ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16561379045710901052, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name FromWork -rc /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.macro -morgue /var/dcss/gamedata/dcss/morgue/FromWork/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/FromWork:2020-06-04.09:24:39.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x712d58]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x71a0b7]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7131c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7ff28aada4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7ff28ae80269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719879] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719a21] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7eb025] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xf1) [0x77f6c1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a1d8] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a9fb] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68ad01] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68cd68] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_abyssv+0xba) [0x68e2ea]: generate_abyss() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7bb10e] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z7builderb+0x2bb) [0x7bcb7b]: builder(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_levelRK8level_id+0xd72) [0x7e7f52]: generate_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14pregen_dungeonRK8level_id+0x606) [0x7e8be6]: pregen_dungeon(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x384) [0x7e9014]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x720) [0xbb36a0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z8banishedRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEi+0x339) [0x68dac9]: banished(std::__cxx11::basic_string, std::allocator > const&, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0xd9) [0xcc5819]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc76a5] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7fdd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x128) [0x678968]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7ff28aac5830]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x679379]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ff28ae7ff2a in __waitpid (pid=13478, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007ff28ae7ff2a in __waitpid (pid=13478, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000712bd5 in call_gdb (file=file@entry=0x7ff28ae6a540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 10925\000\000\000\000\000\000\000" #2 0x000000000071a0d3 in do_crash_dump () at dbg-asrt.cc:685 t = 1591264926 dir = "/var/dcss/gamedata/dcss/morgue/FromWork/" name = "/var/dcss/gamedata/dcss/morgue/FromWork/crash-FromWork-20200604-100206.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7ff28ae6a540 <_IO_2_1_stderr_> #3 0x00000000007131c0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007ff28ae80269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000719879 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd4a7b1730 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=true) at dbg-asrt.cc:817 No locals. #7 0x0000000000719a21 in AssertFailed (expr=expr@entry=0xce01da "!crawl_state.generating_level", file=file@entry=0xcdfdff "files.cc", line=line@entry=3000, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.\000\000\000\000\000\000\000\000\377\377", '\000' , "\377\377", '\000' , "\377\377", '\000' , "\377\377", '\000' , "\377\377", '\000' , "\377\377", '\000' ... args = {{gp_offset = 0, fp_offset = 65535, overflow_arg_area = 0x0, reg_save_area = 0x0}} fileName = #8 0x00000000007eb025 in level_excursion::go_to (this=this@entry=0x7ffd4a7b2084, next=...) at files.cc:3000 No locals. #9 0x000000000077f6c1 in LevelLayout::LevelLayout (this=0x25f9740, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 2}, ever_changed_levels = false, allow_unvisited = false} le = ri = ri = solid_count = p = base = div = ai = #10 0x000000000068a1d8 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DIS, depth = 7} pt = {x = 394938893, y = 1642258035} sample = {c = {x = 16, y = 7}, ft = 991415808, cp = 3180400977, m = (MMT_VAULT | MMT_NO_ITEM | MMT_NO_MONS | MMT_NO_POOL | MMT_NO_WALL | MMT_OPAQUE | MMT_NO_TRAP | MMT_MIMIC | MMT_WAS_DOOR_MIMIC | MMT_TURNED_TO_FLOOR | unknown: 13463552)} pt = sample = sample = lid = vault_list = #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN sample = feat = #12 0x000000000068a9fb in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 394938893, y = 1642258035} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 6250 exits_wanted = 0 altars_wanted = 0 use_abyss_exit_map = true used_queue = false ii = delta = 1 #13 0x000000000068ad01 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = #14 0x000000000068cd68 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x000000000068e2ea in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[5] = 1, [7] = 1, [9] = 1, [10] = 1, [13] = 1, [16] = 1, [17] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [25] = 1, [27] = 1, [30] = 1, [32] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [137] = 1, [141] = 1, [142] = 1, [144] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [156] = 1, [157] = 1, [158] = 1, [160] = 1, [161] = 1, [164] = 1, [165] = 1, [166] = 1, [267] = 1, [269] = 1, [272] = 1, [273] = 1, [275] = 1, [276] = 1, [277] = 1, [278] = 1, [281] = 1, [283] = 1, [286] = 1, [288] = 1, [290] = 1, [291] = 1, [292] = 1, [293] = 1, [294] = 1, [295] = 1, [296] = 1, [297] = 1, [298] = 1, [299] = 1, [300] = 1, [301] = 1, [302] = 1, [320] = 1, [321] = 1, [322] = 1, [323] = 1, [324] = 1, [325] = 1, [326] = 1, [327] = 1, [328] = 1, [329] = 1, [330] = 1, [331] = 1, [332] = 1, [333] = 1, [334] = 1, [335] = 1, [336] = 1, [337] = 1, [338] = 1, [339] = 1, [340] = 1, [341] = 1, [342] = 1, [343] = 1, [344] = 1, [345] = 1, [346] = 1, [347] = 1, [348] = 1, [349] = 1, [350] = 1, [351] = 1, [448] = 1, [481] = 1, [484] = 1, [485] = 1, [486] = 1, [487] = 1, [488] = 1, [489] = 1, [490] = 1, [491] = 1, [492] = 1, [493] = 1, [494] = 1, [704] = 1, [706] = 1, [708] = 1, [710] = 1, [711] = 1, [713] = 1, [776] = 1, [777] = 1, [778] = 1, [781] = 1, [784] = 1, [785] = 1, [787] = 1, [788] = 1, [789] = 1, [790] = 1, [793] = 1, [795] = 1, [798] = 1, [832] = 1, [900] = 1, [903] = 1, [905] = 1, [909] = 1, [912] = 1, [914] = 1, [915] = 1, [921] = 1, [960] = 1, [1033] = 1, [1034] = 1, [1035] = 1, [1036] = 1, [1040] = 1, [1042] = 1, [1043] = 1, [1049] = 1, [1095] = 1, [1096] = 1, [1101] = 1, [1104] = 1, [1106] = 1, [1107] = 1, [1113] = 1, [1157] = 1, [1159] = 1, [1160] = 1, [1165] = 1, [1168] = 1, [1170] = 1, [1171] = 1, [1177] = 1, [1216] = 1, [1287] = 1, [1288] = 1, [1289] = 1, [1290] = 1, [1291] = 1, [1292] = 1, [1295] = 1, [1298] = 1, [1299] = 1, [1305] = 1, [1349] = 1, [1352] = 1, [1353] = 1, [1355] = 1, [1356] = 1, [1359] = 1, [1361] = 1, [1362] = 1, [1365] = 1, [1366] = 1, [1367] = 1, [1369] = 1, [1371] = 1, [1375] = 1, [1377] = 1, [1380] = 1, [1381] = 1, [1382] = 1, [1383] = 1, [1384] = 1, [1385] = 1...