ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-50-gc4d14cd Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16561379045710901052, deterministic pregen: 1 Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name FromWork -rc /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FromWork.macro -morgue /var/dcss/gamedata/dcss/morgue/FromWork/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/FromWork:2020-06-04.11:22:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 28 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x712d58]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x71a0b7]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7131c0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f160f0e44b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f160f48a269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719879] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x719a21] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7eb025] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN11LevelLayoutC1E8level_idjRK16ProceduralLayout+0xf1) [0x77f6c1]: LevelLayout::LevelLayout(level_id, unsigned int, ProceduralLayout const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a1d8] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68a9fb] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68ad01] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x68cd68] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_abyssv+0xba) [0x68e2ea]: generate_abyss() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7bb10e] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z7builderb+0x2bb) [0x7bcb7b]: builder(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14generate_levelRK8level_id+0xd72) [0x7e7f52]: generate_level(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14pregen_dungeonRK8level_id+0x606) [0x7e8be6]: pregen_dungeon(level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x384) [0x7e9014]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x720) [0xbb36a0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0xbb68c5]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x731a26]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x733105]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7858] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xcc7fdd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x128) [0x678968]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f160f0cf830]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x679379]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f160f489f2a in __waitpid (pid=30630, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f160f489f2a in __waitpid (pid=30630, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000712bd5 in call_gdb (file=file@entry=0x7f160f474540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 28034\000\000\000\000\000\000\000" #2 0x000000000071a0d3 in do_crash_dump () at dbg-asrt.cc:685 t = 1591271406 dir = "/var/dcss/gamedata/dcss/morgue/FromWork/" name = "/var/dcss/gamedata/dcss/morgue/FromWork/crash-FromWork-20200604-115006.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed." file = 0x7f160f474540 <_IO_2_1_stderr_> #3 0x00000000007131c0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f160f48a269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000719879 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd1054dc20 "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.", assert=true) at dbg-asrt.cc:817 No locals. #7 0x0000000000719a21 in AssertFailed (expr=expr@entry=0xce01da "!crawl_state.generating_level", file=file@entry=0xcdfdff "files.cc", line=line@entry=3000, text=text@entry=0x0) at dbg-asrt.cc:855 mesg = "ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed.\000\036\345\002\000\000\000\000\310\036\345\002\000\000\000\000\a\323\001\000\000\aK\322\002\000\000\000\000\000\000\000PK\006\003\000\000\000\000xK\006\003\000\000\000\000xK\006\003\000\000\000\000\b\323\001\000\000\000\000\000\002\000\000\000\000\000\000\000\020L\006\003\000\000\000\000\070L\006\003\000\000\000\000\070L\006\003\000\000\000\000\b\323\001\000\000\000\000\000\002\000\000\000\000\000\000\000\240L\006\003\000\000\000\000\310L\006\003\000\000\000\000"... args = {{gp_offset = 2, fp_offset = 0, overflow_arg_area = 0x2e51e40, reg_save_area = 0x2e51e68}} fileName = #8 0x00000000007eb025 in level_excursion::go_to (this=this@entry=0x7ffd1054e574, next=...) at files.cc:3000 No locals. #9 0x000000000077f6c1 in LevelLayout::LevelLayout (this=0x308a2f0, id=..., _seed=, _layout=...) at dgn-proclayouts.cc:238 le = {original = {branch = BRANCH_ABYSS, depth = 1}, ever_changed_levels = false, allow_unvisited = false} le = ri = ri = solid_count = p = base = div = ai = #10 0x000000000068a1d8 in _abyss_grid (p=...) at abyss.cc:1135 lid = {branch = BRANCH_DIS, depth = 7} pt = {x = 394938893, y = 1642258035} sample = {c = {x = 16, y = 7}, ft = 1906866432, cp = 3528132557, m = (MMT_NO_POOL | MMT_NO_WALL | MMT_OPAQUE | MMT_NO_TRAP | MMT_MIMIC | MMT_TURNED_TO_FLOOR | unknown: 52076544)} pt = sample = sample = lid = vault_list = #11 _update_abyss_terrain (p=..., abyss_genlevel_mask=..., morph=) at abyss.cc:1235 rp = {x = 2, y = 2} currfeat = DNGN_UNSEEN sample = feat = #12 0x000000000068a9fb in _abyss_apply_terrain (abyss_genlevel_mask=..., morph=morph@entry=false, now=now@entry=false) at abyss.cc:1343 p = {x = 2, y = 2} abyss_coord = {x = 394938893, y = 1642258035} turned_to_floor = ri = {> = {}, current = {x = 2, y = 2}, topleft = {x = 2, y = 2}, bottomright = {x = 77, y = 67}} exit_chance = 7500 exits_wanted = 0 altars_wanted = 0 use_abyss_exit_map = true used_queue = false ii = delta = 2 #13 0x000000000068ad01 in _generate_area (abyss_genlevel_mask=...) at abyss.cc:1428 placed_abyssal_rune = #14 0x000000000068cd68 in _abyss_generate_new_area () at abyss.cc:1589 abyss_genlevel_mask = {data = std::bitset = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1, [5] = 1, [6] = 1, [7] = 1, [8] = 1, [9] = 1, [10] = 1, [11] = 1, [12] = 1, [13] = 1, [14] = 1, [15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [20] = 1, [21] = 1, [22] = 1, [23] = 1, [24] = 1, [25] = 1, [26] = 1, [27] = 1, [28] = 1, [29] = 1, [30] = 1, [31] = 1, [32] = 1, [33] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [47] = 1, [48] = 1, [49] = 1, [50] = 1, [51] = 1, [52] = 1, [53] = 1, [54] = 1, [55] = 1, [56] = 1, [57] = 1, [58] = 1, [59] = 1, [60] = 1, [61] = 1, [62] = 1, [63] = 1, [64] = 1, [65] = 1, [66] = 1, [67] = 1, [68] = 1, [69] = 1, [70] = 1, [71] = 1, [72] = 1, [73] = 1, [74] = 1, [75] = 1, [76] = 1, [77] = 1, [78] = 1, [79] = 1, [80] = 1, [81] = 1, [82] = 1, [83] = 1, [84] = 1, [85] = 1, [86] = 1, [87] = 1, [88] = 1, [89] = 1, [90] = 1, [91] = 1, [92] = 1, [93] = 1, [94] = 1, [95] = 1, [96] = 1, [97] = 1, [98] = 1, [99] = 1, [100] = 1, [101] = 1, [102] = 1, [103] = 1, [104] = 1, [105] = 1, [106] = 1, [107] = 1, [108] = 1, [109] = 1, [110] = 1, [111] = 1, [112] = 1, [113] = 1, [114] = 1, [115] = 1, [116] = 1, [117] = 1, [118] = 1, [119] = 1, [120] = 1, [121] = 1, [122] = 1, [123] = 1, [124] = 1, [125] = 1, [126] = 1, [127] = 1, [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [136] = 1, [137] = 1, [138] = 1, [139] = 1, [140] = 1, [141] = 1, [142] = 1, [143] = 1, [144] = 1, [145] = 1, [146] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [151] = 1, [152] = 1, [153] = 1, [154] = 1, [155] = 1, [156] = 1, [157] = 1, [158] = 1, [159] = 1, [160] = 1, [161] = 1, [162] = 1, [163] = 1, [164] = 1, [165] = 1, [166] = 1, [167] = 1, [168] = 1, [169] = 1, [170] = 1, [171] = 1, [172] = 1, [173] = 1, [174] = 1, [175] = 1, [176] = 1, [177] = 1, [178] = 1, [179] = 1, [180] = 1, [181] = 1, [182] = 1, [183] = 1, [184] = 1, [185] = 1, [186] = 1, [187] = 1, [188] = 1, [189] = 1, [190] = 1, [191] = 1, [192] = 1, [193] = 1, [194] = 1, [195] = 1, [196] = 1, [197] = 1, [198] = 1, [199] = 1...