ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16561379045710901052, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name FromWork -rc /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.macro -morgue /var/dcss/gamedata/dcss/morgue/FromWork/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/FromWork:2020-06-04.08:24:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x712d58]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x71a0b7]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7131c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f320ed7f4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f320f125269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719879] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719a21] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7eb025] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xf1) [0x77f6c1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a1d8] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a9fb] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68ad01] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68cd68] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_abyssv+0xba) [0x68e2ea]: generate_abyss() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7bb10e] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z7builderb+0x2bb) [0x7bcb7b]: builder(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_levelRK8level_id+0xd72) [0x7e7f52]: generate_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14pregen_dungeonRK8level_id+0x606) [0x7e8be6]: pregen_dungeon(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x384) [0x7e9014]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x720) [0xbb36a0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0xbb68c5]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x731a26]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x733105]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7858] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7fdd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x128) [0x678968]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f320ed6a830]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x679379]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f320f124f2a in __waitpid (pid=10919, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f320f124f2a in __waitpid (pid=10919, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000712bd5 in call_gdb (file=file@entry=0x7f320f10f540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 1245\000\000\000\000\000\000\000\000" #2 0x000000000071a0d3 in do_crash_dump () at dbg-asrt.cc:685 t = 1591262566 dir = "/var/dcss/gamedata/dcss/morgue/FromWork/" name = "/var/dcss/gamedata/dcss/morgue/FromWork/crash-FromWork-20200604-092246.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f320f10f540 <_IO_2_1_stderr_> #3 0x00000000007131c0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f320f125269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000719879 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc23dfb500 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=true) at dbg-asrt.cc:817 No locals. #7 0x0000000000719a21 in AssertFailed (expr=expr@entry=0xce01da "!crawl_state.generating_level", file=file@entry=0xcdfdff "files.cc", line=line@entry=3000, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.\000l\264\002\000\000\000\000\370l\264\002\000\000\000\000\377y\001\000\001\177\000\000!\000\000\000\000\000\000\000Pm\264\002\000\000\000\000xm\264\002\000\000\000\000xm\264\002\000\000\000\000\000\000\000\000\000\000\033\000!\000\000\000\000\000\000\000\001", '\000' , "\033\000\000\000\000\000\000\000\001z\001\000\000\177\000\000\002\000\000\000\000\000\000\000\340\313\361\002\000\000\000\000\b\314\361\002\000\000\000\000"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x2946ed9, reg_save_area = 0x7ffc23dfb580}} fileName = #8 0x00000000007eb025 in level_excursion::go_to (this=this@entry=0x7ffc23dfbe54, next=...) at files.cc:3000 No locals. #9 0x000000000077f6c1 in LevelLayout::LevelLayout (this=0x362e320, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 1}, ever_changed_levels = false, allow_unvisited = false} le = ri = ri = solid_count = p = base = div = ai = #10 0x000000000068a1d8 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DIS, depth = 7} pt = {x = 394938893, y = 1642258035} sample = {c = {x = 16, y = 7}, ft = 1712257024, cp = 169998281, m = (MMT_NO_POOL | MMT_NO_TRAP | MMT_MIMIC | MMT_WAS_DOOR_MIMIC | unknown: 72658944)} pt = sample = sample = lid = vault_list = #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN sample = feat = #12 0x000000000068a9fb in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 394938893, y = 1642258035} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 7500 exits_wanted = 0 altars_wanted = 0 use_abyss_exit_map = true used_queue = false ii = delta = 2 #13 0x000000000068ad01 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = #14 0x000000000068cd68 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x000000000068e2ea in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[4] = 1, [5] = 1, [6] = 1, [10] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [29] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [137] = 1, [141] = 1, [142] = 1, [144] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [156] = 1, [157] = 1, [158] = 1, [160] = 1, [161] = 1, [164] = 1, [165] = 1, [166] = 1, [260] = 1, [262] = 1, [263] = 1, [264] = 1, [266] = 1, [270] = 1, [271] = 1, [272] = 1, [273] = 1, [274] = 1, [275] = 1, [276] = 1, [278] = 1, [279] = 1, [280] = 1, [281] = 1, [285] = 1, [290] = 1, [291] = 1, [292] = 1, [293] = 1, [294] = 1, [295] = 1, [296] = 1, [297] = 1, [298] = 1, [299] = 1, [300] = 1, [301] = 1, [302] = 1, [320] = 1, [321] = 1, [322] = 1, [323] = 1, [324] = 1, [325] = 1, [326] = 1, [327] = 1, [328] = 1, [329] = 1, [330] = 1, [331] = 1, [332] = 1, [333] = 1, [334] = 1, [335] = 1, [336] = 1, [337] = 1, [338] = 1, [339] = 1, [340] = 1, [341] = 1, [342] = 1, [343] = 1, [344] = 1, [345] = 1, [346] = 1, [347] = 1, [348] = 1, [349] = 1, [350] = 1, [351] = 1, [448] = 1, [481] = 1, [484] = 1, [485] = 1, [488] = 1, [489] = 1, [490] = 1, [491] = 1, [492] = 1, [493] = 1, [494] = 1, [704] = 1, [708] = 1, [709] = 1, [711] = 1, [713] = 1, [772] = 1, [774] = 1, [775] = 1, [778] = 1, [782] = 1, [783] = 1, [784] = 1, [785] = 1, [786] = 1, [787] = 1, [788] = 1, [790] = 1, [791] = 1, [792] = 1, [793] = 1, [797] = 1, [832] = 1, [900] = 1, [902] = 1, [909] = 1, [913] = 1, [914] = 1, [918] = 1, [919] = 1, [921] = 1, [960] = 1, [1028] = 1, [1030] = 1, [1035] = 1, [1037] = 1, [1038] = 1, [1039] = 1, [1040] = 1, [1042] = 1, [1044] = 1, [1046] = 1, [1047] = 1, [1049] = 1, [1092] = 1, [1093] = 1, [1094] = 1, [1095] = 1, [1096] = 1, [1099] = 1, [1100] = 1, [1103] = 1, [1104] = 1, [1106] = 1, [1107] = 1, [1109] = 1, [1110] = 1, [1111] = 1, [1113] = 1, [1158] = 1, [1161] = 1, [1162] = 1, [1171] = 1, [1172] = 1, [1178] = 1, [1216] = 1, [1284] = 1, [1285] = 1, [1286] = 1, [1287] = 1, [1288] = 1, [1292] = 1, [1294] = 1, [1296] = 1, [1297] = 1, [1300] = 1, [1302] = 1, [1303] = 1, [1305] = 1, [1349] = 1, [1352] = 1...