ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16561379045710901052, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name FromWork -rc /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.macro -morgue /var/dcss/gamedata/dcss/morgue/FromWork/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/FromWork:2020-06-04.08:01:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x712d58]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x71a0b7]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7131c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f790c1454b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f790c4eb269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719879] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719a21] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7eb025] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xf1) [0x77f6c1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a1d8] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a9fb] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68ad01] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68cd68] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_abyssv+0xba) [0x68e2ea]: generate_abyss() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7bb10e] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z7builderb+0x2bb) [0x7bcb7b]: builder(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_levelRK8level_id+0xd72) [0x7e7f52]: generate_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14pregen_dungeonRK8level_id+0x606) [0x7e8be6]: pregen_dungeon(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x384) [0x7e9014]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x720) [0xbb36a0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0xbb68c5]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x731a26]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x733105]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7858] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7fdd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x128) [0x678968]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f790c130830]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x679379]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f790c4eaf2a in __waitpid (pid=823, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f790c4eaf2a in __waitpid (pid=823, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000712bd5 in call_gdb (file=file@entry=0x7f790c4d5540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 31552\000\000\000\000\000\000\000" #2 0x000000000071a0d3 in do_crash_dump () at dbg-asrt.cc:685 t = 1591258749 dir = "/var/dcss/gamedata/dcss/morgue/FromWork/" name = "/var/dcss/gamedata/dcss/morgue/FromWork/crash-FromWork-20200604-081909.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f790c4d5540 <_IO_2_1_stderr_> #3 0x00000000007131c0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f790c4eb269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000719879 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff2cdfa070 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=true) at dbg-asrt.cc:817 No locals. #7 0x0000000000719a21 in AssertFailed (expr=expr@entry=0xce01da "!crawl_state.generating_level", file=file@entry=0xcdfdff "files.cc", line=line@entry=3000, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.\000\241\337,\377\177\000\000\000&\000\000\001\000\000\000\312M\031\fy\177\000\000\270\241\337,\377\177\000\000\003\000\000\000\000\000\000\000\260\241\337,\377\177\000\000\200<\313\003\000\000\000\000\270\241\337,\377\177\000\000\022#\216\000\000\000\000\000\300\241\337,\377\177\000\000\316-\216\000\000\000\000\000\270\241\337,\377\177\000\000\000\000\000\000\000\000;@\200<\313\003\000\000\000\000y\344\016\004\000\000\000\000\220W\031\004\000\000\000\000"... args = {{gp_offset = 63650944, fp_offset = 0, overflow_arg_area = 0x7fff2cdfa1b8, reg_save_area = 0x7fff2cdfa1c0}} fileName = #8 0x00000000007eb025 in level_excursion::go_to (this=this@entry=0x7fff2cdfa9c4, next=...) at files.cc:3000 No locals. #9 0x000000000077f6c1 in LevelLayout::LevelLayout (this=0x411fa30, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 1}, ever_changed_levels = false, allow_unvisited = false} le = ri = ri = solid_count = p = base = div = ai = #10 0x000000000068a1d8 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DUNGEON, depth = 1} pt = {x = 394938893, y = 1642258035} sample = {c = {x = 0, y = 1}, ft = 1154924800, cp = 1678257531, m = (MMT_NO_WALL | MMT_MIMIC | MMT_NO_MIMIC | MMT_TURNED_TO_FLOOR | unknown: 752852992)} pt = sample = sample = lid = vault_list = #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN sample = feat = #12 0x000000000068a9fb in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 394938893, y = 1642258035} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 7500 exits_wanted = 0 altars_wanted = 0 use_abyss_exit_map = true used_queue = false ii = delta = 2 #13 0x000000000068ad01 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = #14 0x000000000068cd68 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x000000000068e2ea in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [13] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [22] = 1, [23] = 1, [26] = 1, [27] = 1, [29] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [137] = 1, [141] = 1, [142] = 1, [144] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [156] = 1, [157] = 1, [158] = 1, [160] = 1, [161] = 1, [164] = 1, [165] = 1, [166] = 1, [262] = 1, [264] = 1, [268] = 1, [269] = 1, [271] = 1, [272] = 1, [273] = 1, [274] = 1, [275] = 1, [276] = 1, [278] = 1, [279] = 1, [282] = 1, [283] = 1, [285] = 1, [288] = 1, [289] = 1, [290] = 1, [291] = 1, [292] = 1, [293] = 1, [294] = 1, [295] = 1, [296] = 1, [297] = 1, [298] = 1, [299] = 1, [300] = 1, [301] = 1, [302] = 1, [320] = 1, [321] = 1, [322] = 1, [323] = 1, [324] = 1, [325] = 1, [326] = 1, [327] = 1, [328] = 1, [329] = 1, [330] = 1, [331] = 1, [332] = 1, [333] = 1, [334] = 1, [335] = 1, [336] = 1, [337] = 1, [338] = 1, [339] = 1, [340] = 1, [341] = 1, [342] = 1, [343] = 1, [344] = 1, [345] = 1, [346] = 1, [347] = 1, [348] = 1, [349] = 1, [350] = 1, [351] = 1, [448] = 1, [480] = 1, [483] = 1, [484] = 1, [485] = 1, [486] = 1, [488] = 1, [489] = 1, [490] = 1, [491] = 1, [492] = 1, [493] = 1, [494] = 1, [704] = 1, [705] = 1, [707] = 1, [708] = 1, [711] = 1, [713] = 1, [774] = 1, [780] = 1, [781] = 1, [783] = 1, [784] = 1, [785] = 1, [786] = 1, [787] = 1, [788] = 1, [790] = 1, [791] = 1, [794] = 1, [795] = 1, [797] = 1, [832] = 1, [900] = 1, [901] = 1, [902] = 1, [905] = 1, [907] = 1, [908] = 1, [910] = 1, [911] = 1, [912] = 1, [917] = 1, [918] = 1, [919] = 1, [920] = 1, [921] = 1, [960] = 1, [1030] = 1, [1033] = 1, [1034] = 1, [1038] = 1, [1041] = 1, [1046] = 1, [1047] = 1, [1048] = 1, [1049] = 1, [1093] = 1, [1094] = 1, [1096] = 1, [1098] = 1, [1102] = 1, [1105] = 1, [1110] = 1, [1111] = 1, [1112] = 1, [1113] = 1, [1159] = 1, [1160] = 1, [1162] = 1, [1166] = 1, [1169] = 1, [1174] = 1, [1175] = 1, [1176] = 1, [1177] = 1, [1216] = 1, [1289] = 1, [1290] = 1, [1291] = 1, [1292] = 1, [1294] = 1, [1297] = 1, [1302] = 1, [1303] = 1...