}} #15 0x000000000068e2ea in generate_abyss () at abyss.cc:1625 abyss_genlevel_mask = {data = std::bitset = {[4] = 1, [7] = 1, [8] = 1, [9] = 1, [11] = 1, [13] = 1, [14] = 1, [15] = 1, [18] = 1, [20] = 1, [22] = 1, [28] = 1, [32] = 1, [34] = 1, [35] = 1, [36] = 1, [37] = 1, [38] = 1, [39] = 1, [40] = 1, [41] = 1, [42] = 1, [43] = 1, [44] = 1, [45] = 1, [46] = 1, [137] = 1, [141] = 1, [142] = 1, [144] = 1, [147] = 1, [148] = 1, [149] = 1, [150] = 1, [152] = 1, [153] = 1, [156] = 1, [157] = 1, [158] = 1, [160] = 1, [161] = 1, [164] = 1, [165] = 1, [166] = 1, [260] = 1, [261] = 1, [262] = 1, [263] = 1, [266] = 1, [267] = 1, [269] = 1, [270] = 1, [271] = 1, [274] = 1, [276] = 1, [278] = 1, [284] = 1, [288] = 1, [290] = 1, [291] = 1, [292] = 1, [293] = 1, [294] = 1, [295] = 1, [296] = 1, [297] = 1, [298] = 1, [299] = 1, [300] = 1, [301] = 1, [302] = 1, [320] = 1, [321] = 1, [322] = 1, [323] = 1, [324] = 1, [325] = 1, [326] = 1, [327] = 1, [328] = 1, [329] = 1, [330] = 1, [331] = 1, [332] = 1, [333] = 1, [334] = 1, [335] = 1, [336] = 1, [337] = 1, [338] = 1, [339] = 1, [340] = 1, [341] = 1, [342] = 1, [343] = 1, [344] = 1, [345] = 1, [346] = 1, [347] = 1, [348] = 1, [349] = 1, [350] = 1, [351] = 1, [384] = 1, [394] = 1, [396] = 1, [400] = 1, [401] = 1, [403] = 1, [405] = 1, [407] = 1, [408] = 1, [409] = 1, [410] = 1, [411] = 1, [413] = 1, [414] = 1, [415] = 1, [417] = 1, [431] = 1, [432] = 1, [433] = 1, [434] = 1, [435] = 1, [436] = 1, [437] = 1, [438] = 1, [439] = 1, [440] = 1, [441] = 1, [442] = 1, [443] = 1, [444] = 1, [445] = 1, [446] = 1, [447] = 1, [448] = 1, [449] = 1, [450] = 1, [451] = 1, [452] = 1, [453] = 1, [454] = 1, [455] = 1, [456] = 1, [457] = 1, [459] = 1, [461] = 1, [462] = 1, [463] = 1, [466] = 1, [468] = 1, [470] = 1, [476] = 1, [480] = 1, [482] = 1, [483] = 1, [484] = 1, [485] = 1, [486] = 1, [487] = 1, [488] = 1, [489] = 1, [490] = 1, [491] = 1, [492] = 1, [493] = 1, [494] = 1, [514] = 1, [580] = 1, [610] = 1, [612] = 1, [613] = 1, [768] = 1, [769] = 1, [771] = 1, [772] = 1, [774] = 1, [801] = 1, [802] = 1, [803] = 1, [805] = 1, [806] = 1, [960] = 1, [961] = 1, [962] = 1, [964] = 1, [965] = 1, [966] = 1, [994] = 1, [995] = 1, [996] = 1, [997] = 1, [998] = 1, [1032] = 1, [1033] = 1, [1035] = 1, [1041] = 1, [1042] = 1, [1044] = 1...}} #16 0x00000000007bb10e in _builder_by_type () at dungeon.cc:2710 No locals. #17 _build_dungeon_level () at dungeon.cc:2411 place_vaults = nvaults = place_vaults = nvaults = #18 _build_level_vetoable (enable_random_maps=) at dungeon.cc:347 level_layout_type = #19 0x00000000007bcb7b in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:300 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 0 elements uniq_names = std::set with 2 elements = {[0] = "due_exit_kobolds", [1] = "gammafunk_abyss_exit_x_factor"} saved_position = {val = , oldval = {x = 0, y = 0}} levelgen = {val = , oldval = false} levelgen_rng = {previous = rng::GAMEPLAY} tries = #20 0x00000000007e7f52 in generate_level (l=...) at files.cc:1609 level_name = "Abyss:1" depth = {val = , oldval = 1} branch = {val = , oldval = BRANCH_ABYSS} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_ABYSS} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "@\353\360\002\000\000\000\000\b\000\000\000\000\000\000\000Depths:2\000\000\000\000\003\000\000\000\307:\016\000\307:\016\000\344o\000\000\063\000\000\000H]!\003", '\000' , "\316\330\002\000\000\000\000\000`o\t\003\000\000\000\000\000\200\000\000\000\000\000\000\344o", '\000' , "\220\030@\020\026\177\000\000\240\030@\020\026\177", '\000' , "\b\000\000\000(b'|\000\000\000\000\a\000\000\000\000\000\000\000`o\t\003\000\000\000\000\300\000\000\000\000\000\000\000@\000\000\000\000\000\000\000\020\032\361\002\000\000\000\000\a\001G\017\026\177\000\000"... #21 0x00000000007e8be6 in pregen_dungeon (stopping_point=...) at files.cc:1719 to_generate = std::vector of length -17590609682149, capacity -18 = {{branch = 45023136, depth = 0}, {branch = 274003888, depth = 32765}, {branch = 274003896, depth = 32765}, {branch = 274004064, depth = 32765}, {branch = 12269216, depth = 0}, {branch = 274004000, depth = 32765}, {branch = BRANCH_ABYSS, depth = 1}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 54}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 274003984, depth = 32765}, {branch = BRANCH_ABYSS, depth = 0}, {branch = BRANCH_TEMPLE, depth = 16842752}, {branch = 43306056, depth = 0}, {branch = BRANCH_DEPTHS, depth = 2}, {branch = BRANCH_BLADE, depth = 31}, {branch = 1906866432, depth = -766834739}, {branch = 59, depth = 0}, {branch = BRANCH_DUNGEON, depth = 31}, {branch = 45023136, depth = 0}, {branch = 47871520, depth = 0}, {branch = 50120864, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 274004000, depth = 32765}, {branch = 12279308, depth = 0}, {branch = 274004624, depth = 32765}, {branch = 1906866432, depth = -766834739}, {branch = 45862576, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 23}, {branch = 274004016, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1937334784, depth = 1852124787}, {branch = 7497076, depth = 0}, {branch = 274004048, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_BAZAAR, depth = 0}, {branch = 45539696, depth = 0}, {branch = 45, depth = 0}, {branch = 45, depth = 0}, {branch = 1601333601, depth = 28792}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_BAILEY, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274004136, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 512, depth = 0}, {branch = 274004168, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 7631716, depth = 0}, {branch = 1906866432, depth = -766834739}, {branch = 46269185, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 54, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 12282053, depth = 0}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 12281977, depth = 0}, {branch = 46269185, depth = 0}, {branch = BRANCH_DUNGEON, depth = 32512}, {branch = 46269185, depth = 0}, {branch = 5370016, depth = 0}, {branch = 49634720, depth = 0}, {branch = 49634704, depth = 0}, {branch = 274004624, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = 7543334, depth = 0}, {branch = 