FromWork Level 1 of the Dungeon (0, 0, D:1) a +3 dagger (11, 12, D:1) a +0 hand axe of holy wrath (18, 6, D:1) a book of Air (23, -2, D:1) a +0 dagger 3 stones (25, 29, D:1) a +0 dagger (29, 43, D:1) a +0 club (32, 37, D:1) a potion of attraction (35, 19, D:1) 23 stones (36, -2, D:1) a +0 animal skin (42, 25, D:1) a +0 whip Level 2 of the Dungeon [Shop] Liussius's Weapon Emporium a +2 vorpal hand axe (214 gold) a +0 short sword (39 gold) a +0 club (13 gold) a +0 flail (45 gold) the +7 great sword "Qutetugo" {vamp, rPois rCorr Stlth+} (963 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 whip (32 gold) 7 poisoned darts (36 gold) 14 sling bullets (91 gold) a +0 whip (32 gold) a +0 spear (39 gold) (10, 7, D:2) a +0 club (11, -18, D:2) 22 stones (12, -26, D:2) a +0 club a +0 hunting sling 4 stones (20, 4, D:2) a +0 club a +0 hunting sling 12 stones (21, -15, D:2) 2 potions of mutation (21, -12, D:2) a +0 short sword (21, 4, D:2) a +0 dagger (24, -31, D:2) a +0 flail (27, -11, D:2) a +0 dagger (33, -23, D:2) a +0 dagger (34, -22, D:2) a +0 club (38, -5, D:2) 21 stones (39, -12, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Biskisak's Assorted Antiques a +0 quarterstaff (100 gold) a +0 trident (87 gold) a +6 ring of intelligence (1462 gold) a potion of attraction (75 gold) a potion of heal wounds (125 gold) a phial of floods (1000 gold) [Shop] Dari's General Store a +0 chain mail (45 gold) an orb of energy (160 gold) a piece from Xom's chessboard (15/15) (200 gold) a wand of charming (2) (40 gold) 28 arrows (56 gold) a +0 spear (30 gold) a book of Minor Magic (180 gold) a potion of berserk rage (50 gold) a wand of mindburst (20) (240 gold) (0, 0, D:3) a potion of berserk rage (2, 20, D:3) a book of Fire (10, -26, D:3) a +0 dagger (12, -36, D:3) a +0 ring mail (21, 14, D:3) a +0 club (22, -27, D:3) 22 stones (22, 13, D:3) a +0 club (still there?) a +0 dagger (still there?) a +0 animal skin (still there?) a +1 whip of electrocution (still there?) a potion of might (still there?) (23, 15, D:3) a +0 dagger a +0 dagger (30, 9, D:3) a +0 leather armour (42, -37, D:3) a +0 dagger a +0 hunting sling 18 stones (44, -25, D:3) a +0 ring mail (54, -3, D:3) 12 stones (57, -27, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, 18, D:4) a ring of positive energy (7, 22, D:4) a +0 dagger (7, 23, D:4) a +0 club (7, 29, D:4) 13 arrows (11, 10, D:4) a potion of might (13, -4, D:4) a +0 leather armour a +0 whip (17, 9, D:4) 19 stones (18, 9, D:4) 7 gold pieces (19, 9, D:4) a +0 ring mail (20, 16, D:4) a +0 leather armour (24, 12, D:4) a +0 robe (24, 30, D:4) 34 arrows (25, 2, D:4) 3 large rocks (29, 32, D:4) a +0 club a +0 hunting sling 21 stones (30, -4, D:4) a scroll of noise (45, 39, D:4) 15 stones (46, 9, D:4) a +0 whip (55, 16, D:4) a +0 scale mail a +1 whip of freezing Level 5 of the Dungeon (3, 3, D:5) a +0 hand axe 11 arrows (9, -13, D:5) a +2 robe of resistance (9, 7, D:5) a potion of haste (10, -6, D:5) a +2 battleaxe a +0 robe (12, 8, D:5) a +3 great sword of freezing (still there?) a +0 robe (still there?) (21, -6, D:5) a +3 great sword a +0 robe (22, -1, D:5) the +2 robe of the Bard {Harm rElec rF- rC++} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (23, -1, D:5) a +0 ring mail (27, 13, D:5) a +0 robe (37, 11, D:5) 15 stones (40, 21, D:5) a +0 war axe a +0 robe (41, -4, D:5) 32 stones a +0 scale mail a +0 vorpal flail (46, -11, D:5) 17 arrows a +0 shortbow (63, 22, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 17 sling bullets (1, -3, D:6) a +0 short sword (5, -3, D:6) 2 stones (still there?) a +1 short sword of venom (still there?) (9, -33, D:6) 13 stones (9, 1, D:6) a +0 chain mail (still there?) a +0 trident (still there?) (9, 3, D:6) a +0 whip 2 stones a kobold corpse (13, 3, D:6) 23 arrows (17, -35, D:6) a +0 giant club (18, 7, D:6) 13 stones (18, 12, D:6) 19 bolts (21, -31, D:6) a potion of magic (23, -34, D:6) 16 stones (23, -21, D:6) a ring of flight (23, -17, D:6) 10 gold pieces (23, -13, D:6) a +0 long sword (24, -20, D:6) a staff of death (24, -13, D:6) a potion of heal wounds (24, 7, D:6) a +0 leather armour (27, -12, D:6) a +0 chain mail (34, -25, D:6) a potion of curing (42, -23, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) the +2 war axe of the Vendetta {freeze, rPois rN+ Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (2, -4, D:7) a +0 war axe (3, -7, D:7) a +0 club (4, -16, D:7) 23 gold pieces (4, -7, D:7) a +0 robe a +0 dagger (4, -6, D:7) a +0 hand axe a +0 hand axe (5, -16, D:7) a wand of flame (16) (5, -7, D:7) a +0 hand axe (9, -12, D:7) 20 gold pieces (12, -18, D:7) a +0 flail (13, 4, D:7) a potion of invisibility (20, -30, D:7) a potion of magic (27, -9, D:7) 3 stones (still there?) a +0 club (still there?) (27, 2, D:7) a potion of invisibility (28, -9, D:7) 4 poisoned darts (still there?) a +0 dagger (still there?) (29, -7, D:7) a scroll of brand weapon (30, 8, D:7) a +0 giant club (31, -4, D:7) a +0 ring mail (34, -22, D:7) 16 stones (35, -18, D:7) a +0 short sword (36, -23, D:7) 24 stones (41, -9, D:7) 14 stones Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (4, -4, D:8) a +0 dagger (still there?) 3 stones (still there?) (5, -4, D:8) a +0 dagger (still there?) 8 poisoned darts (still there?) (6, -5, D:8) a +0 short sword