}} #16 0x00000000007bb10e in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = nvaults = place_vaults = nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000007bcb7b in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:300 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 0 elements uniq_names = std::set with 2 elements = {[0] = "due_exit_kobolds", [1] = "gammafunk_abyss_exit_x_factor"} saved_position = {val = , oldval = {x = 0, y = 0}} levelgen = {val = , oldval = false} levelgen_rng = {previous = rng::GAMEPLAY} tries = #20 0x00000000007e7f52 in generate_level (l=...) at files.cc:1609 level_name = "Abyss:1" depth = {val = , oldval = 1} branch = {val = , oldval = BRANCH_ABYSS} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_ABYSS} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "\000\036\362\003\000\000\000\000\b\000\000\000\000\000\000\000Depths:3\000\000\000\000U\000\000\000\254z\t\000ժ\022\000\305\022\000\000<\000\000\000%5\"\004\000\000\000\000\000\000\000\000A\000\000\000;\335\002\000\000\000\000\000\220c\376\003\000\000\000\000\000\200\000\000O\000\000\000\353t", '\000' , "\220(F\ry\177\000\000\240(F\ry\177", '\000' , "I\000\000\000\367>ԃ\000\000\000\000E\000\000\000L\000\000\000\220c\376\003\000\000\000\000\300\000\000\000\000\000\000\000@\000\000\000\000\000\000\000@\330\020\004\000\000\000\000\a\n\020\004\000\000\000\000"... #21 0x00000000007e8be6 in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length -17591743281007, capacity -18 = {{branch = 62561776, depth = 0}, {branch = 752860160, depth = 32767}, {branch = 752860168, depth = 32767}, {branch = 752860336, depth = 32767}, {branch = 12269216, depth = 0}, {branch = 752860272, depth = 32767}, {branch = BRANCH_ABYSS, depth = 1}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 54}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 752860256, depth = 32767}, {branch = BRANCH_ABYSS, depth = 0}, {branch = BRANCH_TEMPLE, depth = 16842752}, {branch = 61189192, depth = 0}, {branch = BRANCH_DEPTHS, depth = 3}, {branch = 61, depth = 12}, {branch = 1154924800, depth = 1678257531}, {branch = 59, depth = 0}, {branch = BRANCH_DUNGEON, depth = 12}, {branch = 62561776, depth = 0}, {branch = 66083152, depth = 0}, {branch = 65358304, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 752860272, depth = 32767}, {branch = 12279308, depth = 0}, {branch = 752860896, depth = 32767}, {branch = 1154924800, depth = 1678257531}, {branch = 62815024, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 23}, {branch = 752860288, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1937334784, depth = 1852124787}, {branch = 7497076, depth = 0}, {branch = 752860320, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_BAZAAR, depth = 0}, {branch = 52021536, depth = 0}, {branch = 45, depth = 0}, {branch = 45, depth = 0}, {branch = 1601333601, depth = 28792}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752860408, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 512, depth = 0}, {branch = 752860440, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 7631716, depth = 0}, {branch = 1154924800, depth = 1678257531}, {branch = 63182593, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 12282053, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 12281977, depth = 0}, {branch = 63182593, depth = 0}, {branch = BRANCH_DUNGEON, depth = 32512}, {branch = 63182593, depth = 0}, {branch = 5370016, depth = 0}, {branch = 65500624, depth = 0}, {branch = 65500608, depth = 0}, {branch = 752860896, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 7543334, depth = 0}, {branch = 65500608, depth = 0}, {branch = 7549189, depth = 0}, {branch = 5370016, depth = 0}, {branch = 63182593, depth = 0}, {branch = 65500608, depth = 0}, {branch = 13400152, depth = 0}, {branch = 1936159597, depth = 1702100992}, {branch = 17881024, depth = 0}, {branch = 65500624, depth = 0}, {branch = 65500608, depth = 0}, {branch = 752860720, depth = 32767}, {branch = BRANCH_VAULTS, depth = 0}, {branch = 1701147238, depth = 1952408954}, {branch = 6647145, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1154924800, depth = 1678257531}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752860832, depth = 32767}, {branch = 13402077, depth = 0}, {branch = 752860800, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752860672, depth = 32767}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 63372816, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752860864, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1735356928, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 752860896, depth = 32767}, {branch = BRANCH_BLADE, depth = 0}, {branch = 1735357012, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 63403984, depth = 0}, {branch = 60, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1836020224, depth = 1802661719}, {branch = 1154924800, depth = 1678257531}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 4294967295, depth = 0}, {branch = 752861272, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6785384, depth = 0}, {branch = 13448896, depth = 0}, {branch = 6787920, depth = 0}, {branch = 752861264, depth = 32767}, {branch = 202573872, depth = 32633}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752861272, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 18}, {branch = 6785088, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2196777063, depth = 1581095365}, {branch = 6787920, depth = 0}, {branch = 752861264, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2423269479, depth = -1581006368}, {branch = 3768592487, depth = -1597013895}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 232354152, depth = 32633}, {branch = 230164443, depth = 32633}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787920, depth = 0}, {branch = 752861264, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787961, depth = 0}, {branch = 752861256, depth = 32767}, {branch = BRANCH_SEWER, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 752868786, depth = 32767}, {branch = 752868830, depth = 32767}, {branch = 752868836, depth = 32767}, {branch = 752868845, depth = 32767}, {branch = 752868849, depth = 32767}, {branch = 