49634704, depth = 0}, {branch = 7549189, depth = 0}, {branch = 5370016, depth = 0}, {branch = 46269185, depth = 0}, {branch = 49634704, depth = 0}, {branch = 13400152, depth = 0}, {branch = 1936159597, depth = 1702100992}, {branch = 17881024, depth = 0}, {branch = 49634720, depth = 0}, {branch = 49634704, depth = 0}, {branch = 274004448, depth = 32765}, {branch = BRANCH_VAULTS, depth = 0}, {branch = 1701147238, depth = 1952408954}, {branch = 6647145, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1906866432, depth = -766834739}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274004560, depth = 32765}, {branch = 13402077, depth = 0}, {branch = 274004528, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274004480, depth = 32765}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 45577632, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_LABYRINTH, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274004592, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1735356928, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 274004624, depth = 32765}, {branch = BRANCH_BLADE, depth = 0}, {branch = 1735357012, depth = 1818588960}, {branch = 1701670755, depth = 1801678592}, {branch = 45904832, depth = 0}, {branch = 60, depth = 0}, {branch = 60, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 1836020224, depth = 1802661719}, {branch = 1906866432, depth = -766834739}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 4294967295, depth = 0}, {branch = 274005000, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6785384, depth = 0}, {branch = 13448896, depth = 0}, {branch = 6787920, depth = 0}, {branch = 274004992, depth = 32765}, {branch = 252508208, depth = 32534}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274005000, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 18}, {branch = 6785088, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 148120259, depth = -1538377006}, {branch = 6787920, depth = 0}, {branch = 274004992, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 2469667523, depth = 1538530273}, {branch = 2323915459, depth = 1516381521}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787920, depth = 0}, {branch = 274004992, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 6787961, depth = 0}, {branch = 274004984, depth = 32765}, {branch = BRANCH_SEWER, depth = 0}, {branch = BRANCH_COCYTUS, depth = 0}, {branch = 274013618, depth = 32765}, {branch = 274013662, depth = 32765}, {branch = 274013668, depth = 32765}, {branch = 274013677, depth = 32765}, {branch = 274013681, depth = 32765}, {branch = 274013732, depth = 32765}, {branch = 274013739, depth = 32765}, {branch = 274013793, depth = 32765}, {branch = 274013801, depth = 32765}, {branch = 274013842, depth = 32765}, {branch = 274013859, depth = 32765}, {branch = 274013875, depth = 32765}, {branch = 274013892, depth = 32765}, {branch = 274013905, depth = 32765}, {branch = 274013910, depth = 32765}, {branch = 274013946, depth = 32765}, {branch = 274013963, depth = 32765}, {branch = 274014015, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 274014033, depth = 32765}, {branch = 274014049, depth = 32765}, {branch = 274014125, depth = 32765}, {branch = 274014136, depth = 32765}, {branch = 274014145, depth = 32765}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_WIZLAB, depth = 0}, {branch = 274464768, depth = 32765}, {branch = BRANCH_DIS, depth = 0}, {branch = 395049983, depth = 0}, {branch = BRANCH_SWAMP, depth = 0}, {branch = 4096, depth = 0}, {branch = BRANCH_GEHENNA, depth = 0}, {branch = 100, depth = 0}, {branch = BRANCH_ELF, depth = 0}, {branch = 4194368, depth = 0}, {branch = BRANCH_DWARF, depth = 0}, {branch = 56, depth = 0}, {branch = BRANCH_LAIR, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}, {branch = BRANCH_SHOALS, depth = 0}, {branch = 280031232, depth = 32534}, {branch = BRANCH_SNAKE, depth = 0}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_SPIDER, depth = 0}...} at_end = #22 0x00000000007e9014 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ABYSS, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1908 level_name = "Abyss:1" make_changes = popped = false return_pos = {x = 0, y = 0} hatch_name = "" stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = #23 0x0000000000bb36a0 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:831 old_level = {branch = BRANCH_DEPTHS, depth = 2} collect_travel_data = stair_pos = {x = 12, y = 31} newlevel = #24 0x0000000000bb68c5 in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:902 old_feat = DNGN_ENTER_ABYSS how = known_shaft = shaft = false whither = #25 0x0000000000731a26 in Delay::handle (this=0x2f55da0) at delay.cc:702 No locals. #26 Delay::handle (this=0x2f55da0) at delay.cc:677 No locals. #27 0x0000000000733105 in handle_delay () at delay.cc:720 delay = #28 0x0000000000cc7858 in _input () at main.cc:1050 player_disabled = {was_disabled = false} #29 0x0000000000cc7fdd in _launch_game () at main.cc:454 game_start = false ccon = {cstate = false} #30 0x0000000000678968 in _launch_game_loop () at main.cc:363 game_ended = false game_ended = ge = fe = E = #31 main (argc=, argv=0x7ffd1054fc08) at main.cc:317 No locals. [Inferior 1 (process 28034) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 1 Level id: Abyss:1 Abyssal state: major_coord = (394938891,1642258033) seed = 0x716ad9d4 depth = 1208271946 phase = 0 destroy_all_terrain = 0 level = (16 : 7) Currently generating level. Level build method = abyss, level layout type = abyss, absdepth0 = 24 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Throwing (i - inventory. (/) - cycle) U - 39 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest (moderately damaged) You throw a javelin. The javelin pierces through the freezing wraith!!! You destroy the freezing wraith! The javelin pierces through the flying skull!!! You destroy the flying skull! The javelin pierces through the guardian mummy! The guardian mummy is moderately damaged. The javelin pierces through the mummy priest! The mummy priest is heavily damaged. You hear a hideous shriek! The phantasmal warrior blinks! The freezing wraith completely misses you. You block the freezing wraith's attack. You block the mummy's attack. The shadow hits you. Throwing (i - inventory. (/) - cycle) U - 38 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy priest, p - mummy priest Aim: a mummy priest (severely damaged) You throw a javelin. The javelin pierces through the shadow!!! You destroy the shadow! The javelin pierces through the guardian mummy!! You destroy the guardian mummy! Trog accepts your kill. You feel extremely nervous for a moment... You are engulfed in negative energy! You resist. The javelin pierces through the mummy priest!! You destroy the mummy priest! Trog accepts your kill. The ice dragon zombie disappears in a puff of smoke! The phantasmal warrior disappears in a puff of smoke! The freezing wraith disappears in a puff of smoke! You feel extremely nervous for a moment... You feel a surge of unholy