}} #16 0x00000000007bb10e in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = nvaults = place_vaults = nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000007bcb7b in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:300 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 0 elements uniq_names = std::set with 2 elements = {[0] = "due_exit_kobolds", [1] = "gammafunk_abyss_exit_x_factor"} saved_position = {val = , oldval = {x = 0, y = 0}} levelgen = {val = , oldval = false} levelgen_rng = {previous = rng::GAMEPLAY} tries = #20 0x00000000007e7f52 in generate_level (l=...) at files.cc:1609 level_name = "Abyss:2" depth = {val = , oldval = 2} branch = {val = , oldval = BRANCH_ABYSS} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_ABYSS} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "0\004A\002\000\000\000\000\005\000\000\000\000\000\000\000Geh:2\000\000\000@\346j\001\000\000\000\000\210\060\026\000\321\020\021\000\322\005\000\000\000\000\000\000\247\215m\002", '\000' , "\255\351\002\000\000\000\000\000\260A`\002\000\000\000\000\000\200\000\000\000\000\000\000\064h", '\000' , "\220xߋ\362\177\000\000\240xߋ\362\177", '\000' , "\366\022\307f\000\000\000\000@\346j\001\000\000\000\000\260A`\002\000\000\000\000\300\000\000\000\000\000\000\000`\000\000\000\000\000\000\000\260\344\025\002\000\000\000\000>\000\000\000\000\000\000\000"... #21 0x00000000007e8be6 in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length -17590731630151, capacity -18 = {{branch = 1249588032, depth = 32765}, {branch = 1249587904, depth = 32765}, {branch = 1249587968, depth = 32765}, {branch = 1249588080, depth = 32765}, {branch = 12269216, depth = 0}, {branch = 1249587824, depth = 0}, {branch = BRANCH_ABYSS, depth = 2}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 63}, {branch = BRANCH_ORC, depth = 0}, {branch = 1249588000, depth = 32765}, {branch = BRANCH_ABYSS, depth = 0}, {branch = BRANCH_TEMPLE, depth = 65536}, {branch = 37602416, depth = 0}, {branch = BRANCH_GEHENNA, depth = 2}, {branch = BRANCH_VESTIBULE, depth = 35}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 59, depth = 0}, {branch = BRANCH_DUNGEON, depth = 35}, {branch = 39209232, depth = 0}, {branch = 31412368, depth = 0}, {branch = 36375168, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 1249587968, depth = 32765}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 1701340487, depth = 6385262}, {branch = 45, depth = 0}, {branch = 1249588000, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1952867584, depth = 1751467808}, {branch = 1634627173, depth = 46}, {branch = 1249588032, depth = 32765}, {branch = BRANCH_CRYPT, depth = 0}, {branch = 1952867692, depth = 1751467808}, {branch = 1634627173, depth = 46}, {branch = 1249588064, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 979920128, depth = 50}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 35103088, depth = 0}, {branch = 45, depth = 0}, {branch = 45, depth = 0}, {branch = 1601333601, depth = -1124044680}, {branch = 39644324, depth = 0}, {branch = 991415808, depth = -1114566319}, {branch = BRANCH_SPIDER, depth = 0}, {branch = 39643296, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 12620167, depth = 0}, {branch = 39643296, depth = 0}, {branch = 10019597, depth = 0}, {branch = 39643296, depth = 0}, {branch = BRANCH_ABYSS, depth = 2}, {branch = 1249588624, depth = 32765}, {branch = 991415808, depth = -1114566319}, {branch = 37885920, depth = 0}, {branch = BRANCH_ABYSS, depth = 2}, {branch = 1249588624, depth = 32765}, {branch = 1249588432, depth = 32765}, {branch = 1249588400, depth = 32765}, {branch = 1249588464, depth = 32765}, {branch = 1249588520, depth = 32765}, {branch = 6871753, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 6871721, depth = 0}, {branch = 32752, depth = 0}, {branch = 18193760, depth = 0}, {branch = 32752, depth = 0}, {branch = BRANCH_TEMPLE, depth = 2}, {branch = 37885920, depth = 0}, {branch = 44, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588896, depth = 32765}, {branch = 18171904, depth = 0}, {branch = 1249589072, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588400, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 48}, {branch = 1249588624, depth = 32765}, {branch = 1249588432, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_ZOT, depth = 0}, {branch = BRANCH_DUNGEON, depth = 102394}, {branch = BRANCH_GEHENNA, depth = 2}, {branch = 38473792, depth = 0}, {branch = 44, depth = 0}, {branch = 44, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588520, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 65535}, {branch = 1249588552, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 37406976, depth = 0}, {branch = 37407192, depth = 0}, {branch = 991415808, depth = -1114566319}, {branch = 1249589072, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 18171904, depth = 0}, {branch = 1249589072, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 1249588896, depth = 32765}, {branch = 13391897, depth = 0}, {branch = 17881024, depth = 0}, {branch = 1249588752, depth = 32765}, {branch = 17881024, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588720, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 13356984, depth = 0}, {branch = 1249588720, depth = 32765}, {branch = BRANCH_ELF, depth = 0}, {branch = 6779757, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249589008, depth = 32765}, {branch = 12414421, depth = 0}, {branch = 1249588800, depth = 32765}, {branch = 18172096, depth = 0}, {branch = 1249589008, depth = 32765}, {branch = 991415808, depth = -1114566319}, {branch = 1249588896, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588896, depth = 32765}, {branch = 18171904, depth = 0}, {branch = 1249589072, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 13399717, depth = 0}, {branch = 1936159597, depth = 1702100992}, {branch = 17881024, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 34170720, depth = 0}, {branch = 1249588896, depth = 32765}, {branch = BRANCH_VAULTS, depth = 0}, {branch = 1701147238, depth = 1952408954}, {branch = 6647145, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 991415808, depth = -1114566319}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249589008, depth = 32765}, {branch = 13402077, depth = 0}, {branch = 1249588976, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249588992, depth = 32765}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 32481376, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249589040, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1735356928, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 1249589072, depth = 32765}, {branch = BRANCH_BLADE, depth = 0}, {branch = 1735357012, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 34222384, depth = 0}, {branch = 60, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1836020224, depth = 1802661719}, {branch = 991415808, depth = -1114566319}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 4294967295, depth = 0}, {branch = 1249589448, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6785384, depth = 0}, {branch = 13448896, depth = 0}, {branch = 6787920, depth = 0}, {branch = 1249589440, depth = 32765}, {branch = 2326550576, depth = 32754}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1249589448, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 18}, {branch = 6785088, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2123513834, depth = 1294542825}, {branch = 6787920, depth = 0}, {branch = 1249589440, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2096250858, depth = -1294749051}, {branch = 3166846954, depth = -1295240405}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}...