}} #16 0x00000000007bb10e in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = nvaults = place_vaults = nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000007bcb7b in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:300 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 0 elements uniq_names = std::set with 2 elements = {[0] = "due_exit_kobolds", [1] = "gammafunk_abyss_exit_x_factor"} saved_position = {val = , oldval = {x = 0, y = 0}} levelgen = {val = , oldval = false} levelgen_rng = {previous = rng::GAMEPLAY} tries = #20 0x00000000007e7f52 in generate_level (l=...) at files.cc:1609 level_name = "Abyss:1" depth = {val = , oldval = 1} branch = {val = , oldval = BRANCH_ABYSS} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_ABYSS} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "\240\035\030\002\000\000\000\000\b\000\000\000\000\000\000\000Depths:3\000\060},\"cel\272\275\033\000\272\275\033\000\242t\000\000,\"y\"\313R\354\003\000\000\000\000\000\000\000\000\"t\":a\333\002\000\000\000\000\000P8/\003\000\000\000\000\000\200\000\000\000\000\000\000\242t", '\000' , "\220\310\t\020\062\177\000\000\240\310\t\020\062\177", '\000' , "\250\033\204\071\000\000\000\000P_1\002\000\000\000\000P8/\003\000\000\000\000\300\000\000\000\000\000\000\000@\000\000\000\000\000\000\000\320\066\035\004\000\000\000\000}\000\000\000\000\000\000\000"... #21 0x00000000007e8be6 in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length -17590113794561, capacity -18 = {{branch = 66249696, depth = 0}, {branch = 601870480, depth = 32764}, {branch = 601870488, depth = 32764}, {branch = 601870656, depth = 32764}, {branch = 12269216, depth = 0}, {branch = 601870592, depth = 32764}, {branch = BRANCH_ABYSS, depth = 1}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 54}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 601870576, depth = 32764}, {branch = BRANCH_ABYSS, depth = 0}, {branch = BRANCH_TEMPLE, depth = 16842752}, {branch = 32861256, depth = 0}, {branch = BRANCH_DEPTHS, depth = 3}, {branch = 61, depth = 12}, {branch = 1712257024, depth = 169998281}, {branch = 59, depth = 0}, {branch = BRANCH_DUNGEON, depth = 12}, {branch = 66249696, depth = 0}, {branch = 71248928, depth = 0}, {branch = 41721104, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 601870592, depth = 32764}, {branch = 12279308, depth = 0}, {branch = 601871216, depth = 32764}, {branch = 1712257024, depth = 169998281}, {branch = 45526928, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 23}, {branch = 601870608, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1937334784, depth = 1852124787}, {branch = 7497076, depth = 0}, {branch = 601870640, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_BAZAAR, depth = 0}, {branch = 66033584, depth = 0}, {branch = 45, depth = 0}, {branch = 45, depth = 0}, {branch = 1601333601, depth = 28792}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601870728, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 512, depth = 0}, {branch = 601870760, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 7631716, depth = 0}, {branch = 1712257024, depth = 169998281}, {branch = 24431617, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 12282053, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 12281977, depth = 0}, {branch = 24431617, depth = 0}, {branch = BRANCH_DUNGEON, depth = 32512}, {branch = 24431617, depth = 0}, {branch = 5370016, depth = 0}, {branch = 39163200, depth = 0}, {branch = 39163184, depth = 0}, {branch = 601871216, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 7543334, depth = 0}, {branch = 39163184, depth = 0}, {branch = 7549189, depth = 0}, {branch = 5370016, depth = 0}, {branch = 24431617, depth = 0}, {branch = 39163184, depth = 0}, {branch = 13400152, depth = 0}, {branch = 1936159597, depth = 1702100992}, {branch = 17881024, depth = 0}, {branch = 39163200, depth = 0}, {branch = 39163184, depth = 0}, {branch = 601871040, depth = 32764}, {branch = BRANCH_VAULTS, depth = 0}, {branch = 1701147238, depth = 1952408954}, {branch = 6647145, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1712257024, depth = 169998281}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601871152, depth = 32764}, {branch = 13402077, depth = 0}, {branch = 601871120, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601871104, depth = 32764}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 35129600, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601871184, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1735356928, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 601871216, depth = 32764}, {branch = BRANCH_BLADE, depth = 0}, {branch = 1735357012, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 35156144, depth = 0}, {branch = 60, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1836020224, depth = 1802661719}, {branch = 1712257024, depth = 169998281}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 4294967295, depth = 0}, {branch = 601871592, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6785384, depth = 0}, {branch = 13448896, depth = 0}, {branch = 6787920, depth = 0}, {branch = 601871584, depth = 32764}, {branch = 248948784, depth = 32562}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601871592, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 18}, {branch = 6785088, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 588046488, depth = -1641921788}, {branch = 6787920, depth = 0}, {branch = 601871584, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 3870089368, depth = 1641678113}, {branch = 22864024, depth = 1615224627}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601871744, depth = 32764}, {branch = 278729064, depth = 32562}, {branch = 276539355, depth = 32562}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787920, depth = 0}, {branch = 601871584, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787961, depth = 0}, {branch = 601871576, depth = 32764}, {branch = BRANCH_SEWER, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 601877938, depth = 32764}, {branch = 601877982, depth = 32764}, {branch = 601877988, depth = 32764}, {branch = 601877997, depth = 32764}, {branch = 601878001, depth = 32764}, {branch = 601878052, depth = 32764}, {branch = 601878059, depth = 32764}, {branch = 601878113, depth = 32764}, {branch = 601878121, depth = 32764}, {branch = 601878162, depth = 32764}, {branch = 601878179, depth = 32764}, {branch = 601878195, depth = 32764}, {branch = 601878212, depth = 32764}, {branch = 601878225, depth = 32764}, {branch = 601878230, depth = 32764}, {branch = 601878266, depth = 32764}, {branch = 601878283, depth = 32764}, {branch = 601878335, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 601878353, depth = 32764}, {branch = 601878369, depth = 32764}, {branch = 601878445, depth = 32764}, {branch = 601878456, depth = 32764}, {branch = 601878465, depth = 32764}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_WIZLAB, depth = 0}, {branch = 603746304, depth = 32764}, {branch = BRANCH_DIS, depth = 0}, {branch = 395049983, depth = 0}, {branch = BRANCH_SWAMP, depth = 0}, {branch = 4096, depth = 0}, {branch = BRANCH_GEHENNA, depth = 0}, {branch = 100, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 4194368, depth = 0}, {branch = BRANCH_DWARF, depth = 0}, {branch = 56, depth = 0}, {branch = BRANCH_LAIR, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 276471808, depth = 32562}, {branch = BRANCH_SNAKE, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}...