawn tentacle's attack. You puncture the tentacled starspawn! You destroy the tentacled starspawn! Trog accepts your kill. The starspawn's tentacles wither and die. You feel the corruption within you wane completely. You feel robust. The substance of the Abyss twists violently, and a gateway leading out appears! You pass through the gate. Welcome back, FromWork the Vampire Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. You start resting. HP restored. If you enter this portal you might not be able to return immediately. Continue? You enter the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FromWork] Species: Vampire Job: Berserker HP: 249/249; mods: 0/0 MP: 28/28; mod: 0 Stats: 28 (28) 13 (15) 18 (18) Position: (40, 35), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | X | 0 | 0 | 12 | 4176 | 645/715 Long Blades | | 0 | 0 | 8 | 2173 | 373/450 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 16 | 13005 | 1409/1768 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 12 | 6394 | 455/1202 Armour | X | 1 | 33 | 14 | 9896 | 1411/1485 Dodging | X | 1 | 33 | 24 | 19169 | 628/2018 Stealth | X | 0 | 0 | 17 | 4262 | 289/567 Shields | X | 1 | 33 | 18 | 14372 | 1529/1784 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 7 | 1902 | 238/476 Spell bugs: Durations: #114: 37 Attributes: #4: 798776 #7: 12 #12: 11219 #13: 4707 #23: 43179 #24: 147646689 #27: 46045 #49: 9820 #59: 1 #61: 19 Mutations: fangs: 3 (innate) see invisible: 1 (innate) deformed body: 1 dopey: 2 magic resistance: 1 unbreathing: 1 (innate) evolution: 1 sturdy frame: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +11 rapier "Moygier" {elec, MR+} eq slot #1, inv slot #34: scarf of repulsion eq slot #2, inv slot #13: +0 hat "Maucw" {Str+3 Slay+3} eq slot #3, inv slot #49: +2 pair of gloves of dexterity eq slot #4, inv slot #26: +2 pair of boots of running eq slot #5, inv slot #28: +2 shield of Resistance {rF+ rC+ MR+} eq slot #6, inv slot #29: +4 plate armour "Coedyiss" {rN+ Slay+3 Stlth+} eq slot #7, inv slot #39: ring "Duuleffi" {rPois rC+ rCorr Int+4} eq slot #8, inv slot #32: +4 ring of slaying eq slot #9, inv slot #9: amulet of Elyvilon's Displeasure {Reflect Int+3 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true bailey_type: bailey_axe ice_cave_hard: true fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>