} at_end = #22 0x00000000007e9014 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ABYSS, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:2" make_changes = popped = false return_pos = {x = 0, y = 0} hatch_name = "" stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #23 0x0000000000bb36a0 in floor_transition (how=, how@entry=DNGN_ENTER_ABYSS, whence=, whither=..., whither@entry=..., forced=forced@entry=true, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:831 old_level = {branch = BRANCH_GEHENNA, depth = 2} collect_travel_data = stair_pos = {x = 15, y = 35} newlevel = #24 0x000000000068dac9 in banished (who="hell knight", power=) at actor.h:78 depth = what = "Cast into level 2 of the Abyss (hell knight)" #25 0x0000000000cc5819 in world_reacts () at main.cc:2194 No locals. #26 0x0000000000cc76a5 in _input () at main.cc:1176 player_disabled = {was_disabled = false} #27 0x0000000000cc7fdd in _launch_game () at main.cc:454 game_start = false ccon = {cstate = false} #28 0x0000000000678968 in _launch_game_loop () at main.cc:363 game_ended = false game_ended = ge = fe = E = #29 main (argc=, argv=0x7ffd4a7b38c8) at main.cc:317 No locals. [Inferior 1 (process 10925) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 2 Level id: Abyss:2 Abyssal state: major_coord = (394938891,1642258033) seed = 0x716ad9d4 depth = 1208271946 phase = 0 destroy_all_terrain = 0 level = (16 : 7) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 25 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. x - 1335 stones (gained 4) You shiver with fear. 2 zombies and a skeleton come into view. You impale the ghost moth zombie!! Lightning courses through the ghost moth zombie! The ghost moth zombie is moderately damaged. You hit the ghost moth zombie but do no damage. Your bite misses the ghost moth zombie. The ghost moth zombie is moderately damaged. You impale the ghost moth zombie!! Lightning courses through the ghost moth zombie! You bite the ghost moth zombie! The ghost moth zombie is severely damaged. The ghost moth zombie barely misses you. The ghost moth zombie closely misses you. The ghost moth zombie hits you but does no damage. You puncture the ghost moth zombie! The ghost moth zombie is severely damaged. You completely miss the ghost moth zombie. The ghost moth zombie is severely damaged. You block the quicksilver dragon skeleton's attack. x2 The ghost moth zombie barely misses you. You block the ghost moth zombie's attack. The ghost moth zombie barely misses you. You hit the ghost moth zombie. You bite the ghost moth zombie. The ghost moth zombie is severely damaged. You block the quicksilver dragon skeleton's attack. x2 You puncture the ghost moth zombie! You bite the ghost moth zombie! You destroy the ghost moth zombie! Trog accepts your kill. You block the frost giant zombie's attack. You hit the frost giant zombie. The frost giant zombie is lightly damaged. You block the quicksilver dragon skeleton's attack. The quicksilver dragon skeleton barely misses you. You impale the frost giant zombie!! You bite the frost giant zombie! The frost giant zombie is moderately damaged. The frost giant zombie completely misses you. You block the quicksilver dragon skeleton's attack. x2 You impale the frost giant zombie!! The frost giant zombie is heavily damaged. You impale the frost giant zombie!! The frost giant zombie is severely damaged. You block the quicksilver dragon skeleton's attack. x2 You hit the frost giant zombie. The frost giant zombie is severely damaged. The frost giant zombie completely misses you. You block the quicksilver dragon skeleton's attack. x2 You puncture the frost giant zombie! Lightning courses through the frost giant zombie! The frost giant zombie is almost destroyed. You puncture the frost giant zombie! The frost giant zombie is almost destroyed. The quicksilver dragon skeleton completely misses you. You block the quicksilver dragon skeleton's attack. You block the frost giant zombie's attack. You puncture the frost giant zombie! You destroy the frost giant zombie! Trog accepts your kill. You block the quicksilver dragon skeleton's attack. The quicksilver dragon skeleton claws you but does no damage. You barely miss the quicksilver dragon skeleton. You barely miss the quicksilver dragon skeleton. The quicksilver dragon skeleton barely misses you. The quicksilver dragon skeleton closely misses you. You hit the quicksilver dragon skeleton but do no damage. You impale the quicksilver dragon skeleton!! Lightning courses through the quicksilver dragon skeleton! You bite the quicksilver dragon skeleton. The quicksilver dragon skeleton is heavily damaged. The quicksilver dragon skeleton completely misses you. You block the quicksilver dragon skeleton's attack. You impale the quicksilver dragon skeleton!! The quicksilver dragon skeleton is severely damaged. You block the quicksilver dragon skeleton's attack. x2 You closely miss the quicksilver dragon skeleton. You bite the quicksilver dragon skeleton! The quicksilver dragon skeleton is severely damaged. You puncture the quicksilver dragon skeleton! Lightning courses through the quicksilver dragon skeleton! You bite the quicksilver dragon skeleton. You destroy the quicksilver dragon skeleton! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Press: ? - help, v - describe, . - travel Frost-covered floor, spattered with blood. You enter the shallow water. Moving in this stuff is going to be slow. You smell brimstone. You are encased in ice. You resist. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) You enter the shallow water. Moving in this stuff is going to be slow. An ice devil comes into view. Firing (i - inventory. (/) - cycle) x - 1335 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil You shoot a stone. The stone hits the ice devil!! The stone burns the ice devil! The ice devil is severely wounded. Firing (i - inventory. (/) - cycle) x - 1334 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (severely wounded) You shoot a stone. The stone hits the ice devil!! The stone burns the ice devil! You kill the ice devil! Trog accepts your kill. No target in view! No target in view! No target in view! There's nothing to open nearby. Press: ? - help, v - describe, . - travel Some shallow water. Press: ? - help, v - describe, . - travel Some shallow water. An ice devil comes into view. You see here a stone. You see here a stone. Firing (i - inventory. (/) - cycle) x - 1333 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil (asleep) You shoot a stone. The stone hits the ice devil!! The stone burns the ice devil! The ice devil is almost dead. Firing (i - inventory. (/) - cycle) x - 1332 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (almost dead) You shoot a stone. The stone hits the ice devil!! The stone burns the ice devil. You kill the ice devil! Trog accepts your kill. No target in view! No target in view! Press: ? - help, v - describe, . - travel, g - get item A stone. Frost-covered floor. Unknown command. An anaconda skeleton comes into view. Firing (i - inventory. (/) - cycle) x - 1331 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - anaconda skeleton Aim: an anaconda skeleton (water, dormant) You shoot a stone. The stone hits the anaconda skeleton!!! The stone burns the anaconda skeleton. The anaconda skeleton is severely damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1330 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - anaconda skeleton Aim: an anaconda skeleton (water, severely damaged) You shoot a stone. The stone hits the anaconda skeleton!! The stone burns the anaconda skeleton. You destroy the anaconda skeleton! Trog accepts your kill. You hear a splash. No target in view! No target in view! "Trespassers are not welcome here!" A chill runs through your body. You resist. x - 1331 stones (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. An alligator zombie comes into view. You block the alligator zombie's attack. The alligator zombie completely misses you. Really attack while wielding your +9 fustibalus of flaming? [Y]es or [N]o only, please. Really attack while wielding your +9 fustibalus of flaming? [Y]es or [N]o only, please. Really attack while wielding your +9 fustibalus of flaming? [Y]es or [N]o only, please. Really attack while wielding your +9 fustibalus of flaming? [Y]es or [N]o only, please. Really attack while wielding your +9 fustibalus of flaming? [Y]es or [N]o only, please. Really attack while wielding your +9 fustibalus of flaming? Okay, then. Firing (i - inventory. (/) - cycle) x - 1331 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator zombie Aim: an alligator zombie You shoot a stone. The stone hits the alligator zombie!!! The stone burns the alligator zombie. The alligator zombie is heavily damaged. Firing (i - inventory. (/) - cycle) x - 1330 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (heavily damaged) You shoot a stone. The stone hits the alligator zombie! The stone burns the alligator zombie. The alligator zombie is severely damaged. You hear a splash. You block the alligator zombie's attack. The alligator zombie barely misses you. Firing (i - inventory. (/) - cycle) x - 1329 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (severely damaged) You shoot a stone. The stone hits the alligator zombie!! The stone burns the alligator zombie! The alligator zombie is almost destroyed. Firing (i - inventory. (/) - cycle) x - 1328 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (almost destroyed) You shoot a stone. The stone hits the alligator zombie!! The stone burns the alligator zombie. You destroy the alligator zombie! Trog accepts your kill. You hear a splash. An ice devil and a zombie come into view. You see here 2 stones. You block the ice devil's attack. You block the alligator zombie's attack. The alligator zombie completely misses you. Firing (i - inventory. (/) - cycle) x - 1327 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator zombie Aim: an alligator zombie You shoot a stone. The stone hits the ice devil! The stone burns the ice devil. The ice devil is moderately wounded. You block the ice devil's attack. You block the alligator zombie's attack. x2 Firing (i - inventory. (/) - cycle) x - 1326 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (moderately wounded) You shoot a stone. The stone hits the ice devil! The stone burns the ice devil. The ice devil is severely wounded. You block the ice devil's attack. Firing (i - inventory. (/) - cycle) x - 1325 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (severely wounded) You shoot a stone. The stone hits the ice devil!! The stone burns the ice devil. You kill the ice devil! Trog accepts your kill. The alligator zombie closely misses you. You block the alligator zombie's attack. Firing (i - inventory. (/) - cycle) x - 1324 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator zombie Aim: an alligator zombie You shoot a stone. The stone hits the alligator zombie. The stone burns the alligator zombie. The alligator zombie is lightly damaged. You hear a splash. The alligator zombie completely misses you. You block the alligator zombie's attack. Firing (i - inventory. (/) - cycle) x - 1323 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (lightly damaged) You shoot a stone. The stone hits the alligator zombie!! The stone burns the alligator zombie! The alligator zombie is moderately damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1322 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (moderately damaged) You shoot a stone. The stone completely misses the alligator zombie. You hear a splash. You block the alligator zombie's attack. The alligator zombie barely misses you. Firing (i - inventory. (/) - cycle) x - 1321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (moderately damaged) You shoot a stone. The stone hits the alligator zombie!! The stone burns the alligator zombie! The alligator zombie is severely damaged. You hear a splash. You block the alligator zombie's attack. The alligator zombie completely misses you. Firing (i - inventory. (/) - cycle) x - 1320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator zombie Aim: an alligator zombie (severely damaged) You shoot a stone. The stone hits the alligator zombie!!! The stone burns the alligator zombie! You destroy the alligator zombie! Trog accepts your kill. No target in view! x - 1322 stones (gained 3) A spiny frog skeleton comes into view. No target in view! No target in view! No target in view! No target in view! Firing (i - inventory. (/) - cycle) x - 1322 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spiny frog skeleton Aim: a spiny frog skeleton (wandering, hasn't noticed you) You shoot a stone. The stone hits the spiny frog skeleton!! The stone burns the spiny frog skeleton. The spiny frog skeleton is heavily damaged. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1321 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog skeleton Aim: a spiny frog skeleton (heavily damaged) You shoot a stone. The stone barely misses the spiny frog skeleton. You hear a splash. Firing (i - inventory. (/) - cycle) x - 1320 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog skeleton Aim: a spiny frog skeleton (heavily damaged) You shoot a stone. The stone hits the spiny frog skeleton!!! The stone burns the spiny frog skeleton. You destroy the spiny frog skeleton! Trog accepts your kill. No target in view! No target in view! x - 1320 stones (gained 1) Save game and exit? [Y]es or [N]o only, please. Save game and exit? Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. x - 1321 stones (gained 1) x - 1322 stones (gained 1) You shiver with fear. You enter the shallow water. Moving in this stuff is going to be slow. x - 1325 stones (gained 3) x - 1327 stones (gained 2) x - 1328 stones (gained 1) x - 1329 stones (gained 1) "Die, mortal!" You feel uncomfortably cold. You resist. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You sense a hostile presence. You enter the shallow water. Moving in this stuff is going to be slow. There is a gateway to Hell here. You can't go down here! Unknown command. You go up through the gate. Welcome back to the Vestibule of Hell! There is a gateway to the freezing wastes of Cocytus here. Unknown command. There is a gateway back into the Dungeon here. You see here a +0 trident. You see here a +0 vorpal scythe. There is an open gate here. There is a gateway to the ashen valley of Gehenna here. You remove the amulet of Wuommo {Reflect rC+ rN+ Str+3 Int+5 SH+5}. You feel your power drawn to a protective spirit. You feel stronger. P - the amulet of the Ego (around neck) {Spirit rElec rF+ rN+ Str+2} Unknown command. You go down through the gate. Welcome to Gehenna! This branch contains the obsidian rune of Zot. 3 hell hounds, 4 hell hogs, a fire elemental, a red devil, a phantom, a zombie and a skeleton come into view. The red devil is wielding a +2 vampiric demon trident. There is a gateway to Hell here. Unknown command. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} The hell hog squeals angrily. x3; You hear a bark! The hell hound barks! The hell hog breathes fire at you. The fireball explodes! The fireball engulfs the hell hog. The hell hog resists. The fireball engulfs you. You resist. You block the hell hog's attack. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you. You resist. The fireball engulfs the hell hog. The hell hog resists. The hell hog squeals angrily. You hear a roar! You hear a bark! x3 You completely miss the hell hog. The hell hog is lightly wounded. A tormentor comes into view. You puncture the hell hog! Lightning courses through the hell hog! The hell hog is heavily wounded. You block the hell hog's attack. You spit the hell hog like the proverbial pig!!! You kill the hell hog! Trog accepts your kill. You block the hell hog's attack. You impale the hell hog!! You bite the hell hog! The hell hog is severely wounded. The storm dragon zombie misses you. You block the storm dragon zombie's attack. x2 You puncture the hell hog! You kill the hell hog! Trog accepts your kill. You block the hell hog's attack. x2; You block the red devil's attack. The black mamba skeleton is engulfed in blazing flames. The hell hound barely misses you. Throwing (i - inventory. (/) - cycle) W - 63 silver javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - tormentor Aim: a tormentor You throw a silver javelin. The silver javelin pierces through the tormentor!! You kill the tormentor! Trog accepts your kill. You block the storm dragon zombie's attack. x2 The storm dragon zombie tramples you. You block the hell hog's attack. You block the hell hound's attack. The hell hog closely misses you. The hell hound barely misses you. You spit the hell hog like the proverbial pig!!! Lightning courses through the hell hog! The hell hog is almost dead. You hear a bark! x2 You block the red devil's attack. You block the hell hog's attack. The hell hound misses you. The storm dragon zombie closely misses you. You block the storm dragon zombie's attack. The storm dragon zombie completely misses you. The hell hog bites you but does no damage. You impale the hell hog!! You kill the hell hog! Trog accepts your kill. The black mamba skeleton is engulfed in blazing flames. You block the hell hound's attack. You puncture the hell hog! Your bite misses the hell hog. The hell hog is lightly wounded. The hell hound misses you. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you. You resist. The fireball engulfs the hell hound. The hell hound completely resists. The fireball engulfs the fire elemental. The fire elemental completely resists. The fireball engulfs the hell hound. The hell hound completely resists. The fireball engulfs the hell hog. The hell hog resists. The fireball engulfs the hell hound. The hell hound completely resists. The black mamba skeleton is engulfed in blazing flames. You block the hell hound's attack. The red devil hits you but does no damage. The phantom blinks! You impale the hell hog!! You bite the hell hog!! The hell hog is almost dead. A shadow comes into view. The black mamba skeleton is engulfed in blazing flames. You block the fire elemental's attack. You block the hell hound's attack. The hell hog closely misses you. You puncture the hell hog! Lightning courses through the hell hog! You kill the hell hog! Trog accepts your kill. You block the hell hound's attack. A hell hound comes into view. The red devil barely misses you. The hell hound breathes flames at you. The blast of flame misses you. The blast of flame hits the red devil. The red devil completely resists. The fire elemental completely misses you. You block the hell hound's attack. You hit the fire elemental. Your bite misses the fire elemental. The fire elemental is lightly damaged. The hell hound completely misses you. You closely miss the black mamba skeleton. The black mamba skeleton is severely damaged. You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame is repelled. A hell hound comes into view. You block the fire elemental's attack. You block the hell hound's attack. The red devil hits you but does no damage. You block the black mamba skeleton's attack. You puncture the black mamba skeleton! Lightning courses through the black mamba skeleton! You destroy the black mamba skeleton! Trog accepts your kill. The hell hound closely misses you. You block the hell hound's attack. You closely miss the fire elemental. The fire elemental is lightly damaged. You block the fire elemental's attack. The hell hound closely misses you. The hell hound bites you. You impale the fire elemental!! You destroy the fire elemental! Trog accepts your kill. The hell hound closely misses you. The red devil hits you but does no damage. A hell hound comes into view. You block the hell hound's attack. You impale the hell hound!! You bite the hell hound! You kill the hell hound! Trog accepts your kill. You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame misses you. You hit the hell hound. Lightning courses through the hell hound! You bite the hell hound! The hell hound is almost dead. You block the hell hound's attack. The hell hound completely misses you. You block the red devil's attack. A hell hound comes into view. Your plate armour "Coedyiss" prevents you from hitting the hell hound. The hell hound is almost dead. You block the hell hound's attack. The phantom blinks! The hell hound completely misses you. The storm dragon zombie completely misses you. You block the storm dragon zombie's attack. The storm dragon zombie tramples you but does no damage. You hit the hell hound. Lightning courses through the hell hound!! You kill the hell hound! Trog accepts your kill. The red devil misses you. You puncture the storm dragon zombie! Lightning courses through the storm dragon zombie! The storm dragon zombie is lightly damaged. You block the hell hound's attack. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You block the storm dragon zombie's attack. The storm dragon zombie closely misses you. The storm dragon zombie completely misses you. You hit the storm dragon zombie but do no damage. Lightning courses through the storm dragon zombie! The storm dragon zombie is moderately damaged. You block the hell hound's attack. A hell hound comes into view. You block the hell hound's attack. The red devil completely misses you. You impale the storm dragon zombie!! You bite the storm dragon zombie. The storm dragon zombie is heavily damaged. The hell hound misses you. You block the hell hound's attack. The phantom closely misses you. You block the hell hound's attack. The storm dragon zombie bites you. The storm dragon zombie claws you but does no damage. The storm dragon zombie misses you. Your plate armour "Coedyiss" prevents you from hitting the storm dragon zombie. The storm dragon zombie is heavily damaged. You block the hell hound's attack. You block the shadow's attack. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The blast of flame hits the storm dragon zombie! The hell hound misses you. You block the red devil's attack. The hell hound completely misses you. You puncture the storm dragon zombie! The storm dragon zombie is severely damaged. The phantom hits you but does no damage. The hell hound misses you. The storm dragon zombie completely misses you. You block the storm dragon zombie's attack. x2 You puncture the storm dragon zombie! Lightning courses through the storm dragon zombie! The storm dragon zombie is almost destroyed. You block the hell hound's attack. x2; You block the shadow's attack. You puncture the storm dragon zombie! Lightning courses through the storm dragon zombie! You destroy the storm dragon zombie! Trog accepts your kill. You block the hell hound's attack. x2; You block the red devil's attack. The phantom completely misses you. You block the hell hound's attack. Unknown command. You impale the shadow!! Lightning courses through the shadow!! You destroy the shadow! Trog accepts your kill. You block the hell hound's attack. x2 The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you but does no damage. You puncture the hell hound! The hell hound is severely wounded. You block the hell hound's attack. x2; The red devil completely misses you. The phantom misses you. The hell hound barely misses you. You impale the hell hound!! You kill the hell hound! Trog accepts your kill. You block the hell hound's attack. The hell hound misses you. You closely miss the phantom. You bite the phantom!! The phantom is severely damaged. You block the hell hound's attack. x2; You block the phantom's attack. You block the hell hound's attack. The red devil barely misses you. The hell hound misses you. You barely miss the phantom. You bite the phantom! The phantom is almost destroyed. You block the hell hound's attack. x2 The hell hound bites you but does no damage. You closely miss the phantom. The phantom is almost destroyed. You block the hell hound's attack. The phantom misses you. The red devil misses you. You puncture the phantom! Lightning courses through the phantom! You destroy the phantom! Trog accepts your kill. You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame misses you. You block the hell hound's attack. You impale the hell hound!! Lightning courses through the hell hound!! You kill the hell hound! Trog accepts your kill. You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you but does no damage. You resist. The hell hound misses you. The hell hound completely misses you. The red devil completely misses you. You hit the hell hound. The hell hound is moderately wounded. You block the hell hound's attack. x2; The hell hound completely misses you. You puncture the hell hound! The hell hound is almost dead. You block the hell hound's attack. You perforate the hell hound like a sieve!!! You kill the hell hound! Trog accepts your kill. The hell hound breathes flames at you. The blast of flame hits you. You resist. You block the hell hound's attack. The red devil hits you but does no damage. You impale the hell hound!! You kill the hell hound! Trog accepts your kill. You block the hell hound's attack. x2 You impale the hell hound!! The hell hound is severely wounded. You block the hell hound's attack. The red devil closely misses you. The hell hound barely misses you. You puncture the hell hound! You kill the hell hound! Trog accepts your kill. You block the hell hound's attack. You closely miss the hell hound. You bite the hell hound, but do no damage. You block the red devil's attack. You impale the hell hound!! You kill the hell hound! Trog accepts your kill. The red devil hits you with a +2 vampiric demon trident. You puncture the red devil! Lightning courses through the red devil! The red devil is severely wounded. You puncture the red devil! The red devil is almost dead. The red devil hops backward while attacking. The red devil misses you. The red devil hops backward while attacking. The red devil completely misses you. You spit the red devil like a pig!!! Lightning courses through the red devil!! You kill the red devil! Trog accepts your kill. No target in view! No target in view! You see here a +2 vampiric demon trident. Unknown command. W - 63 silver javelins (gained 1) HP restored. You hear diabolical laughter! A Brimstone Fiend comes into view. You puncture the Brimstone Fiend! Your bite misses the Brimstone Fiend. The Brimstone Fiend is lightly wounded. You impale the Brimstone Fiend!! The Brimstone Fiend is moderately wounded. You impale the Brimstone Fiend!! Lightning courses through the Brimstone Fiend! You bite the Brimstone Fiend! The Brimstone Fiend is severely wounded. You block the Brimstone Fiend's attack. The Brimstone Fiend hits you but does no damage. The Brimstone Fiend hits you. You impale the Brimstone Fiend!! You kill the Brimstone Fiend! Trog accepts your kill. Training target 14.0 for Long Blades reached! No target in view! A gut-wrenching scream fills the air! Flickering shadows surround you. You