752868900, depth = 32767}, {branch = 752868907, depth = 32767}, {branch = 752868961, depth = 32767}, {branch = 752868969, depth = 32767}, {branch = 752869010, depth = 32767}, {branch = 752869027, depth = 32767}, {branch = 752869043, depth = 32767}, {branch = 752869060, depth = 32767}, {branch = 752869073, depth = 32767}, {branch = 752869078, depth = 32767}, {branch = 752869114, depth = 32767}, {branch = 752869131, depth = 32767}, {branch = 752869183, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 752869201, depth = 32767}, {branch = 752869217, depth = 32767}, {branch = 752869293, depth = 32767}, {branch = 752869304, depth = 32767}, {branch = 752869313, depth = 32767}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_WIZLAB, depth = 0}, {branch = 753762304, depth = 32767}, {branch = BRANCH_DIS, depth = 0}, {branch = 395049983, depth = 0}, {branch = BRANCH_SWAMP, depth = 0}, {branch = 4096, depth = 0}, {branch = BRANCH_GEHENNA, depth = 0}, {branch = 100, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 4194368, depth = 0}, {branch = BRANCH_DWARF, depth = 0}, {branch = 56, depth = 0}, {branch = BRANCH_LAIR, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 230096896, depth = 32633}, {branch = BRANCH_SNAKE, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}...} at_end = #22 0x00000000007e9014 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ABYSS, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:1" make_changes = popped = false return_pos = {x = 0, y = 0} hatch_name = "" stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #23 0x0000000000bb36a0 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:831 old_level = {branch = BRANCH_DEPTHS, depth = 3} collect_travel_data = stair_pos = {x = 61, y = 12} newlevel = #24 0x0000000000bb68c5 in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:902 old_feat = DNGN_ENTER_ABYSS how = known_shaft = shaft = false whither = #25 0x0000000000731a26 in Delay::handle (this=0x3e775d0) at delay.cc:702 No locals. #26 Delay::handle (this=0x3e775d0) at delay.cc:677 No locals. #27 0x0000000000733105 in handle_delay () at delay.cc:720 delay = #28 0x0000000000cc7858 in _input () at main.cc:1050 player_disabled = {was_disabled = false} #29 0x0000000000cc7fdd in _launch_game () at main.cc:454 game_start = false ccon = {cstate = false} #30 0x0000000000678968 in _launch_game_loop () at main.cc:363 game_ended = false game_ended = ge = fe = E = #31 main (argc=, argv=0x7fff2cdfc058) at main.cc:317 No locals. [Inferior 1 (process 31552) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 1 Level id: Abyss:1 Abyssal state: major_coord = (394938891,1642258033) seed = 0x716ad9d4 depth = 1208271946 phase = 0 destroy_all_terrain = 0 level = (0 : 1) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 24 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< No reachable target in view! No reachable target in view! Okay, then. No reachable target in view! You impale the fire elemental!! The fire elemental is heavily damaged. You block the fire elemental's attack. You impale the fire elemental!! You destroy the fire elemental! Trog accepts your kill. No target in view! No target in view! Things that are here: a +0 chain mail; a +2 vorpal great mace Items here: ))) [[ ÷ Things that are here: a +0 plate armour; a +4 halberd; a human skeleton Things that are here: a +0 plate armour; a +1 great sword of draining Things that are here: a +0 plate armour; a +4 halberd; a human skeleton You see here a +2 scythe of venom. Things that are here: a +0 plate armour; a +5 war axe There is an open door here. You see here a +4 scythe of distortion. Found a gateway to the Iron City of Dis. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You set off the alarm! A sentinel's mark forms upon you. You hear a screech! x2; You hear a shout! You hear a hideous shriek! You hear a shout! x2; You hear a roar! You hear a shout! You hear a hideous shriek! An anaconda zombie comes into view. An anaconda zombie is nearby! A sun demon comes into view. An anaconda simulacrum comes into view. An anaconda zombie comes into view. A rust devil comes into view. The anaconda zombie grabs you. You block the anaconda zombie's attack. The anaconda zombie constricts you. You impale the anaconda zombie!! Lightning courses through the anaconda zombie! The anaconda zombie is heavily damaged. You block the anaconda zombie's attack. The anaconda zombie constricts you. You puncture the anaconda zombie! You bite the anaconda zombie! The anaconda zombie is severely damaged. You block the anaconda zombie's attack. The anaconda zombie constricts you. You impale the anaconda zombie!! Lightning courses through the anaconda zombie!! You destroy the anaconda zombie! Trog accepts your kill. You hit the sun demon. Your bite misses the sun demon. The sun demon is lightly wounded. You block the anaconda simulacrum's attack. x2 A soul eater comes into view. You puncture the sun demon! You bite the sun demon. The sun demon is heavily wounded. You block the sun demon's attack. You block the anaconda simulacrum's attack. The anaconda simulacrum completely misses you. You impale the sun demon!! You bite the sun demon! You kill the sun demon! Trog accepts your kill. You block the anaconda simulacrum's attack. x2 Your plate armour "Coedyiss" prevents you from hitting the anaconda simulacrum. The soul eater draws from the surrounding life force! You hit the anaconda zombie. You bite the anaconda zombie! The anaconda zombie is lightly damaged. The anaconda simulacrum completely misses you. You block the anaconda simulacrum's attack. The anaconda zombie grabs you. You block the anaconda zombie's attack. The anaconda zombie constricts you. You impale the anaconda zombie!! Lightning courses through the anaconda zombie!! The anaconda zombie is heavily damaged. You block the anaconda simulacrum's attack. The anaconda zombie completely misses you. The anaconda zombie constricts you. You hit the anaconda zombie. The anaconda zombie is severely damaged. You puncture the anaconda zombie! Lightning courses through the anaconda zombie! The anaconda zombie is almost destroyed. You block the anaconda zombie's attack. The anaconda zombie constricts you. You impale the anaconda zombie!! You destroy the anaconda zombie! Trog accepts your kill. You hit the rust devil. The rust devil is lightly wounded. You puncture the rust devil! The rust devil is moderately wounded. You block the anaconda simulacrum's attack. x2 The rust devil closely misses you. You perforate the rust devil like a sieve!!! You kill the rust devil! Trog accepts your kill. You block the anaconda simulacrum's attack. x2 You impale the anaconda simulacrum!! The