energy. The javelin pierces through the mummy priest!!!! You destroy the mummy priest! Trog accepts your kill. You feel extremely nervous for a moment... You feel homesick. The javelin pierces through the titan skeleton! The titan skeleton is moderately damaged. You hear a hideous shriek! You block the mummy's attack. You hear a hideous shriek! x2 Throwing (i - inventory. (/) - cycle) U - 37 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy Okay, then. You puncture the mummy! The mummy is heavily damaged. You hit the mummy. Lightning courses through the mummy! You destroy the mummy! Trog accepts your kill. There is a one-way staircase leading up, spattered with blood here. You see here a runed short sword {god gift}. Throwing (i - inventory. (/) - cycle) U - 37 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 scimitar You throw a javelin. The javelin pierces through the skeletal warrior!!! The skeletal warrior is almost destroyed. Throwing (i - inventory. (/) - cycle) U - 36 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 scimitar (almost destroyed) You throw a javelin. The javelin pierces through the skeletal warrior! The skeletal warrior is almost destroyed. You hear a hideous shriek! The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) You are too injured to fight recklessly! Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} A flying skull comes into view. You block the skeletal warrior's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the skeletal warrior! You destroy the skeletal warrior! Trog accepts your kill. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) You are too injured to fight recklessly! Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You block the flying skull's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the flying skull. You bite the flying skull! The flying skull is heavily damaged. You block the flying skull's attack. The flying skull gives a hideous shriek! You hit the flying skull. Your bite misses the flying skull. The flying skull is severely damaged. You hear a hideous shriek! x3 You block the flying skull's attack. The flying skull completely misses you. You puncture the flying skull! You destroy the flying skull! Trog accepts your kill. You block the flying skull's attack. You are too injured to fight recklessly! You completely miss the flying skull. You block the flying skull's attack. You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. A mummy priest comes into view. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) Firing (i - inventory. (/) - cycle) g - 583 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy priest Aim: a mummy priest Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} Throwing (i - inventory. (/) - cycle) U - 35 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe and wearing a cursed +0 leather armour You throw a javelin. The javelin pierces through the mummy! The mummy is severely damaged. The javelin completely misses the mummy priest. The javelin pierces through the skeletal warrior!!! You destroy the skeletal warrior! Trog accepts your kill. You hear a hideous shriek! x2 You block the flying skull's attack. Throwing (i - inventory. (/) - cycle) U - 34 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy priest Aim: a mummy priest You throw a javelin. The javelin pierces through the mummy!! You destroy the mummy! Trog accepts your kill. The javelin pierces through the mummy priest!! The mummy priest is moderately damaged. You block the flying skull's attack. The flying skull completely misses you. Unknown command. Throwing (i - inventory. (/) - cycle) U - 33 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy priest Aim: a mummy priest (moderately damaged) You throw a javelin. The javelin pierces through the flying skull!! You destroy the flying skull! Trog accepts your kill. The javelin pierces through the mummy priest!!! You destroy the mummy priest! Trog accepts your kill. You feel extremely nervous for a moment... Your bones ache. Throwing (i - inventory. (/) - cycle) U - 32 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - ushabti Aim: an ushabti You throw a javelin. The javelin pierces through the ushabti!! The ushabti is severely damaged. Throwing (i - inventory. (/) - cycle) U - 31 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ushabti Aim: an ushabti (severely damaged) You throw a javelin. The javelin pierces through the ushabti!! You destroy the ushabti! Trog accepts your kill. Unknown command. You start resting. The mummy is too close now for your liking. Throwing (i - inventory. (/) - cycle) U - 30 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You throw a javelin. The javelin pierces through the mummy!!!! You destroy the mummy! Trog accepts your kill. The javelin barely misses the flying skull. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) g - 583 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull You shoot a sling bullet. The sling bullet hits the flying skull!!! The sling bullet burns the flying skull. You destroy the flying skull! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 582 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You shoot a sling bullet. The sling bullet hits the mummy!!! The sling bullet burns the mummy. You destroy the mummy! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 581 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You shoot a sling bullet. The sling bullet hits the mummy! The sling bullet burns the mummy. The mummy is severely damaged. Firing (i - inventory. (/) - cycle) g - 580 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (severely damaged) You shoot a sling bullet. The sling bullet completely misses the mummy. The sling bullet hits the titan skeleton. The sling bullet burns the titan skeleton. The titan skeleton is heavily damaged. You hear a hideous shriek! x2 Firing (i - inventory. (/) - cycle) g - 579 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (heavily damaged) You shoot a sling bullet. The flying skull gives a hideous shriek! The sling bullet hits the mummy! The sling bullet burns the mummy. You destroy the mummy! Trog accepts your kill. You hear a hideous shriek! x2 Firing (i - inventory. (/) - cycle) g - 578 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull You shoot a sling bullet. The sling bullet hits the flying skull! The flying skull is heavily damaged. Firing (i - inventory. (/) - cycle) g - 577 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (heavily damaged) You shoot a sling bullet. The sling bullet hits the flying skull! The flying skull is severely damaged. Firing (i - inventory. (/) - cycle) g - 576 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (severely damaged) You shoot a sling bullet. The sling bullet barely misses the flying skull. The sling bullet hits the titan skeleton! The sling bullet burns the titan skeleton. The titan skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) g - 575 