} at_end = #22 0x00000000007e9014 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ABYSS, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:1" make_changes = popped = false return_pos = {x = 0, y = 0} hatch_name = "" stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #23 0x0000000000bb36a0 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:831 old_level = {branch = BRANCH_DEPTHS, depth = 3} collect_travel_data = stair_pos = {x = 61, y = 12} newlevel = #24 0x0000000000bb68c5 in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:902 old_feat = DNGN_ENTER_ABYSS how = known_shaft = shaft = false whither = #25 0x0000000000731a26 in Delay::handle (this=0x2559540) at delay.cc:702 No locals. #26 Delay::handle (this=0x2559540) at delay.cc:677 No locals. #27 0x0000000000733105 in handle_delay () at delay.cc:720 delay = #28 0x0000000000cc7858 in _input () at main.cc:1050 player_disabled = {was_disabled = false} #29 0x0000000000cc7fdd in _launch_game () at main.cc:454 game_start = false ccon = {cstate = false} #30 0x0000000000678968 in _launch_game_loop () at main.cc:363 game_ended = false game_ended = ge = fe = E = #31 main (argc=, argv=0x7ffc23dfd4e8) at main.cc:317 No locals. [Inferior 1 (process 1245) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 1 Level id: Abyss:1 Abyssal state: major_coord = (394938891,1642258033) seed = 0x716ad9d4 depth = 1208271946 phase = 0 destroy_all_terrain = 0 level = (16 : 7) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 24 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, haloed) You shoot a stone. The stone hits the ophan!!! The stone burns the ophan! The ophan is almost dead. Firing (i - inventory. (/) - cycle) x - 1396 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (almost dead, haloed) You shoot a stone. The stone hits the ophan!! The stone burns the ophan. You kill the ophan! Trog accepts your kill. No target in view! No target in view! You see here 15 bolts. x - 1396 stones (gained 1) x - 1397 stones (gained 1) x - 1399 stones (gained 2) 2 cherubim come into view. A cherub is wielding a +3 flail of flaming. A cherub is wielding a +4 flail of flaming. Firing (i - inventory. (/) - cycle) x - 1399 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - cherub Aim: a cherub, wielding a +4 flail of flaming, wearing a +0 robe, wearing a +0 buckler and quivering 24 stones (asleep, haloed) You shoot a stone. The stone hits the cherub but does no damage. The cherub's human head shouts! The cherub's eagle head screeches! The cherub sings a powerful hymn! The cherub goes into a battle-frenzy! Firing (i - inventory. (/) - cycle) x - 1398 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +3 flail of flaming, wearing a +0 robe and quivering 20 arrows (strong, haloed) You shoot a stone. The stone hits the cherub but does no damage. Firing (i - inventory. (/) - cycle) x - 1397 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +3 flail of flaming, wearing a +0 robe and quivering 20 arrows (strong, haloed) You shoot a stone. The stone hits the cherub. The stone burns the cherub. The cherub is lightly wounded. The cherub unwields a +3 flail of flaming. It stops flaming. The cherub wields a +0 shortbow. The cherub shoots an arrow. The arrow hits you. Firing (i - inventory. (/) - cycle) x - 1396 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 19 arrows (lightly wounded, strong, haloed) You shoot a stone. The stone hits the cherub!! The stone burns the cherub. The cherub is moderately wounded. The cherub sings a powerful hymn! Firing (i - inventory. (/) - cycle) x - 1395 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 19 arrows (moderately wounded, strong, haloed) You shoot a stone. The stone closely misses the cherub. Firing (i - inventory. (/) - cycle) x - 1394 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 19 arrows (moderately wounded, strong, haloed) You shoot a stone. The stone hits the cherub!! The stone burns the cherub. The cherub is severely wounded. The cherub unwields a +4 flail of flaming. It stops flaming. The cherub wields a +0 fustibalus. The cherub shoots a stone. The stone completely misses you. The cherub shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the cherub. Firing (i - inventory. (/) - cycle) x - 1393 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 18 arrows (almost dead, strong, haloed) You shoot a stone. The stone hits the cherub. The stone burns the cherub. The cherub is almost dead. Firing (i - inventory. (/) - cycle) x - 1392 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 18 arrows (almost dead, strong, haloed) You shoot a stone. The stone hits the cherub! The stone burns the cherub. You kill the cherub! Trog accepts your kill. The cherub sings a powerful hymn! An ophan comes into view. You hear a shout! Firing (i - inventory. (/) - cycle) x - 1391 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 23 stones (haloed) You shoot a stone. The stone completely misses the ophan. The cherub's eagle-head screeches! The cherub shoots a stone. You reflect the stone off an invisible shield around you! The stone hits the cherub! Firing (i - inventory. (/) - cycle) x - 1390 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (strong, haloed) You shoot a stone. The stone hits the cherub! The stone burns the cherub. The cherub is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1389 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 22 stones (moderately wounded, haloed) You shoot a stone. The stone hits the ophan!! The stone burns the ophan! The ophan is moderately wounded. The ophan harnesses the cleansing power of fire! The bolt of fire hits you. You resist. Firing (i - inventory. (/) - cycle) x - 1388 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, strong, haloed) You shoot a stone. The stone hits the ophan!! The stone burns the ophan. The ophan is heavily wounded. The ophan calls forth blessed flames! Blessed fire suddenly surrounds you! The cherub shoots a stone. The stone misses you. Firing (i - inventory. (/) - cycle) x - 1387 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (heavily wounded, strong, haloed) You shoot a stone. The stone hits the ophan! The