anaconda simulacrum is severely damaged. A fire elemental comes into view. A six-headed hydra zombie comes into view. The anaconda simulacrum constricts you but does no damage. The anaconda simulacrum bites you! The anaconda simulacrum freezes you. You resist. You impale the anaconda simulacrum!! The anaconda simulacrum vapourises! Trog accepts your kill. A skeletal warrior comes into view. It is wielding a +0 glaive. A fire elemental comes into view. The soul eater barely misses you. A six-headed hydra skeleton comes into view. An ancient champion comes into view. It is wielding a +2 great mace. You completely miss the soul eater. Your bite misses the soul eater. You block the soul eater's attack. A six-headed hydra simulacrum comes into view. A fire elemental comes into view. You closely miss the soul eater. The ancient champion casts a spell. The ancient champion seems to speed up. An ancient champion comes into view. It is wielding a +2 battleaxe of pain. You hit the soul eater but do no damage. The soul eater misses you. A skeletal warrior comes into view. It is wielding a +1 vorpal war axe. A six-headed hydra skeleton comes into view. You impale the fire elemental!! You bite the fire elemental! You destroy the fire elemental! Trog accepts your kill. The ancient champion casts a spell. The ancient champion seems to speed up. You puncture the soul eater! You bite the soul eater! The soul eater is heavily wounded. The soul eater hits you but does no damage. You barely miss the soul eater. The soul eater is heavily wounded. The ancient champion is engulfed in blazing flames. A skeletal warrior comes into view. It is wielding a +2 scimitar of electrocution. You impale the soul eater!! Lightning courses through the soul eater! The soul eater is almost dead. The soul eater closely misses you. An alligator zombie comes into view. You hit the soul eater. You kill the soul eater! Trog accepts your kill. You block the fire elemental's attack. A reaper comes into view. It is wielding a +2 antimagic scythe. You puncture the fire elemental! You bite the fire elemental! The fire elemental is almost destroyed. The ancient champion is engulfed in blazing flames. A sun demon comes into view. The fire elemental completely misses you. A smoke demon comes into view. You hit the fire elemental but do no damage. The fire elemental is almost destroyed. The skeletal warrior is engulfed in blazing flames. A five-headed hydra zombie comes into view. You hit the ancient champion. Lightning courses through the ancient champion! The ancient champion is moderately damaged. You block the fire elemental's attack. You puncture the ancient champion! Lightning courses through the ancient champion! The ancient champion is severely damaged. You block the skeletal warrior's attack. You block the ancient champion's attack. The fire elemental misses you. You puncture the ancient champion! You bite the ancient champion, but do no damage. The ancient champion is almost destroyed. A fire elemental comes into view. You hit the ancient champion. Lightning courses through the ancient champion! You destroy the ancient champion! Trog accepts your kill. Trog appreciates your killing of a magic user. A spiny frog zombie comes into view. You block the fire elemental's attack. A skeletal warrior comes into view. It is wielding a +0 halberd. A fire elemental comes into view. You impale the fire elemental!! The fire elemental is almost destroyed. The fire elemental hits you. The fire elemental burns you! You resist. The smoke demon is engulfed in blazing flames. The smoke demon gestures at you. The ball of steam hits the fire elemental. The fire elemental resists. The fire elemental is destroyed! The ball of steam misses you. A demonic crawler comes into view. You barely miss the fire elemental. The fire elemental is almost destroyed. You block the fire elemental's attack. You hit the fire elemental. You destroy the fire elemental! Trog accepts your kill. A skeletal warrior comes into view. It is wielding a +0 trident. You closely miss the ancient champion. The ancient champion barely misses you. The skeletal warrior misses you. You puncture the ancient champion! The ancient champion is moderately damaged. You block the ancient champion's attack. The smoke demon gestures at you. The ball of steam misses you. You impale the ancient champion!! You bite the ancient champion. The ancient champion is heavily damaged. The alligator zombie is engulfed in blazing flames. A skeletal warrior comes into view. It is wielding a +0 trident. You barely miss the ancient champion. The ancient champion is heavily damaged. You block the ancient champion's attack. The skeletal warrior completely misses you. The smoke demon gestures at you. The ball of steam is repelled. You impale the ancient champion!! The ancient champion is almost destroyed. A skeletal warrior comes into view. It is wielding a -3 scimitar. You perforate the ancient champion like a sieve!!! Lightning courses through the ancient champion! You destroy the ancient champion! Trog accepts your kill. Trog appreciates your killing of a magic user. You impale the smoke demon!! Lightning courses through the smoke demon! You kill the smoke demon! Trog accepts your kill. You block the skeletal warrior's attack. The skeletal warrior is engulfed in blazing flames. 2 skeletal warriors come into view. You block the fire elemental's attack. The skeletal warrior hits you with a +0 glaive. Things that are here: a +2 great mace; a +0 chain mail You puncture the skeletal warrior! Lightning courses through the skeletal warrior! Your bite misses the skeletal warrior. The skeletal warrior is heavily damaged. The fire elemental misses you. You hit the skeletal warrior but do no damage. You bite the skeletal warrior! The skeletal warrior is heavily damaged. The skeletal warrior is engulfed in blazing flames. The fire elemental completely misses you. You puncture the skeletal warrior! Lightning courses through the skeletal warrior!! You destroy the skeletal warrior! Trog accepts your kill. You impale the fire elemental!! You bite the fire elemental. The fire elemental is severely damaged. The fire elemental closely misses you. The skeletal warrior is engulfed in blazing flames. A skeletal warrior comes into view. It is wielding a +0 mace. You hit the fire elemental. You bite the fire elemental. You destroy the fire elemental! Trog accepts your kill. The skeletal warrior is engulfed in blazing flames. The sun demon misses you. You impale the sun demon!! You bite the sun demon. The sun demon is heavily wounded. You block the skeletal warrior's attack. The skeletal warrior is engulfed in blazing flames. You hit the skeletal warrior. The skeletal warrior is heavily damaged. You block the sun demon's attack. A skeletal warrior comes into view. It is wielding a +0 scimitar. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. The skeletal warrior hits you but does no damage. The sun demon barely misses you. You impale the skeletal warrior!! You destroy the skeletal warrior! Trog accepts your kill. The sentinel's mark upon you fades away. You hit the sun demon but do no damage. The sun demon is heavily wounded. You block the sun demon's attack. You block the skeletal warrior's attack. You block the reaper's attack. You puncture the sun demon! You bite the sun demon! You kill the sun demon! Trog accepts your kill. You hit the skeletal warrior. The skeletal warrior is lightly damaged. The demonic crawler hits you. You block the demonic crawler's attack. The demonic crawler closely misses you. You block the skeletal warrior's attack. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! The skeletal warrior is severely damaged. You block the skeletal warrior's attack. You block the reaper's attack. You hit the skeletal warrior. The skeletal warrior is severely damaged. The demonic crawler misses you. You block the demonic crawler's attack. The demonic crawler closely misses you. The skeletal warrior closely misses you. You hit the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior misses you. You block the demonic crawler's attack. x2 The demonic crawler closely misses you. The six-headed hydra simulacrum is engulfed in blazing flames. You puncture the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. The reaper hits you from afar with a +2 antimagic scythe! You feel your power leaking away. You hit the demonic crawler. You bite the demonic crawler! The demonic crawler is moderately wounded. You block the skeletal warrior's attack. The demonic crawler misses you. You block the demonic crawler's attack. x2 You puncture the demonic crawler! The demonic crawler is heavily wounded. You block the demonic crawler's attack. x2 The demonic crawler closely misses you. You impale the demonic crawler!! The demonic crawler is almost dead. You block the skeletal warrior's attack. The reaper completely misses you. You block the skeletal warrior's attack. You hit the demonic crawler but do no damage. The demonic crawler is almost dead. A skeletal warrior comes into view. It is wielding a +0 mace. You block the demonic crawler's attack. The demonic crawler hits you but does no damage. You block the demonic crawler's attack. The skeletal warrior barely misses you. You puncture the demonic crawler! The demonic crawler is almost dead. A skeletal warrior comes into view. It is wielding a +2 vorpal scimitar. The skeletal warrior misses you. You block the demonic crawler's attack. x2 The demonic crawler hits you but does no damage. Your plate armour "Coedyiss" prevents you from hitting the demonic crawler. The demonic crawler is almost dead. You block the skeletal warrior's attack. x2 The reaper completely misses you. You skewer the demonic crawler like a kebab!!! You kill the demonic crawler! Trog accepts your kill. You block the skeletal warrior's attack. You impale the skeletal warrior!! The skeletal warrior is moderately damaged. The skeletal warrior hits you with a +2 scimitar of electrocution! You are electrocuted! You block the skeletal warrior's attack. You impale the skeletal warrior!! The skeletal warrior is almost destroyed. The reaper hits you from afar with a +2 antimagic scythe!! You feel your power leaking away. You block the skeletal warrior's attack. You puncture the skeletal warrior! The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. The skeletal warrior hits you but does no damage. You are electrocuted! You impale the skeletal warrior!! You destroy the skeletal warrior! Trog accepts your kill. You puncture the skeletal warrior! The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. You block the reaper's attack. You puncture the skeletal warrior! The skeletal warrior is heavily damaged. You block the skeletal warrior's attack. You puncture the skeletal warrior! The skeletal warrior is heavily damaged. You block the skeletal warrior's attack. x2 You hit the skeletal warrior. The skeletal warrior is heavily damaged. You block the skeletal warrior's attack. You block the reaper's attack. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! Your bite misses the skeletal warrior. The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. The skeletal warrior hits you with a +0 mace! You impale the skeletal warrior!! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. The skeletal warrior misses you. The reaper closely misses you. You block the skeletal warrior's attack. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton bites you but does no damage. x2 You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton misses you. The six-headed hydra skeleton closely misses you. The skeletal warrior closely misses you. Items here: ))) [ ÷ † You hit the reaper. Lightning courses through the reaper! Your bite misses the reaper. The reaper is moderately wounded. You impale the reaper!! Lightning courses through the reaper! The reaper is severely wounded. The skeletal warrior hits you from afar with a +0 halberd! You block the skeletal warrior's attack. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton completely misses you. The six-headed hydra skeleton misses you. The six-headed hydra skeleton completely misses you. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton closely misses you. You block the reaper's attack. You impale the reaper!! Lightning courses through the reaper! You kill the reaper! Trog accepts your kill. You block the skeletal warrior's attack. x2 Unknown command. The skeletal warrior barely misses you. The skeletal warrior closely misses you. Things that are here: a +2 great mace; a +0 chain mail The six-headed hydra skeleton is engulfed in blazing flames. The five-headed hydra zombie is engulfed in blazing flames. There is an open door here. Your skin crawls. You feel resistant to hostile enchantments. You block the skeletal warrior's attack. The skeletal warrior misses you. You hit the skeletal warrior but do no damage. You puncture the skeletal warrior! The skeletal warrior is moderately damaged. You impale the skeletal warrior!! You bite the skeletal warrior!! The skeletal warrior is almost destroyed. You hit the skeletal warrior but do no damage. The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. x2 You puncture the skeletal warrior! Lightning courses through the skeletal warrior! You bite the skeletal warrior!! The skeletal warrior is severely damaged. You closely miss the skeletal warrior. The skeletal warrior is severely damaged. You block the skeletal warrior's attack. x3 You impale the skeletal warrior!! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. You closely miss the skeletal warrior. You block the skeletal warrior's attack. You puncture the skeletal warrior! The skeletal warrior is lightly damaged. You block the skeletal warrior's attack. The skeletal warrior hits you but does no damage. The skeletal warrior is engulfed in blazing flames. You impale the skeletal warrior!! The skeletal warrior is heavily damaged. You block the skeletal warrior's attack. You puncture the skeletal warrior! You bite the skeletal warrior, but do no damage. The skeletal warrior is severely damaged. You block the skeletal warrior's attack. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You puncture the skeletal warrior! You bite the skeletal warrior. The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. The skeletal warrior is engulfed in blazing flames. You impale the skeletal warrior!! Lightning courses through the skeletal warrior! The skeletal warrior is severely damaged. The skeletal warrior completely misses you. You barely miss the skeletal warrior. You bite the skeletal warrior! The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. You barely miss the skeletal warrior. The skeletal warrior is almost destroyed. You block the fire elemental's attack. The skeletal warrior completely misses you. You puncture the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. x2 The fire elemental completely misses you. You impale the fire elemental!! You destroy the fire elemental! Trog accepts your kill. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. The skeletal warrior hits you but does no damage. There is an open door here. Things that are here: a +0 mace; a cursed -3 scimitar You impale the five-headed hydra zombie!! You bite the five-headed hydra zombie!! The five-headed hydra zombie is severely damaged. You block the skeletal warrior's attack. The five-headed hydra zombie completely misses you. You block the five-headed hydra zombie's attack. The five-headed hydra zombie closely misses you. You block the five-headed hydra zombie's attack. x2 You block the skeletal warrior's attack. You impale the five-headed hydra zombie!! You bite the five-headed hydra zombie. You destroy the five-headed hydra zombie! Trog accepts your kill. You stick the skeletal warrior like a pincushion!!! You bite the skeletal warrior. The skeletal warrior is severely damaged. You block the skeletal warrior's attack. You puncture the skeletal warrior! The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. The skeletal warrior hits you but does no damage. You puncture the skeletal warrior! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the skeletal warrior's attack. You completely miss the skeletal warrior. You block the skeletal warrior's attack. You barely miss the skeletal warrior. Your bite misses the skeletal warrior. The skeletal warrior closely misses you. You puncture the skeletal warrior! Your bite misses the skeletal warrior. The skeletal warrior is lightly damaged. You block the skeletal warrior's attack. You impale the skeletal warrior!! The skeletal warrior is heavily damaged. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton bites you but does no damage. x3 The six-headed hydra skeleton closely misses you. x2 You block the skeletal warrior's attack. You impale the skeletal warrior!! The skeletal warrior is almost destroyed. You hit the skeletal warrior. The skeletal warrior is almost destroyed. You block the skeletal warrior's attack. You puncture the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You block the six-headed hydra skeleton's attack. x3 The six-headed hydra skeleton closely misses you. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton bites you but does no damage. You puncture the six-headed hydra zombie! You bite the six-headed hydra zombie, but do no damage. The six-headed hydra zombie is heavily damaged. You block the skeletal warrior's attack. You impale the six-headed hydra zombie!! Lightning courses through the six-headed hydra zombie! You bite the six-headed hydra zombie! The six-headed hydra zombie is almost destroyed. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton bites you but does no damage. The six-headed hydra skeleton misses you. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton completely misses you. x2 You impale the six-headed hydra zombie!! You destroy the six-headed hydra zombie! Trog accepts your kill. You impale the skeletal warrior!! The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. You closely miss the skeletal warrior. The skeletal warrior is moderately damaged. The six-headed hydra skeleton closely misses you. x3 You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton bites you! The six-headed hydra skeleton completely misses you. You barely miss the skeletal warrior. You bite the skeletal warrior, but do no damage. The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. You impale the skeletal warrior!! You bite the skeletal warrior! The skeletal warrior is almost destroyed. The six-headed hydra skeleton closely misses you. The six-headed hydra skeleton bites you but does no damage. You block the six-headed hydra skeleton's attack. x3 The six-headed hydra skeleton barely misses you. You impale the skeletal warrior!! Lightning courses through the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. You impale the six-headed hydra skeleton!! The six-headed hydra skeleton is moderately damaged. You impale the six-headed hydra skeleton!! Lightning courses through the six-headed hydra skeleton!! The six-headed hydra skeleton is severely damaged. The six-headed hydra skeleton completely misses you. The six-headed hydra skeleton bites you but does no damage. You block the six-headed hydra skeleton's attack. The six-headed hydra skeleton completely misses you. The six-headed hydra skeleton misses you. You block the six-headed hydra skeleton's attack. You stick the six-headed hydra skeleton like a pincushion!!! You destroy the six-headed hydra skeleton! Trog accepts your kill. No target in view! No target in view! No target in view! You see here a +0 trident. You start resting. You feel the effects of Trog's Hand fading. You start resting. Your skin stops crawling. You feel less resistant to hostile enchantments. You start resting. Magic restored. You start resting. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 mace; a cursed -3 scimitar Things that are here: a +0 halberd; a +0 scimitar; a +0 trident There is an open door, spattered with blood here. Things that are here: a +0 mace; a cursed -3 scimitar You see here a +2 vorpal scimitar. Things that are here: a +2 battleaxe of pain; a +0 chain mail Unknown command. A soul eater comes into view. Items here: )))) [ a +2 scimitar of electrocution; a +0 dire flail; a +1 vorpal war axe a +0 plate armour; a +1 great sword of draining A soul eater is nearby! A reaper comes into view. It is wielding a +0 scythe of venom. You puncture the soul eater! Your bite misses the soul eater. The soul eater is lightly wounded. You hit the soul eater. You bite the soul eater! The soul eater is moderately wounded. The soul eater completely misses you. You barely miss the soul eater. The soul eater is moderately wounded. You block the reaper's attack. You puncture the soul eater! Lightning courses through the soul eater! You bite the soul eater! You kill the soul eater! Trog accepts your kill. You block the reaper's attack. You barely miss the reaper. You puncture the reaper! You bite the reaper, but do no damage. The reaper is lightly wounded. You completely miss the reaper. You bite the reaper. The reaper is lightly wounded. The reaper misses you. You skewer the reaper like a kebab!!! The reaper is severely wounded. You puncture the reaper! The reaper is almost dead. You hit the reaper. Lightning courses through the reaper! You bite the reaper. You kill the reaper! Trog accepts your kill. No target in view! No target in view! Key pressed, stopping explore. A rust devil comes into view. The rust devil screeches! A war gargoyle comes into view. It is wielding a +0 dire flail. There is an open door here. You impale the rust devil!! The rust devil is heavily wounded. You impale the rust devil!! You bite the rust devil. The rust devil is almost dead. You block the rust devil's attack. You impale the rust devil!! You kill the rust devil! Trog accepts your kill. You block the war gargoyle's attack. You hit the war gargoyle but do no damage. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you but does no damage. You puncture the war gargoyle! The war gargoyle is lightly damaged. You hit the war gargoyle but do no damage. The war gargoyle is lightly damaged. The war gargoyle hits you with a +0 dire flail! You barely miss the war gargoyle. The war gargoyle is lightly damaged. The war gargoyle barely misses you. You puncture the war gargoyle! The war gargoyle is heavily damaged. You puncture the war gargoyle! Your bite misses the war gargoyle. The war gargoyle is severely damaged. The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. You puncture the war gargoyle! You bite the war gargoyle, but do no damage. The war gargoyle is severely damaged. You block the war gargoyle's attack. You hit the war gargoyle but do no damage. You bite the war gargoyle, but do no damage. The war gargoyle is severely damaged. You barely miss the war gargoyle. The war gargoyle is severely damaged. The war gargoyle completely misses you. You hit the war gargoyle but do no damage. The war gargoyle is severely damaged. You block the war gargoyle's attack. You puncture the war gargoyle! You destroy the war gargoyle! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door here. There is an open door here. Key pressed, stopping explore. A reaper comes into view. It is wielding a +1 scythe of distortion. A demonic crawler comes into view. The demonic crawler gives a hideous shriek! You block the demonic crawler's attack. x2 The demonic crawler closely misses you. You impale the demonic crawler!! The demonic crawler is heavily wounded. You block the demonic crawler's attack. x2; The demonic crawler misses you. You impale the demonic crawler!! The demonic crawler is almost dead. You block the demonic crawler's attack. The demonic crawler closely misses you. You block the demonic crawler's attack. You impale the demonic crawler!! You kill the demonic crawler! Trog accepts your kill. You block the reaper's attack. You puncture the reaper! You bite the reaper! The reaper is moderately wounded. You puncture the reaper! Lightning courses through the reaper!! The reaper is severely wounded. You hit the reaper. Your bite misses the reaper. The reaper is almost dead. The reaper hits you but does no damage. You impale the reaper!! You kill the reaper! Trog accepts your kill. No target in view! No target in view! You see here a +0 trident. There is an open gate here. A shadow dragon comes into view. Found a gateway to the decaying netherworld of Tartarus. A reaper and a soul eater come into view. The reaper is wielding a +0 scythe of protection. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you! You partially resist. You feel drained. You puncture the shadow dragon! The shadow dragon is lightly wounded. You block the shadow dragon's attack. The shadow dragon claws you but does no damage. x2 You puncture the shadow dragon! The shadow dragon is lightly wounded. You puncture the shadow dragon! Lightning courses through the shadow dragon! The shadow dragon is moderately wounded. You block the shadow dragon's attack. x3 You puncture the shadow dragon! The shadow dragon is heavily wounded. You block the soul eater's attack. You puncture the shadow dragon! The shadow dragon is heavily wounded. The shadow dragon completely misses you. The shadow dragon claws you but does no damage. The shadow dragon completely misses you. The reaper closely misses you. You puncture the shadow dragon! You bite the shadow dragon, but do no damage. The shadow dragon is severely wounded. You block the soul eater's attack. You puncture the shadow dragon! The shadow dragon is severely wounded. The shadow dragon breathes negative energy at you. The bolt of negative energy misses you. Your plate armour "Coedyiss" prevents you from hitting the shadow dragon. The shadow dragon is severely wounded. You block the reaper's attack. You block the soul eater's attack. You completely miss the shadow dragon. The shadow dragon is severely wounded. You block the shadow dragon's attack. x2; The shadow dragon closely misses you. You puncture the shadow dragon! Lightning courses through the shadow dragon! The shadow dragon is almost dead. You block the soul eater's attack. You puncture the shadow dragon! You kill the shadow dragon! Trog accepts your kill. You block the reaper's attack. You barely miss the soul eater. You block the soul eater's attack. You barely miss the soul eater. You stick the soul eater like a pincushion!!! Lightning courses through the soul eater! You bite the soul eater, but do no damage. The soul eater is almost dead. You block the reaper's attack. You block the soul eater's attack. You puncture the soul eater! Lightning courses through the soul eater! You kill the soul eater! Trog accepts your kill. You block the reaper's attack. You barely miss the reaper. You impale the reaper!! The reaper is heavily wounded. You hit the reaper but do no damage. You bite the reaper. The reaper is heavily wounded. The reaper hits you but does no damage. You barely miss the reaper. The reaper is heavily wounded. You impale the reaper!! Lightning courses through the reaper! You kill the reaper! Trog accepts your kill. Your life force feels restored. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open gate here. A crimson imp comes into view. A crimson imp is nearby! A crimson imp is nearby! A crimson imp comes into view. The crimson imp shouts! The crimson imp shouts! You puncture the crimson imp! You kill the crimson imp! Trog accepts your kill. The crimson imp disappears for a moment. You block the crimson imp's attack. You perforate the crimson imp like a sieve!!! You kill the crimson imp! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The alligator zombie is too close now for your liking. No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! There are monsters nearby! No reachable target in view! Why would you want to do that? You impale the alligator zombie!! The alligator zombie is heavily damaged. You block the alligator zombie's attack. x2 You impale the alligator zombie!! The alligator zombie is severely damaged. You block the six-headed hydra skeleton's attack. x2 The six-headed hydra skeleton completely misses you. The six-headed hydra skeleton bites you but does no damage. x2 You block the six-headed hydra skeleton's attack. You impale the alligator zombie!! The alligator zombie is almost destroyed. You block the alligator zombie's attack. The alligator zombie tail-slaps you. You impale the alligator zombie!! You destroy the alligator zombie! Trog accepts your kill. Your base Short Blades skill increases to level 13! You impale the six-headed hydra skeleton!! The six-headed hydra skeleton is heavily damaged. You block the six-headed hydra skeleton's attack. x4 The six-headed hydra skeleton completely misses you. x2 You puncture the six-headed hydra skeleton! Lightning courses through the six-headed hydra skeleton! The six-headed hydra skeleton is severely damaged. You puncture the six-headed hydra skeleton! Lightning courses through the six-headed hydra skeleton! You bite the six-headed hydra skeleton! You destroy the six-headed hydra skeleton! Trog accepts your kill. No target in view! No target in view! An ice statue comes into view. Marking area around an ice statue as unsafe for travelling. Found a gateway to the freezing wastes of Cocytus. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You puncture the ice statue! The ice statue is lightly damaged. The ice statue gestures. You puncture the ice statue! You bite the ice statue. The ice statue is moderately damaged. You impale the ice statue!! The ice statue is almost destroyed. The ice statue glitters chillingly in the dim dungeon light. The ice statue gestures. You hit the ice statue. The ice statue is almost destroyed. You impale the ice statue!! You destroy the ice statue! Trog accepts your kill. The ice beast disappears in a puff of smoke! x2 There is a gateway to the freezing wastes of Cocytus here. There is a gateway back into the Dungeon here. You see here a +0 trident. A reaper comes into view. It is wielding a +0 vorpal scythe. A reaper is nearby! The reaper misses you. You barely miss the reaper. You bite the reaper, but do no damage. You hit the reaper but do no damage. Lightning courses through the reaper!! The reaper is moderately wounded. The reaper misses you. You hit the reaper but do no damage. The reaper is moderately wounded. You puncture the reaper! Lightning courses through the reaper! The reaper is heavily wounded. You impale the reaper!! The reaper is almost dead. The reaper hits you with a +0 vorpal scythe! You hit the reaper. You bite the reaper. You kill the reaper! Trog accepts your kill. No target in view! You see here a +0 vorpal scythe. Found a gateway to the ashen valley of Gehenna. There is an open gate here. There is an open gate here. You see here a +0 vorpal scythe. There is a gateway back into the Dungeon here. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a gateway back into the Dungeon here. Thank you for visiting Hell. Please come again soon. You go up through the gate. Welcome back to the Depths! There is a gateway to Hell here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Hell @ (x,y), ? - help) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here a runed falchion {god gift}. There is an open door here. Things that are here: a +0 robe; a +2 dagger of draining There is a one-way gate to the infinite horrors of the Abyss here. If you enter this portal you might not be able to return immediately. Continue? You enter the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FromWork] Species: Vampire Job: Berserker HP: 249/249; mods: 0/0 MP: 28/28; mod: 0 Stats: 28 (28) 15 (15) 18 (18) Position: (40, 35), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | X | 1 | 16 | 13 | 4259 | 13/799 Long Blades | | 0 | 0 | 8 | 2173 | 373/450 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 16 | 13005 | 1409/1768 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 16 | 12 | 6468 | 529/1202 Armour | X | 0 | 0 | 15 | 9970 | 0/1626 Dodging | X | 2 | 33 | 24 | 20326 | 1785/2018 Stealth | X | 0 | 0 | 17 | 4262 | 289/567 Shields | X | 1 | 16 | 19 | 15435 | 808/1962 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 16 | 7 | 1983 | 319/476 Spell bugs: Durations: #114: 28 Attributes: #4: 798776 #12: 11219 #13: 4707 #23: 43179 #24: 147646689 #27: 113143 #49: 9820 #59: 1 Mutations: fangs: 3 (innate) see invisible: 1 (innate) deformed body: 1 dopey: 2 magic resistance: 1 unbreathing: 1 (innate) evolution: 1 sturdy frame: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +11 rapier "Moygier" {elec, MR+} eq slot #1, inv slot #34: scarf of repulsion eq slot #2, inv slot #13: +0 hat "Maucw" {Str+3 Slay+3} eq slot #3, inv slot #49: +2 pair of gloves of dexterity eq slot #4, inv slot #26: +2 pair of boots of running eq slot #5, inv slot #28: +2 shield of Resistance {rF+ rC+ MR+} eq slot #6, inv slot #29: +4 plate armour "Coedyiss" {rN+ Slay+3 Stlth+} eq slot #7, inv slot #39: ring "Duuleffi" {rPois rC+ rCorr Int+4} eq slot #8, inv slot #32: +4 ring of slaying eq slot #9, inv slot #9: amulet of Elyvilon's Displeasure {Reflect Int+3 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true bailey_type: bailey_axe ice_cave_hard: true fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>