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (severely damaged) You shoot a sling bullet. The sling bullet closely misses the flying skull. You block the flying skull's attack. Firing (i - inventory. (/) - cycle) g - 574 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (severely damaged) You shoot a sling bullet. The sling bullet hits the flying skull!!!! The sling bullet burns the flying skull. You destroy the flying skull! Trog accepts your kill. A flying skull comes into view. Firing (i - inventory. (/) - cycle) g - 573 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - titan skeleton Aim: a titan skeleton (lightly damaged) You shoot a sling bullet. The flying skull gives a hideous shriek! The sling bullet hits the titan skeleton!! The sling bullet burns the titan skeleton. The titan skeleton is moderately damaged. You hear a hideous shriek! Firing (i - inventory. (/) - cycle) g - 572 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - titan skeleton Aim: a titan skeleton (moderately damaged) You shoot a sling bullet. The sling bullet hits the titan skeleton!! The sling bullet burns the titan skeleton! The titan skeleton is heavily damaged. Firing (i - inventory. (/) - cycle) g - 571 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - titan skeleton Aim: a titan skeleton (heavily damaged) You shoot a sling bullet. The sling bullet hits the titan skeleton!! The sling bullet burns the titan skeleton! The titan skeleton is severely damaged. Firing (i - inventory. (/) - cycle) g - 570 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, p - titan skeleton Okay, then. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} You puncture the flying skull! The flying skull is almost destroyed. The flying skull misses you. You closely miss the flying skull. The flying skull is almost destroyed. You block the flying skull's attack. The titan skeleton hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You impale the flying skull!! You destroy the flying skull! Trog accepts your kill. You puncture the titan skeleton! Lightning courses through the titan skeleton!! You bite the titan skeleton. The titan skeleton is almost destroyed. You block the titan skeleton's attack. You stick the titan skeleton like a pincushion!!! You destroy the titan skeleton! Trog accepts your kill. You puncture the flying skull! You bite the flying skull. The flying skull is heavily damaged. You block the flying skull's attack. You puncture the flying skull! The flying skull is almost destroyed. You block the flying skull's attack. You block the titan skeleton's attack. The flying skull completely misses you. You puncture the flying skull! You destroy the flying skull! Trog accepts your kill. The titan skeleton closely misses you. You impale the titan skeleton!! The titan skeleton is severely damaged. You hit the titan skeleton. You bite the titan skeleton! The titan skeleton is severely damaged. The titan skeleton closely misses you. You puncture the titan skeleton! The titan skeleton is almost destroyed. You feel yourself speed up. You impale the titan skeleton!! The titan skeleton is almost destroyed. The titan skeleton hits you but does no damage. You perforate the titan skeleton like a sieve!!! Lightning courses through the titan skeleton! You destroy the titan skeleton! Trog accepts your kill. You feel your intelligence returning. Your skin crawls. You feel resistant to hostile enchantments. The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) g - 570 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull (wandering, hasn't noticed you) You shoot a sling bullet. The sling bullet misses the flying skull. The flying skull gives a hideous shriek! Firing (i - inventory. (/) - cycle) g - 569 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull You shoot a sling bullet. The sling bullet closely misses the flying skull. Firing (i - inventory. (/) - cycle) g - 568 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull You shoot a sling bullet. The sling bullet hits the flying skull!! The flying skull is almost destroyed. You hear a hideous shriek! A flying skull comes into view. Firing (i - inventory. (/) - cycle) g - 567 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (almost destroyed) You shoot a sling bullet. The sling bullet hits the flying skull!!! You destroy the flying skull! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 566 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull You shoot a sling bullet. The sling bullet hits the flying skull! The sling bullet burns the flying skull. The flying skull is heavily damaged. Firing (i - inventory. (/) - cycle) g - 565 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (heavily damaged) You shoot a sling bullet. The sling bullet hits the flying skull. The sling bullet burns the flying skull. The flying skull is severely damaged. Firing (i - inventory. (/) - cycle) g - 564 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (severely damaged) You shoot a sling bullet. The sling bullet hits the flying skull! The sling bullet burns the flying skull. You destroy the flying skull! Trog accepts your kill. A mummy comes into view. Firing (i - inventory. (/) - cycle) g - 563 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You shoot a sling bullet. The sling bullet hits the mummy! The sling bullet burns the mummy. The mummy is almost destroyed. Firing (i - inventory. (/) - cycle) g - 562 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (almost destroyed) You shoot a sling bullet. The sling bullet hits the mummy!! The sling bullet burns the mummy. You destroy the mummy! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 561 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. You start resting. The shadow dragon zombie is too close now for your liking. Firing (i - inventory. (/) - cycle) g - 561 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - shadow dragon zombie Aim: a shadow dragon zombie You shoot a sling bullet. The sling bullet hits the shadow dragon zombie!! The sling bullet burns the shadow dragon zombie. The shadow dragon zombie is moderately damaged. Firing (i - inventory. (/) - cycle) g - 560 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - shadow dragon zombie Aim: a shadow dragon zombie (moderately damaged) You shoot a sling bullet. The sling bullet hits the shadow dragon zombie!! The sling bullet burns the shadow dragon zombie! The shadow dragon zombie is heavily damaged. Firing (i - inventory. (/) - cycle) g - 559 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - shadow dragon zombie Aim: a shadow dragon zombie (heavily damaged) You shoot a sling bullet. The sling bullet hits the shadow dragon zombie! The sling bullet burns the shadow dragon zombie. The shadow dragon zombie is heavily damaged. Firing (i - inventory. (/) - cycle) g - 558 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - shadow dragon zombie Aim: a shadow dragon zombie (heavily damaged) You shoot a sling bullet. The sling bullet hits the shadow dragon