partially resist. You feel drained. "You do not belong in this place!" Multicoloured lights dance before your eyes. You feel yourself slow down. You feel yourself speed up. Magic restored. You see here a hell hound corpse. Things that are here: a hell hound corpse; a hell hog corpse Things that are here: a hell hound corpse; a hell hog corpse You shiver with fear. A chorus of moans calls out in your mind. A red devil, a zombie and a nameless horror come into view. You puncture the red devil! Lightning courses through the red devil! You kill the red devil! Trog accepts your kill. You impale the nameless horror!! You destroy the nameless horror! The fire giant zombie barely misses you. You impale the fire giant zombie!! You bite the fire giant zombie! The fire giant zombie is moderately damaged. You impale the fire giant zombie!! Lightning courses through the fire giant zombie! The fire giant zombie is heavily damaged. You puncture the fire giant zombie! The fire giant zombie is heavily damaged. The fire giant zombie completely misses you. You impale the fire giant zombie!! You bite the fire giant zombie. The fire giant zombie is severely damaged. You completely miss the fire giant zombie. The fire giant zombie is severely damaged. The fire giant zombie misses you. You hit the fire giant zombie. The fire giant zombie is severely damaged. You impale the fire giant zombie!! You destroy the fire giant zombie! Trog accepts your kill. No target in view! You open the door. There is an open door here. There is an open door here. You feel lost and a long, long way from home... You feel horribly lethargic. You partially resist. You feel drained. A phantom, a zombie and a skeleton come into view. You impale the swamp dragon skeleton!! The swamp dragon skeleton is heavily damaged. You impale the swamp dragon skeleton!! Lightning courses through the swamp dragon skeleton! The swamp dragon skeleton is almost destroyed. You puncture the swamp dragon skeleton! You destroy the swamp dragon skeleton! Trog accepts your kill. You impale the four-headed hydra zombie!! Lightning courses through the four-headed hydra zombie! The four-headed hydra zombie is moderately damaged. You impale the four-headed hydra zombie!! The four-headed hydra zombie is heavily damaged. You impale the four-headed hydra zombie!! You bite the four-headed hydra zombie!! The four-headed hydra zombie is almost destroyed. You block the four-headed hydra zombie's attack. x2 The four-headed hydra zombie bites you! You block the four-headed hydra zombie's attack. You puncture the four-headed hydra zombie! You destroy the four-headed hydra zombie! Trog accepts your kill. You block the phantom's attack. You impale the phantom!! Lightning courses through the phantom! You destroy the phantom! Trog accepts your kill. No target in view! No target in view! You open the door. There is an open door here. You open the door. A tormentor comes into view. A tormentor is nearby! There is an open door here. The helpless tormentor fails to defend itself. You perforate the tormentor like a sieve!!!!!! You kill the tormentor! Trog accepts your kill. No target in view! No target in view! No target in view! "Leave now, before it is too late!" Found a stone staircase leading down. You hear words spoken in a strange and terrible language... A Brimstone Fiend comes into view. You impale the Brimstone Fiend!! The Brimstone Fiend is lightly wounded. You puncture the Brimstone Fiend! The Brimstone Fiend is moderately wounded. You hit the Brimstone Fiend but do no damage. You bite the Brimstone Fiend, but do no damage. The Brimstone Fiend is moderately wounded. The Brimstone Fiend calls on the powers of darkness! Your body is wracked with pain! You impale the Brimstone Fiend!! The Brimstone Fiend is severely wounded. You hit the Brimstone Fiend. The Brimstone Fiend is severely wounded. You block the Brimstone Fiend's attack. The Brimstone Fiend closely misses you. The Brimstone Fiend hits you but does no damage. You hit the Brimstone Fiend but do no damage. Lightning courses through the Brimstone Fiend! The Brimstone Fiend is almost dead. You puncture the Brimstone Fiend! You bite the Brimstone Fiend. You kill the Brimstone Fiend! Trog accepts your kill. Your life force feels restored. Found a stone staircase leading down. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. You suddenly feel all small and vulnerable. You start resting. "Trespassers are not welcome here!" 6 flying skulls and a skeleton come into view. You perforate the harpy skeleton like a sieve!!! You bite the harpy skeleton! You destroy the harpy skeleton! Trog accepts your kill. You block the flying skull's attack. You closely miss the flying skull. Your bite misses the flying skull. A balrug comes into view. It is wielding a +2 demon whip of flaming. You block the flying skull's attack. The flying skull completely misses you. The flying skull closely misses you. You miss the flying skull. You block the flying skull's attack. The flying skull hits you but does no damage. You hit the flying skull but do no damage. You bite the flying skull! The flying skull is moderately damaged. You block the flying skull's attack. x2 The flying skull completely misses you. The flying skull barely misses you. You hit the flying skull. You bite the flying skull. The flying skull is severely damaged. You block the flying skull's attack. x3 The flying skull completely misses you. x3 You miss the flying skull. The flying skull is severely damaged. You block the flying skull's attack. x3 The flying skull completely misses you. You hit the flying skull but do no damage. You bite the flying skull! You destroy the flying skull! Trog accepts your kill. You block the flying skull's attack. The flying skull misses you. x2 You block the flying skull's attack. You skewer the flying skull like a kebab!!! You destroy the flying skull! Trog accepts your kill. You block the flying skull's attack. x2 You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. You block the flying skull's attack. The flying skull hits you but does no damage. The flying skull completely misses you. You puncture the flying skull! The flying skull is severely damaged. The flying skull closely misses you. You block the flying skull's attack. A sun demon comes into view. The flying skull completely misses you. The sun demon shouts! You puncture the flying skull! You destroy the flying skull! Trog accepts your kill. You block the flying skull's attack. A sun demon comes into view. You impale the flying skull!! The flying skull is almost destroyed. The flying skull misses you. x2 You miss the flying skull. The flying skull is almost destroyed. The flying skull completely misses you. You barely miss the flying skull. The flying skull is almost destroyed. The flying skull completely misses you. The balrug gestures at you. The bolt of fire hits you. You resist. The bolt of fire hits the flying skull! The flying skull resists. The flying skull