stone burns the ophan. The ophan is severely wounded. Firing (i - inventory. (/) - cycle) x - 1386 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (severely wounded, strong, haloed) You shoot a stone. The stone closely misses the ophan. Firing (i - inventory. (/) - cycle) x - 1385 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (severely wounded, strong, haloed) You shoot a stone. The stone hits the ophan!! The stone burns the ophan. The ophan is almost dead. The cherub shoots a stone. The stone is repelled. Firing (i - inventory. (/) - cycle) x - 1384 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (almost dead, strong, haloed) You shoot a stone. The stone hits the ophan! The stone burns the ophan. You kill the ophan! Trog accepts your kill. Firing (i - inventory. (/) - cycle) x - 1383 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 20 stones (moderately wounded, haloed) You shoot a stone. The stone hits the cherub!! The stone burns the cherub. The cherub is heavily wounded. The cherub shoots a stone. You reflect the stone off an invisible shield around you! The stone hits the cherub! Firing (i - inventory. (/) - cycle) x - 1382 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 19 stones (severely wounded, haloed) You shoot a stone. The cherub blocks the stone. Firing (i - inventory. (/) - cycle) x - 1381 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 19 stones (severely wounded, haloed) You shoot a stone. The cherub blocks the stone. Firing (i - inventory. (/) - cycle) x - 1380 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 19 stones (severely wounded, haloed) You shoot a stone. The stone barely misses the cherub. The cherub shoots a stone. You reflect the stone off an invisible shield around you! The stone hits the cherub! Firing (i - inventory. (/) - cycle) x - 1379 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 18 stones (almost dead, haloed) You shoot a stone. The cherub blocks the stone. Firing (i - inventory. (/) - cycle) x - 1378 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 18 stones (almost dead, haloed) You shoot a stone. The stone hits the cherub! The stone burns the cherub. The cherub is almost dead. Firing (i - inventory. (/) - cycle) x - 1377 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 fustibalus, wearing a +0 robe, wearing a +0 buckler and quivering 18 stones (almost dead, haloed) You shoot a stone. The stone hits the cherub! You kill the cherub! Trog accepts your kill. No target in view! No target in view! You start waiting. An apis comes into view. An apis is nearby! Firing (i - inventory. (/) - cycle) x - 1376 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - apis Aim: an apis (wandering, hasn't noticed you) You shoot a stone. The stone hits the apis!! The stone burns the apis! The apis is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1375 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - apis Aim: an apis (moderately wounded) You shoot a stone. The stone hits the apis!! The stone burns the apis. The apis is heavily wounded. Firing (i - inventory. (/) - cycle) x - 1374 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - apis Aim: an apis (heavily wounded) You shoot a stone. The stone completely misses the apis. Firing (i - inventory. (/) - cycle) x - 1373 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - apis Aim: an apis (heavily wounded) You shoot a stone. The stone hits the apis!!! The stone burns the apis! The apis is almost dead. Firing (i - inventory. (/) - cycle) x - 1372 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - apis Aim: an apis (almost dead) You shoot a stone. The stone hits the apis. The stone burns the apis. The apis is almost dead. Firing (i - inventory. (/) - cycle) x - 1371 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - apis Aim: an apis (almost dead) You shoot a stone. The stone hits the apis!! The stone burns the apis. You kill the apis! Trog accepts your kill. No target in view! No target in view! x - 1372 stones (gained 2) x - 1373 stones (gained 1) x - 1392 stones (gained 19) Items here: )) [[ a +0 fustibalus; a +4 flail of flaming; a +0 robe; a +0 buckler x - 1393 stones (gained 1) x - 1394 stones (gained 1) x - 1396 stones (gained 2) Items here: ( )) [ a +0 shortbow; a +3 flail of flaming; a +0 robe; 19 arrows x - 1398 stones (gained 2) x - 1399 stones (gained 1) x - 1400 stones (gained 1) x - 1402 stones (gained 2) An angel comes into view. It is wielding a +1 whip of holy wrath. Firing (i - inventory. (/) - cycle) x - 1402 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (wandering, hasn't noticed you, haloed) You shoot a stone. The stone hits the angel!! The stone burns the angel! The angel is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1401 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (moderately wounded, haloed) You shoot a stone. The stone hits the angel! The stone burns the angel! The angel is heavily wounded. Firing (i - inventory. (/) - cycle) x - 1400 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (heavily wounded, haloed) You shoot a stone. The stone hits the angel! The stone burns the angel. The angel is severely wounded. Firing (i - inventory. (/) - cycle) x - 1399 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (heavily wounded, haloed) You shoot a stone. The stone hits the angel!! The stone burns the angel! The angel is almost dead. The angel gestures. The angel is healed somewhat. Firing (i - inventory. (/) - cycle) x - 1398 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (severely wounded, haloed) You shoot a stone. The stone barely misses the angel. The angel gestures. The angel is healed somewhat. Firing (i - inventory. (/) - cycle) x - 1397 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +1 whip of holy wrath and wearing a +0 robe (severely wounded, haloed) You shoot a stone. The stone hits the angel! The stone burns the angel. The angel is severely wounded. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You impale the angel!! You kill the angel! Trog accepts your kill. Training target 27.0 for Dodging reached! You have mastered Dodging! No target in view! The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) x - 1398 stones (gained 2) x - 1402 stones (gained 4) x - 1406 stones (gained 4) A cherub comes into view. It is wielding a +3 scimitar of flaming. Firing (i - inventory. (/) - cycle) x - 1406 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - cherub Aim: a cherub, wielding a +3 scimitar of flaming, wearing a +0 robe, wearing a +0 buckler and quivering 26 stones (wandering, hasn't noticed you, haloed) You shoot a stone. The cherub's human head shouts! The stone hits the cherub!! The stone burns the cherub. The cherub is heavily wounded. The cherub unwields a +3 scimitar of flaming. It stops flaming. The cherub wields a +0 hunting sling. The cherub shoots a stone. You reflect the stone off an invisible shield around you! The stone hits the cherub! Firing (i - inventory. (/) - cycle) x - 1405 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 25 stones (heavily wounded, haloed) You shoot a stone. The cherub blocks the stone. Firing (i - inventory. (/) - cycle) x - 1404 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 25 stones (heavily wounded, haloed) You shoot a stone. The stone closely misses the cherub. The cherub shoots a stone. The stone completely misses you. Firing (i - inventory. (/) - cycle) x - 1403 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 24 stones (heavily wounded, haloed) You shoot a stone. The cherub blocks the stone. The cherub shoots a stone. The stone closely misses you. Firing (i - inventory. (/) - cycle) x - 1402 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 23 stones (heavily wounded, haloed) You shoot a stone. The stone barely misses the cherub. Firing (i - inventory. (/) - cycle) x - 1401 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 23 stones (heavily wounded, haloed) You shoot a stone. The stone closely misses the cherub. The cherub shoots a stone. You reflect the stone off an invisible shield around you! The stone barely misses the cherub. Firing (i - inventory. (/) - cycle) x - 1400 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 22 stones (heavily wounded, haloed) You shoot a stone. The stone hits the cherub!! The stone burns the cherub. The cherub is almost dead. Firing (i - inventory. (/) - cycle) x - 1399 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 hunting sling, wearing a +0 robe, wearing a +0 buckler and quivering 22 stones (almost dead, haloed) You shoot a stone. The stone hits the cherub!! The stone burns the cherub. You kill the cherub! Trog accepts your kill. An ophan comes into view. Firing (i - inventory. (/) - cycle) x - 1398 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ophan Aim: an ophan (haloed) You shoot a stone. The stone closely misses the ophan. Firing (i - inventory. (/) - cycle) x - 1397 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (haloed) You shoot a stone. The stone hits the ophan! The stone burns the ophan! The ophan is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1396 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, haloed) You shoot a stone. The stone closely misses the ophan. Firing (i - inventory. (/) - cycle) x - 1395 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, haloed) You shoot a stone. The stone hits the ophan! The stone burns the ophan. The ophan is moderately wounded. Firing (i - inventory. (/) - cycle) x - 1394 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, haloed) You shoot a stone. The stone completely misses the ophan. The ophan calls forth blessed flames! Blessed fire suddenly surrounds you! Firing (i - inventory. (/) - cycle) x - 1393 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (moderately wounded, haloed) You shoot a stone. The stone hits the ophan!!! The stone burns the ophan. The ophan is severely wounded. Firing (i - inventory. (/) - cycle) x - 1392 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (blessed fire, severely wounded, haloed) You shoot a stone. The stone hits the ophan. The stone burns the ophan. The ophan is severely wounded. Firing (i - inventory. (/) - cycle) x - 1391 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ophan Aim: an ophan (blessed fire, severely wounded, haloed) You shoot a stone. The stone hits the ophan!! The stone burns the ophan. You kill the ophan! Trog accepts your kill. No target in view! No target in view! You start waiting. A seraph comes into view. It is wielding a +5 great sword of flaming and wearing the ring "Xoucutz" {rF+ rC+ MR- Stlth+}. A cherub comes into view. It is wielding a +1 long sword of flaming. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. You fade into invisibility! You are very lightly contaminated with residual magic. You feel very mighty all of a sudden. You feel yourself speed up. Your skin crawls. You feel resistant to hostile enchantments. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You flicker for a moment. Really walk into that cloud of blessed fire? Okay, then. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. You flicker back into view. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe; 3 stones An angel comes into view. It is wielding a +3 whip of holy wrath. You see here 2 stones. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe; 3 stones You are engulfed in blessed fire. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) No target in view! HP restored. Partly explored, can't reach some items and places. Your extra speed is starting to run out. Really walk into that cloud of blessed fire? [Y]es or [N]o only, please. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. Your magical contamination has completely faded away. x - 1393 stones (gained 3) There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe Unknown command. You see here 2 stones. Firing (i - inventory. (/) - cycle) x - 1393 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - cherub Aim: a cherub, wielding a +1 long sword of flaming, wearing a +0 robe and quivering 28 arrows (wandering, hasn't noticed you, haloed) You shoot a stone. The stone barely misses the cherub. The cherub's ox head lows! Firing (i - inventory. (/) - cycle) x - 1392 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +1 long sword of flaming, wearing a +0 robe and quivering 28 arrows (haloed) You shoot a stone. The stone hits the cherub! The stone burns the cherub. The cherub is moderately wounded. The cherub unwields a +1 long sword of flaming. It stops flaming. The cherub wields a +0 shortbow. The cherub shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the cherub. Firing (i - inventory. (/) - cycle) x - 1391 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 27 arrows (moderately wounded, haloed) You shoot a stone. The stone closely misses the cherub. Firing (i - inventory. (/) - cycle) x - 1390 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - cherub Aim: a cherub, wielding a +0 shortbow, wearing a +0 robe and quivering 27 arrows (moderately wounded, haloed) You shoot a stone. The stone hits the cherub!!! The stone burns the cherub! You kill the cherub! Trog accepts your kill. No target in view! No target in view! There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe You feel yourself slow down. x - 1391 stones (gained 2) You feel the effects of Trog's Hand fading. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe No target in view! No target in view! No target in view! Your skin stops crawling. You feel less resistant to hostile enchantments. x - 1393 stones (gained 2) Firing (i - inventory. (/) - cycle) x - 1393 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 17 stones (wandering, hasn't noticed you, haloed) You shoot a stone. The stone barely misses the angel. The angel shouts! The angel throws a stone. The stone misses you. Firing (i - inventory. (/) - cycle) x - 1392 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 16 stones (haloed) You shoot a stone. The stone hits the angel!! The stone burns the angel. The angel is moderately wounded. The angel throws a stone. You reflect the stone off an invisible shield around you! The stone hits the angel! The angel throws a stone. You reflect the stone off an invisible shield around you! The stone barely misses the angel. You feel a little less mighty now. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe Firing (i - inventory. (/) - cycle) x - 1391 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 14 stones (moderately wounded, haloed) You shoot a stone. The stone misses the angel. The angel throws a stone. You reflect the stone off an invisible shield around you! The stone hits the angel but does no damage. Firing (i - inventory. (/) - cycle) x - 1390 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 13 stones (moderately wounded, haloed) You shoot a stone. The stone barely misses the angel. The angel throws a stone. The stone closely misses you. Firing (i - inventory. (/) - cycle) x - 1389 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 12 stones (moderately wounded, haloed) You shoot a stone. The stone hits the angel!! The stone burns the angel! The angel is severely wounded. The angel throws a stone. The stone is repelled. The angel throws a stone. You reflect the stone off an invisible shield around you! The stone hits the angel. Firing (i - inventory. (/) - cycle) x - 1388 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 10 stones (severely wounded, haloed) You shoot a stone. The stone hits the angel! The stone burns the angel. The angel is almost dead. The angel gestures. The angel is healed somewhat. Firing (i - inventory. (/) - cycle) x - 1387 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 10 stones (severely wounded, haloed) You shoot a stone. The stone hits the angel. The stone burns the angel. The angel is severely wounded. The angel throws a stone. You reflect the stone off an invisible shield around you! The stone hits the angel! Firing (i - inventory. (/) - cycle) x - 1386 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 9 stones (almost dead, haloed) You shoot a stone. The stone closely misses the angel. Firing (i - inventory. (/) - cycle) x - 1385 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 9 stones (almost dead, haloed) You shoot a stone. The stone closely misses the angel. The angel throws a stone. You reflect the stone off an invisible shield around you! The stone misses the angel. Firing (i - inventory. (/) - cycle) x - 1384 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - angel Aim: an angel, wielding a +3 whip of holy wrath, wearing a +0 robe and quivering 8 stones (almost dead, haloed) You shoot a stone. The stone hits the angel!!! The stone burns the angel. You kill the angel! Trog accepts your kill. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe The seraph shouts! The seraph gestures. You see here a stone. The seraph gestures. The daeva dissolves into sparkling lights! There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe You see here 2 stones. You see here 15 bolts. The seraph shouts a warning to its allies! Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You block the angel's attack. The angel completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the angel's attack. The angel misses you. The seraph shouts a warning to its allies! The angel hits you but does no damage. You block the angel's attack. There is an open door here. You hit the angel but do no damage. You bite the angel!! The angel is moderately wounded. You impale the angel!! The angel is moderately wounded. Your surroundings suddenly seem different. An apis comes into view. A daeva comes into view. It is wielding a +3 eudemon blade of holy wrath. You puncture the daeva! Lightning courses through the daeva! The daeva blocks your attack. The daeva is lightly wounded. The daeva blocks your attack. The daeva is lightly wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! You impale the daeva!! Lightning courses through the daeva! The daeva is heavily wounded. The daeva blocks your attack. x2 The daeva is heavily wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! You hit the daeva. The daeva is heavily wounded. The daeva blocks your attack. You bite the daeva!! The daeva is severely wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! You hit the daeva. Lightning courses through the daeva! The daeva blocks your attack. The daeva is almost dead. You impale the daeva!! Lightning courses through the daeva! You kill the daeva! Trog accepts your kill. You impale the apis!! The apis is moderately wounded. You impale the apis!! You bite the apis!! The apis is heavily wounded. The apis misses you. You impale the apis!! The apis is severely wounded. You hit the apis but do no damage. You bite the apis! The apis is almost dead. You block the apis's attack. You impale the apis!! You kill the apis! Trog accepts your kill. No target in view! Things that are here: a +3 eudemon blade of holy wrath; a +0 tower shield You start resting. The angel is too close now for your liking. An angel is nearby! An apis comes into view. The angel hits you but does no damage. You block the angel's attack. You completely miss the angel. You bite the angel! The angel is moderately wounded. You block the angel's attack. x2 You miss the angel. The angel is moderately wounded. You block the angel's attack. x2 You hit the angel. The angel is heavily wounded. You barely miss the angel. Your bite misses the angel. The angel is heavily wounded. You block the angel's attack. x2 You closely miss the angel. The angel is heavily wounded. You block the angel's attack. x2 You hit the angel. The angel is heavily wounded. You block the angel's attack. The angel closely misses you. You puncture the angel! Your bite misses the angel. The angel is heavily wounded. You stick the angel like a pincushion!!! The angel is almost dead. You block the angel's attack. x2 An angel comes into view. It is wielding a +3 whip of holy wrath. You impale the angel!! You kill the angel! The apis completely misses you. You barely miss the apis. You bite the apis! The apis is lightly wounded. You completely miss the apis. You bite the apis!! The apis is heavily wounded. You block the apis's attack. You puncture the apis! You bite the apis, but do no damage. The apis is heavily wounded. You puncture the apis! You bite the apis!! The apis is almost dead. You block the apis's attack. You perforate the apis like a sieve!!! You kill the apis! Trog accepts your kill. You block the angel's attack. x2 You spit the angel like a pig!!! You bite the angel, but do no damage. The angel is heavily wounded. The angel misses you. The angel hits you but does no damage. You impale the angel!! You