zombie!! The sling bullet burns the shadow dragon zombie. The shadow dragon zombie is almost destroyed. Firing (i - inventory. (/) - cycle) g - 557 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - shadow dragon zombie Aim: a shadow dragon zombie (almost destroyed) You shoot a sling bullet. The sling bullet hits the shadow dragon zombie. The sling bullet burns the shadow dragon zombie. The shadow dragon zombie is almost destroyed. Firing (i - inventory. (/) - cycle) g - 556 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - shadow dragon zombie Aim: a shadow dragon zombie (almost destroyed) You shoot a sling bullet. The sling bullet hits the shadow dragon zombie!! The sling bullet burns the shadow dragon zombie. You destroy the shadow dragon zombie! Trog accepts your kill. You start resting. The mummy is too close now for your liking. A mummy is nearby! Unknown command. Firing (i - inventory. (/) - cycle) g - 555 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You shoot a sling bullet. The sling bullet hits the mummy!! The sling bullet burns the mummy. You destroy the mummy! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 554 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. You start resting. You feel the effects of Trog's Hand fading. You start resting. Your skin stops crawling. You feel less resistant to hostile enchantments. You start resting. Your magical contamination has completely faded away. You start resting. You start resting. HP restored. g - 556 sling bullets (gained 2) You now have 11619 gold pieces (gained 18). Things that are here: a +0 scimitar; a +3 great sword; a +0 plate armour You now have 11648 gold pieces (gained 29). W - a silver javelin g - 557 sling bullets (gained 1) U - 32 javelins (gained 3) Found a runed spear and a glowing morningstar. g - 560 sling bullets (gained 3) Found a thick runed staff and a tin of tremorstones (3/3). g - 561 sling bullets (gained 1) Found a ring of protection from fire. g - 562 sling bullets (gained 1) g - 567 sling bullets (gained 5) U - 44 javelins (gained 12); W - 2 silver javelins (gained 1) g - 568 sling bullets (gained 1); U - 49 javelins (gained 5) U - 52 javelins (gained 3) Found a smoking mace. g - 569 sling bullets (gained 1); U - 57 javelins (gained 5) Found a short smoking staff, a slimy long sword and a phial of floods. Found a phial of floods, a metal-bound book and a lightning rod (4/4). You now have 11655 gold pieces (gained 7). Found a runed long sword, a colourful book and a brightly glowing dagger. You now have 11678 gold pieces (gained 23). You now have 11701 gold pieces (gained 23). You now have 11724 gold pieces (gained 23). You now have 11749 gold pieces (gained 25). You now have 11774 gold pieces (gained 25). You see here a thick runed staff. You see here a glowing morningstar. You see here a thin jewelled staff. You see here a ring of evasion. q - a figurine of a ziggurat S - an amulet of reflection You drop an amulet of reflection. r - 4 phantom mirrors (gained 1) You see here a runed great mace. You now have 11777 gold pieces (gained 3). You now have 11795 gold pieces (gained 18). You now have 11813 gold pieces (gained 18). You now have 11833 gold pieces (gained 20). You now have 11860 gold pieces (gained 27). You now have 11886 gold pieces (gained 26). You now have 11900 gold pieces (gained 14). You now have 11923 gold pieces (gained 23). You now have 11945 gold pieces (gained 22). You now have 11976 gold pieces (gained 31). You now have 12001 gold pieces (gained 25). You now have 12020 gold pieces (gained 19). You now have 12044 gold pieces (gained 24). You now have 12062 gold pieces (gained 18). You now have 12077 gold pieces (gained 15). You now have 12079 gold pieces (gained 2). You now have 12082 gold pieces (gained 3). You now have 12100 gold pieces (gained 18). You now have 12132 gold pieces (gained 32). S - a scroll of brand weapon g - 572 sling bullets (gained 3) 2 death scarabs come into view. There is an open door here. Items here: (( ) [ 6 sling bullets; a +0 hand axe; a cursed +0 leather armour; 3 silver javelins Firing (i - inventory. (/) - cycle) g - 572 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab but does no damage. Firing (i - inventory. (/) - cycle) g - 571 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet barely misses the death scarab. Firing (i - inventory. (/) - cycle) g - 570 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet closely misses the death scarab. The sling bullet hits the death scarab!! The sling bullet burns the death scarab. You destroy the death scarab! Trog accepts your kill. You block the death scarab's attack. Firing (i - inventory. (/) - cycle) g - 569 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet completely misses the death scarab. You block the death scarab's attack. Firing (i - inventory. (/) - cycle) g - 568 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet completely misses the death scarab. You block the death scarab's attack. Firing (i - inventory. (/) - cycle) g - 567 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab!! The sling bullet burns the death scarab. You destroy the death scarab! Trog accepts your kill. Your +9 fustibalus of flaming stops flaming. You hear the crackle of electricity. a - the +11 rapier "Moygier" (weapon) {elec, MR+} The +11 rapier "Moygier" {elec, MR+} stops crackling. Your +9 fustibalus of flaming bursts into flame! b - a +9 fustibalus of flaming (weapon) g - 572 sling bullets (gained 6); W - 5 silver javelins (gained 3) There is an open door here. Things that are here: a +0 hand axe; a cursed +0 leather armour g - 573 sling bullets (gained 1); U - 67 javelins (gained 10) W - 7 silver javelins (gained 2) Things that are here: a +2 robe of fire resistance; a +0 hand axe Things that are here: a +2 vorpal battleaxe; a +0 plate armour You now have 12155 gold pieces (gained 23). Things that are here: a +0 plate armour of poison resistance; a +3 great sword of freezing W - 13 silver javelins (gained 6) A fire giant zombie comes into view. Firing (i - inventory. (/) - cycle) g - 573 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - fire giant zombie Aim: a fire giant zombie (wandering, hasn't noticed you) You shoot a sling bullet. The sling bullet hits the fire giant zombie! The sling bullet burns the fire giant zombie. The fire giant zombie is lightly damaged. Firing (i - inventory. (/) - cycle) g - 572 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (lightly damaged) You shoot a sling bullet. The sling bullet hits the fire giant zombie!! The sling bullet burns the fire giant zombie. The fire giant zombie is moderately damaged. Firing (i - inventory. (/) - cycle) g - 571 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (moderately damaged) You shoot a sling bullet. The sling bullet hits the fire giant zombie!! The sling bullet burns the fire giant zombie! The fire giant zombie is severely damaged. Firing (i - inventory. (/) - cycle) g - 570 