is destroyed! A red devil comes into view. It is wielding a +0 trident. You impale the balrug!! You bite the balrug. The balrug is heavily wounded. You hear a shout! The flying skull barely misses you. You block the balrug's attack. Your plate armour "Coedyiss" prevents you from hitting the balrug. The balrug is heavily wounded. A sun demon comes into view. You block the flying skull's attack. You stick the balrug like a pincushion!!! Lightning courses through the balrug!! You kill the balrug! Trog accepts your kill. You block the flying skull's attack. You puncture the flying skull! The flying skull is heavily damaged. You closely miss the flying skull. You bite the flying skull. The flying skull is severely damaged. The flying skull closely misses you. You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. You puncture the sun demon! You bite the sun demon!! The sun demon is severely wounded. You hit the sun demon. The sun demon is severely wounded. The sun demon completely misses you. You closely miss the sun demon. The sun demon is severely wounded. You block the sun demon's attack. The sun demon completely misses you. You hit the sun demon. Your bite misses the sun demon. The sun demon is almost dead. You barely miss the sun demon. The sun demon is almost dead. The sun demon completely misses you. x2 You impale the sun demon!! You kill the sun demon! Trog accepts your kill. The red devil misses you. The sun demon completely misses you. You hit the sun demon. You bite the sun demon!! The sun demon is moderately wounded. You hit the sun demon. You bite the sun demon. The sun demon is heavily wounded. You block the red devil's attack. You block the sun demon's attack. You impale the sun demon!! You kill the sun demon! Trog accepts your kill. You block the sun demon's attack. You impale the sun demon!! You bite the sun demon, but do no damage. The sun demon is moderately wounded. You block the red devil's attack. You block the sun demon's attack. You impale the sun demon!! The sun demon is almost dead. You impale the sun demon!! You kill the sun demon! Trog accepts your kill. The red devil hits you but does no damage. You see here a +2 demon whip of flaming. You hit the red devil. You bite the red devil! The red devil is heavily wounded. The red devil hops backward while attacking. You block the red devil's attack. The red devil hops backward while attacking. The red devil completely misses you. You puncture the red devil! You bite the red devil. You kill the red devil! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A fire elemental comes into view. You see here a +2 demon whip of flaming. There is a stone staircase leading down here. You climb downwards. 4 hell hounds, a hell knight, a necrophage, 3 flying skulls and 2 zombies come into view. The hell knight is wielding a +5 halberd of distortion. The hell hound barks! x2 The flying skull gives a hideous shriek! The hell knight shouts! There is a gateway to Hell here. The hell hound barks! You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. You hear a shout! x2 You impale the ice dragon zombie!! Lightning courses through the ice dragon zombie! The ice dragon zombie is moderately damaged. You impale the ice dragon zombie!! You bite the ice dragon zombie! The ice dragon zombie is almost destroyed. You block the hell hound's attack. You block the ice dragon zombie's attack. The ice dragon zombie claws you but does no damage. The ice dragon zombie misses you. You hit the ice dragon zombie. The ice dragon zombie is almost destroyed. You puncture the ice dragon zombie! Lightning courses through the ice dragon zombie! You destroy the ice dragon zombie! Trog accepts your kill. You block the flying skull's attack. The flying skull completely misses you. You block the fire giant zombie's attack. The hell hound breathes flames at you. The blast of flame hits the flying skull. The flying skull resists. The blast of flame hits you. You resist. You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. You block the hell hound's attack. You block the flying skull's attack. You closely miss the flying skull. You block the hell hound's attack. x2 The flying skull completely misses you. You block the hell hound's attack. You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. The fire giant zombie barely misses you. The hell hound completely misses you. You block the hell hound's attack. You hear diabolical laughter! 4 wights and 2 zombies come into view. A wight is wielding a +4 flail of freezing. You completely miss the hell hound. You hear a shout! x6 You block the hell hound's attack. You barely miss the hell hound. You bite the hell hound! The hell hound is moderately wounded. You block the hell hound's attack. x2; The hell hound misses you. The fire giant zombie hits you but does no damage. You puncture the hell hound! Lightning courses through the hell hound! You kill the hell hound! Trog accepts your kill. The hell hound bites you. The hell hound bites you but does no damage. You block the necrophage's attack. The hell knight hits you from afar with a +5 halberd of distortion. You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FromWork] Species: Vampire Job: Berserker HP: 244/249; mods: 0/0 MP: 29/30; mod: 0 Stats: 32 (32) 10 (10) 18 (18) Position: (40, 35), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | X | 1 | 20 | 18 | 9664 | 583/1262 Long Blades | | 0 | 0 | 8 | 2173 | 373/450 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 16 | 13005 | 1409/1768 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 20 | 16 | 11816 | 220/1768 Armour | X | 1 | 20 | 16 | 12158 | 562/1768 Dodging | X | 0 | 0 | 27 | 25016 | 0/0 Stealth | X | 0 | 0 | 20 | 5865 | 0/757 Shields | X | 2 | 40 | 21 | 21015 | 2285/2318 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 10 | 3329 | 0/773 Spell bugs: Durations: #114: 23 Attributes: #4: 798776 #12: 13203 #13: 4707 #23: 99760 #24: 2059615449 #27: 560796 #49: 12772 #59: 1 Mutations: fangs: 3 (innate) hooves: 1 see invisible: 1 (innate) dopey: 1 magic resistance: 1 strong: 1 unbreathing: 1 (innate) sturdy frame: 2 Inventory bugs: Equipment: eq slot #0, inv slot #0: +11 rapier "Moygier" {elec, MR+} eq slot #1, inv slot #34: scarf of repulsion eq slot #2, inv slot #13: +0 hat "Maucw" {Str+3 Slay+3} eq slot #3, inv slot #49: +2 pair of gloves of dexterity eq slot #4, inv slot #26: +2 pair of boots of running eq slot #5, inv slot #28: +2 shield of Resistance {rF+ rC+ MR+} eq slot #6, inv slot #29: +4 plate armour "Coedyiss" {rN+ Slay+3 Stlth+} eq slot #7, inv slot #24: ring "Xoucutz" {rF+ rC+ MR- Stlth+} eq slot #8, inv slot #32: +4 ring of slaying eq slot #9, inv slot #41: amulet of the Ego {Spirit rElec rF+ rN+ Str+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< fix_slime_vaults: true ice_cave_hard: true grunt_iron_hall_animated: false slime_fixup_done: true tomb_guardian_sets: 1: 1 2: 1 3: 1 4: 2 5: 1 6: 1 bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>