bite the angel! The angel is severely wounded. You puncture the angel! The angel is almost dead. The angel gestures. The angel is healed somewhat. You impale the angel!! You kill the angel! Trog accepts your kill. No target in view! You start resting. HP restored. Things that are here: a +3 whip of holy wrath; a +0 robe You see here an apis corpse. An ophan comes into view. An apis comes into view. The apis moves out of view. You see here an apis skeleton. The ophan pulsates ominously. You impale the ophan!! Your bite misses the ophan. The ophan is moderately wounded. You puncture the ophan! Lightning courses through the ophan! You bite the ophan! The ophan is severely wounded. You skewer the ophan like a kebab!!! You kill the ophan! Trog accepts your kill. You puncture the apis! Your bite misses the apis. The apis is lightly wounded. You block the apis's attack. You impale the apis!! Lightning courses through the apis! The apis is heavily wounded. You impale the apis!! You bite the apis! The apis is severely wounded. The apis misses you. You barely miss the apis. You bite the apis!! The apis is almost dead. You impale the apis!! You kill the apis! Trog accepts your kill. You puncture the apis! The apis is lightly wounded. You block the apis's attack. You puncture the apis! You bite the apis. The apis is moderately wounded. You impale the apis!! You bite the apis. The apis is moderately wounded. You block the apis's attack. You puncture the apis! Lightning courses through the apis! The apis is heavily wounded. The angel shouts! You spit the apis like a pig!!! The apis is almost dead. You block the apis's attack. You puncture the apis! You bite the apis! You kill the apis! Trog accepts your kill. The angel shouts! You puncture the angel! The angel is lightly wounded. The angel hits you with a +2 sacred scourge of holy wrath. You convulse. You block the angel's attack. You closely miss the angel. Your bite misses the angel. The angel is lightly wounded. You block the angel's attack. x3; The angel completely misses you. You puncture the angel! The angel is moderately wounded. The angel hits you with a +2 sacred scourge of holy wrath! You convulse! You block the angel's attack. x2 The angel hits you but does no damage. You impale the angel!! The angel is severely wounded. You puncture the angel! The angel is severely wounded. The angel misses you. The angel barely misses you. You block the angel's attack. The angel hits you but does no damage. You miss the angel. The angel is severely wounded. The angel completely misses you. The angel misses you. You block the angel's attack. x2 You puncture the angel! The angel is almost dead. You block the angel's attack. The angel completely misses you. The angel hits you but does no damage. x2 You impale the angel!! You kill the angel! You impale the angel!! The angel is lightly wounded. You block the angel's attack. The angel hits you but does no damage. You impale the angel!! Your bite misses the angel. The angel is heavily wounded. You block the angel's attack. x2 You closely miss the angel. The angel is heavily wounded. You closely miss the angel. Your bite misses the angel. The angel is heavily wounded. You block the angel's attack. x2 You puncture the angel! You bite the angel. The angel is heavily wounded. The angel gestures. The angel is healed somewhat. You hit the angel. The angel is heavily wounded. The angel misses you. The angel hits you but does no damage. You puncture the angel! The angel is heavily wounded. You impale the angel!! You bite the angel. The angel is severely wounded. The angel gestures. The angel is healed somewhat. You puncture the angel! Your bite misses the angel. The angel is severely wounded. You block the angel's attack. The angel hits you with a +2 whip of holy wrath! You convulse! You puncture the angel! The angel is almost dead. You puncture the angel! You kill the angel! No target in view! There is an open gate here. You see here 2 arrows. You see here an arrow. There is an open door here. You start resting. HP restored. x - 1385 stones (gained 2) x - 1386 stones (gained 1) x - 1387 stones (gained 1) x - 1389 stones (gained 2) Items here: )) [[ a +0 fustibalus; a +4 flail of flaming; a +0 robe; a +0 buckler x - 1391 stones (gained 2) x - 1393 stones (gained 2) There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe The daeva shouts! The daeva is too close now for your liking. Unknown command. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe You impale the daeva!! Lightning courses through the daeva!! Your bite misses the daeva. The daeva is moderately wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! The daeva blocks your attack. The daeva is moderately wounded. The daeva blocks your attack. Your bite misses the daeva. The daeva is moderately wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! You puncture the daeva! Lightning courses through the daeva! The daeva is heavily wounded. You puncture the daeva! The daeva is severely wounded. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! You impale the daeva!! You bite the daeva!! You kill the daeva! An ophan comes into view. You puncture the ophan! The ophan is lightly wounded. You puncture the ophan! The ophan is moderately wounded. The ophan calls forth blessed flames! Blessed fire suddenly surrounds you! You puncture the ophan! The ophan is moderately wounded. You impale the ophan!! You bite the ophan, but do no damage. The ophan is heavily wounded. You puncture the ophan! The ophan is severely wounded. You impale the ophan!! Lightning courses through the ophan! You kill the ophan! Trog accepts your kill. Something appears at your feet! Trog grants you a weapon! You start resting. An ophan comes into view. Really walk into that cloud of blessed fire? You are engulfed in blessed fire. You start resting. The ophan is too close now for your liking. No reachable target in view! You puncture the ophan! You bite the ophan, but do no damage. The ophan is lightly wounded. You hit the ophan but do no damage. You bite the ophan. The ophan is lightly wounded. The ophan harnesses the cleansing power of fire! The bolt of fire is repelled. You impale the ophan!! Lightning courses through the ophan! Your bite misses the ophan. The ophan is heavily wounded. You impale the ophan!! The ophan is severely wounded. The ophan calls forth blessed flames! Blessed fire suddenly surrounds you! You impale the ophan!! The ophan is almost dead. You puncture the ophan! Lightning courses through the ophan! You kill the ophan! Trog accepts your kill. No target in view! No target in view! You start resting. HP restored. You start waiting. Done waiting. You see here a glowing dagger {god gift}. There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe x - 1394 stones (gained 1) Found a box of beasts, a glowing war axe and a runed rapier. Found a glowing golden altar of the Shining One. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel Here: a seraph, wielding a +5 great sword of flaming, wearing +1 pearl dragon scales and wearing the ring "Xoucutz" {rF+ rC+ MR- Stlth+} (wandering, hasn't noticed you, haloed) The floor. x - 1395 stones (gained 1) The seraph shouts a warning to its allies! The seraph misses you. You block the seraph's attack. Items here: (( )) [ a +0 shortbow; a +1 long sword of flaming; a +0 robe; 28 arrows; 4 stones A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the seraph's attack. The seraph hits you but does no damage. You puncture the seraph! The seraph is lightly wounded. You barely miss the seraph. The seraph is lightly wounded. The seraph completely misses you. You block the seraph's attack. You hit the seraph. The seraph is lightly wounded. You puncture the seraph! You bite the seraph, but do no damage. The seraph is lightly wounded. You impale the seraph!! The seraph is moderately wounded. The seraph gestures. You puncture the seraph! The seraph is moderately wounded. The angel dissolves into sparkling lights! x2 You miss the seraph. You bite the seraph! The seraph is heavily wounded. The seraph gestures. The seraph begins to accept its allies' injuries. You block the angel's attack. The angel hits you with a +1 sacred scourge of holy wrath. You convulse. You puncture the seraph! The seraph is heavily wounded. The cherub sings a powerful hymn! The angels go into a battle-frenzy! The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! The daeva calls down the wrath of the Shining One upon something. The Shining One smites you! You impale the seraph!! The seraph is severely wounded. The seraph gestures. The seraph channels a blast of cleansing flame! The golden flame engulfs the seraph. The seraph completely resists. The golden flame engulfs you! You writhe in agony! The golden flame engulfs the angel. The angel completely resists. The golden flame engulfs the cherub. The cherub completely resists. The golden flame engulfs the daeva. The daeva completely resists. The golden flame engulfs the daeva. The daeva completely resists. You block the angel's attack. The angel completely misses you. You strike the helpless seraph from behind! You skewer the seraph like a kebab!!!! You kill the seraph! Trog accepts your kill. The cherub dissolves into sparkling lights! The daeva dissolves into sparkling lights! The angel dissolves into sparkling lights! The daeva dissolves into sparkling lights! Your Short Blades skill increases to level 16! Found a staff of summoning. Things that are here: a +5 great sword of flaming; +1 pearl dragon scales the ring "Xoucutz" {rF+ rC+ MR- Stlth+} You drop 2 potions of flight. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. y - the ring "Xoucutz" {rF+ rC+ MR- Stlth+} You're wearing all the rings you can. Remove which one? (? for menu, Esc to quit) You remove your ring "Duuleffi" {rPois rC+ rCorr Int+4}. y - the ring "Xoucutz" (left hand) {rF+ rC+ MR- Stlth+} You drop the ring "Cobuzxi" {Wiz rF+ MR+ Dex+3}. Found a demonic rune of Zot and a tin of tremorstones (3/3). Found a phantom mirror. Found a staff of air, a short smoking staff and a book of Conjurations. Found seven items. You see here a box of beasts. You see here a glowing hunting sling. You see here a phantom mirror. You see here a runed rapier. You see here a phantom mirror. r - a phantom mirror r - 2 phantom mirrors (gained 1) There are no items here. You see here a runed rapier. You see here a glowing war axe. You see here a staff of air. You see here a short smoking staff. You see here storm dragon scales. You see here a glowing helmet. You see here an amulet of guardian spirit. You feel yourself speed up. You see here a glowing helmet. You see here a runed glaive. You see here a short smoking staff. You see here a staff of air. You see here a glowing war axe. You pick up the demonic rune and feel its power. You now have 9 runes. Press } to see all the runes you have collected. You see here a glowing war axe. There is a glowing golden altar of the Shining One here. x - 1396 stones (gained 1) You recover from your berserk rage. x - 1397 stones (gained 1) x - 1401 stones (gained 4) Items here: ( )) [ a +0 shortbow; a +1 long sword of flaming; a +0 robe; 28 arrows x - 1410 stones (gained 9) x - 1419 stones (gained 9) Things that are here: a +3 whip of holy wrath; a +0 robe x - 1420 stones (gained 1) There is an open door here. Things that are here: a +1 whip of holy wrath; a +0 robe You see here a glowing dagger {god gift}. You see here 15 bolts. There is an open door here. There is an open gate here. Things that are here: a +3 whip of holy wrath; a +0 robe You see here an apis skeleton. There is a gate leading out of Pandemonium here. You pass through the gate. Welcome back to the Depths! There is a one-way gate leading to the halls of Pandemonium here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Things that are here: a +0 robe; a +2 dagger of draining There is a one-way gate to the infinite horrors of the Abyss here. If you enter this portal you might not be able to return immediately. Continue? You enter the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FromWork] Species: Vampire Job: Berserker HP: 249/249; mods: 0/0 MP: 30/30; mod: 0 Stats: 33 (33) 15 (15) 18 (18) Position: (40, 35), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | X | 1 | 33 | 16 | 6896 | 1/1051 Long Blades | | 0 | 0 | 8 | 2173 | 373/450 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 16 | 13005 | 1409/1768 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 33 | 14 | 9070 | 585/1485 Armour | X | 0 | 0 | 15 | 9970 | 0/1626 Dodging | X | 0 | 0 | 27 | 25016 | 0/0 Stealth | X | 1 | 33 | 19 | 5696 | 525/694 Shields | X | 0 | 0 | 20 | 16589 | 0/2141 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 10 | 3329 | 0/773 Spell bugs: Durations: #114: 29 Attributes: #4: 798776 #12: 12651 #13: 4707 #23: 43179 #24: 147646689 #27: 234922 #49: 12220 #59: 1 Mutations: fangs: 3 (innate) hooves: 1 see invisible: 1 (innate) dopey: 1 magic resistance: 1 strong: 1 unbreathing: 1 (innate) sturdy frame: 2 Inventory bugs: Equipment: eq slot #0, inv slot #0: +11 rapier "Moygier" {elec, MR+} eq slot #1, inv slot #34: scarf of repulsion eq slot #2, inv slot #13: +0 hat "Maucw" {Str+3 Slay+3} eq slot #3, inv slot #49: +2 pair of gloves of dexterity eq slot #4, inv slot #26: +2 pair of boots of running eq slot #5, inv slot #28: +2 shield of Resistance {rF+ rC+ MR+} eq slot #6, inv slot #29: +4 plate armour "Coedyiss" {rN+ Slay+3 Stlth+} eq slot #7, inv slot #24: ring "Xoucutz" {rF+ rC+ MR- Stlth+} eq slot #8, inv slot #32: +4 ring of slaying eq slot #9, inv slot #9: amulet of Wuommo {Reflect rC+ rN+ Str+3 Int+5 SH+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< fix_slime_vaults: true ice_cave_hard: true tomb_guardian_sets: 1: 1 2: 1 3: 1 4: 2 5: 1 6: 1 slime_fixup_done: true grunt_iron_hall_animated: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>