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant zombie Aim: a fire giant zombie (severely damaged) You shoot a sling bullet. The sling bullet hits the fire giant zombie!!! The sling bullet burns the fire giant zombie! You destroy the fire giant zombie! Trog accepts your kill. No target in view! No target in view! g - 570 sling bullets (gained 1) You see here a death scarab corpse. W - 18 silver javelins (gained 5) W - 22 silver javelins (gained 4) W - 28 silver javelins (gained 6) W - 31 silver javelins (gained 3) g - 571 sling bullets (gained 1); W - 38 silver javelins (gained 7) You see here a cursed +0 trident. W - 44 silver javelins (gained 6) W - 47 silver javelins (gained 3) Found a glowing scale mail and a hardcover book. g - 573 sling bullets (gained 2); W - 48 silver javelins (gained 1) W - 52 silver javelins (gained 4) W - 53 silver javelins (gained 1) You see here a +0 flail. Things that are here: a +0 chain mail; a +3 vorpal battleaxe E - 17 throwing nets (gained 5); E - 18 throwing nets (gained 1) A death scarab comes into view. The death scarab moves out of view. Found a one-way staircase leading up. A death scarab comes into view. You hear a loud "Zot"! Found 216 gold pieces. There is an open door here. You see here 3 sling bullets. Firing (i - inventory. (/) - cycle) g - 573 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab!!! The sling bullet burns the death scarab. You destroy the death scarab! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 572 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab!! The sling bullet burns the death scarab. The death scarab is severely damaged. A death scarab comes into view. x2 Firing (i - inventory. (/) - cycle) g - 571 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab (severely damaged) You shoot a sling bullet. The sling bullet hits the death scarab. The sling bullet burns the death scarab. The death scarab is almost destroyed. The death scarab completely misses you. Firing (i - inventory. (/) - cycle) g - 570 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab (almost destroyed) You shoot a sling bullet. The sling bullet hits the death scarab!!! The sling bullet burns the death scarab. You destroy the death scarab! Trog accepts your kill. Firing (i - inventory. (/) - cycle) g - 569 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet barely misses the death scarab. The death scarab barely misses you. The death scarab misses you. Firing (i - inventory. (/) - cycle) g - 568 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab. The sling bullet burns the death scarab. The death scarab is moderately damaged. You block the death scarab's attack. x3 Firing (i - inventory. (/) - cycle) g - 567 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab (moderately damaged) You shoot a sling bullet. The sling bullet barely misses the death scarab. You block the death scarab's attack. x2; The death scarab bites you! The death scarab drains your vigour! You feel yourself slow down. Firing (i - inventory. (/) - cycle) g - 566 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death scarab Aim: a death scarab (moderately damaged) You shoot a sling bullet. The sling bullet hits the death scarab!! The sling bullet burns the death scarab! You destroy the death scarab! Trog accepts your kill. The death scarab completely misses you. You block the death scarab's attack. Firing (i - inventory. (/) - cycle) g - 565 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - death scarab Aim: a death scarab You shoot a sling bullet. The sling bullet hits the death scarab!!! The sling bullet burns the death scarab! You destroy the death scarab! Trog accepts your kill. Magic restored. You feel yourself speed up. g - 567 sling bullets (gained 3) There is an open door here. Found a potion of degeneration. g - 568 sling bullets (gained 1) g - 571 sling bullets (gained 3) Things that are here: a death scarab corpse x2 g - 572 sling bullets (gained 1) Found a ring mail. Found a ring of protection from cold. g - 573 sling bullets (gained 1) You now have 12173 gold pieces (gained 18). You now have 12227 gold pieces (gained 54). g - 574 sling bullets (gained 1) You now have 12252 gold pieces (gained 25). You now have 12270 gold pieces (gained 18). You now have 12290 gold pieces (gained 20). You now have 12309 gold pieces (gained 19). You now have 12331 gold pieces (gained 22). You now have 12352 gold pieces (gained 21). You now have 12371 gold pieces (gained 19). You now have 12405 gold pieces (gained 34). You now have 12434 gold pieces (gained 29). You now have 12456 gold pieces (gained 22). You now have 12477 gold pieces (gained 21). You now have 12501 gold pieces (gained 24). You now have 12516 gold pieces (gained 15). You see here 15 stones. You now have 12527 gold pieces (gained 11). You now have 12552 gold pieces (gained 25). You now have 12571 gold pieces (gained 19). You now have 12599 gold pieces (gained 28). You now have 12631 gold pieces (gained 32). You now have 12662 gold pieces (gained 31). You now have 12696 gold pieces (gained 34). You now have 12732 gold pieces (gained 36). You now have 12759 gold pieces (gained 27). You now have 12766 gold pieces (gained 7). You now have 12791 gold pieces (gained 25). You now have 12804 gold pieces (gained 13). You now have 12812 gold pieces (gained 8). You now have 12821 gold pieces (gained 9). B - 4 scrolls of silence (gained 1) You now have 12837 gold pieces (gained 16). You now have 12865 gold pieces (gained 28). You now have 12895 gold pieces (gained 30). You now have 12907 gold pieces (gained 12). You now have 12930 gold pieces (gained 23). You now have 12950 gold pieces (gained 20). You now have 12964 gold pieces (gained 14). You now have 12982 gold pieces (gained 18). You now have 13010 gold pieces (gained 28). You now have 13033 gold pieces (gained 23). You now have 13067 gold pieces (gained 34). You now have 13102 gold pieces (gained 35). You now have 13118 gold pieces (gained 16). i - 24 scrolls of teleportation (gained 1) You now have 13126 gold pieces (gained 8). m - 6 scrolls of enchant armour (gained 1) You now have 13150 gold pieces (gained 24). You now have 13174 gold pieces (gained 24). You now have 13205 gold pieces (gained 31). You now have 13246 gold pieces (gained 41). You now have 13272 gold pieces (gained 26). You now have 13290 gold pieces (gained 18). You now have 13308 gold pieces (gained 18). You now have 13332 gold pieces (gained 24). You now have 13346 gold pieces (gained 14). You now have 13376 gold pieces (gained 30). F - 11 scrolls of magic mapping (gained 1) You now have 13395 gold pieces (gained 19). K - 12 scrolls of identify (gained 1) You now have 13415 gold pieces (gained 20). You now have 13432 gold pieces (gained 17). You now have 13463 gold pieces (gained 31). You now have 13477 gold pieces (gained 14). You now have 13487 gold pieces (gained 10). You now have 13506 gold pieces (gained 19). You now have 13530 gold pieces (gained 24). You now have 13553 gold pieces (gained 23). You now have 13563 gold pieces (gained 10). You now have 13579 gold pieces (gained 16). You now have 13611 gold pieces (gained 32). You now have 13637 gold pieces (gained 26). Q - 3 scrolls of summoning (gained 1) g - 575 sling bullets (gained 1) You now have 13652 gold pieces (gained 15). You now have 13663 gold pieces (gained 11). You see here a glowing scale mail. There is an open door here. g - 576 sling bullets (gained 1) Found a plate armour. Found 2 rations. K - 13 scrolls of identify (gained 1) Found a leather armour. You see here a ration. Found 13 bolts. K - 14 scrolls of identify (gained 1) O - 20 scrolls of remove curse (gained 1) Y - 3 potions of mutation (gained 1) There is an open door here. You pick up the golden rune and feel its power. You now have 14 runes. Press } to see all the runes you have collected. There is an open door here. h - 34 potions of curing (gained 1) Found a pair of boots. Found a halberd. There is an open door here. Found a scroll of torment. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Search for what [? for help]? . (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Tomb:2 @ (x,y), ? - help) Okay, then. Partly explored, can't reach some items. Partly explored, can't reach some items. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 hand axe; a cursed +0 leather armour Things that are here: a +0 plate armour of poison resistance; a +3 great sword of freezing There is an open door here. There is a one-way staircase leading up here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. There is a one-way staircase leading down here. You slide downwards. The hatch slams shut behind you. Partly explored, can't reach some items. There is an open door here. There is a one-way staircase leading up here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a one-way staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is a one-way staircase leading up here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a one-way staircase leading down here. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Tomb:2 @ (x,y), ? - help) Okay, then. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot Where to? (Enter - Tomb:2 @ (x,y), ? - help) What level of the Depths? (default 1, ? - help) There is a large open door here. Things that are here: a +0 chain mail; a +2 great sword of freezing There is a huge open gate here. There is a staircase back to the Crypt here. You climb upwards. Welcome back to the Crypt! There is a staircase to the Tomb here. There is an open gate here. There is an open gate, spattered with blood here. There is an open gate here. Things that are here: a cursed +0 chain mail; a +1 broad axe There is an open door here. You see here a ration. There is a dry fountain here. There is an open gate here. There is an open door, spattered with blood here. Things that are here: a +0 chain mail; a +0 halberd Items here: ))))))) [[ There is an open door here. Things that are here: a +0 plate armour; a cursed -3 battleaxe There is an open door here. There is an open door here. There is a large open door here. There is an open gate here. There is a large open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 plate armour; a +1 battleaxe There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a large open door here. There is a staircase back to the Vaults here. You see here a runed morningstar {god gift}. You climb upwards. Welcome back to the Vaults! There is a staircase to the Crypt, spattered with blood here. There is an open door here. Things that are here: a +0 dire flail x2 There is an open door, spattered with blood here. Things that are here: a +0 robe; a +0 dagger There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a scroll of immolation. There is a shaft here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 plate armour; a +0 dire flail Things that are here: a +0 plate armour; a +0 war axe of freezing There is an open door, spattered with blood here. Things that are here: a +0 scale mail; a +0 falchion Things that are here: +0 ice dragon scales; a +0 plate armour; a +0 battleaxe You see here 2 large rocks. There is an open door here. You see here a +0 leather armour. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a ring mail. There is an open door here. There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. You see here a +0 shortbow. Things that are here: a +0 shortbow; a +0 chain mail; a +3 battleaxe You see here a cursed -3 shortbow. Things that are here: a +0 falchion; a +0 shortbow There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a shaft here. There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You see here a large rock. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a staircase to the Depths here. You climb downwards. Welcome back to the Depths! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a one-way gate to the infinite horrors of the Abyss here. If you enter this portal you might not be able to return immediately. Continue? You enter the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-43-g20b394c 0.26-a0-50-gc4d14cd Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FromWork] Species: Vampire Job: Berserker HP: 199/199; mods: 0/0 MP: 34/34; mod: 0 Stats: 30 (30) 9 (12) 20 (20) Position: (40, 35), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 35378 | 0/0 Short Blades | X | 1 | 16 | 21 | 13533 | 289/1639 Long Blades | | 0 | 0 | 8 | 2173 | 373/450 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 16 | 13005 | 1409/1768 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 16 | 18 | 17172 | 1899/2121 Armour | X | 2 | 33 | 21 | 25028 | 2755/2758 Dodging | X | 0 | 0 | 27 | 25016 | 0/0 Stealth | X | 1 | 16 | 20 | 5865 | 0/757 Shields | X | 0 | 0 | 27 | 35378 | 0/0 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 16 | 15 | 8383 | 0/1368 Spell bugs: Durations: #114: 30 Attributes: #4: 798776 #12: 18370 #13: 4707 #23: 99760 #24: 2059615449 #27: 1661055 #49: 18486 #59: 1 #61: 19 Mutations: fangs: 3 (innate) see invisible: 1 (innate) agile: 1 fire resistance: 1 magic resistance: 1 unbreathing: 1 (innate) subdued magic: 1 sturdy frame: 2 Inventory bugs: Equipment: eq slot #0, inv slot #1: +9 fustibalus of flaming eq slot #1, inv slot #34: scarf of repulsion eq slot #2, inv slot #13: +0 hat "Maucw" {Str+3 Slay+3} eq slot #3, inv slot #49: +2 pair of gloves of dexterity eq slot #4, inv slot #26: +2 pair of boots of running eq slot #5, inv slot #28: +2 shield of Resistance {rF+ rC+ MR+} eq slot #6, inv slot #29: +4 plate armour "Coedyiss" {rN+ Slay+3 Stlth+} eq slot #7, inv slot #24: ring "Xoucutz" {rF+ rC+ MR- Stlth+} eq slot #8, inv slot #32: +4 ring of slaying eq slot #9, inv slot #41: amulet of the Ego {Spirit rElec rF+ rN+ Str+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< fix_slime_vaults: true ice_cave_hard: true grunt_iron_hall_animated: true slime_fixup_done: true tomb_guardian_sets: 1: 1 2: 1 3: 1 4: 2 5: 1 6: 1 bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>