FromWork Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (7, 57, D:1) a potion of heal wounds (12, 12, D:1) an inkwell talisman (12, 17, D:1) a frilled lizard skeleton (12, 43, D:1) a ball python skeleton (14, 51, D:1) a +0 robe (15, 15, D:1) a rat skeleton (15, 37, D:1) a gnoll skeleton (15, 39, D:1) a parchment of Fulminant Prism (16, 48, D:1) a ball python corpse (skeletalised by now) (23, 34, D:1) a +0 whip 2 stones (27, 46, D:1) a +0 dagger a goblin skeleton (38, 53, D:1) a ball python corpse (skeletalised by now) (47, 20, D:1) a quokka corpse (skeletalised by now) (54, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (58, 45, D:1) a quokka corpse (skeletalised by now) (63, 2, D:1) a potion of might Level 2 of the Dungeon (0, 0, D:2) a potion of moonshine (2, 0, D:2) a rat skeleton (3, -7, D:2) a potion of haste (4, -11, D:2) a potion of lignification (6, -11, D:2) a +0 dagger (7, -9, D:2) a hobgoblin skeleton (7, -1, D:2) an adder skeleton (10, 14, D:2) a +0 sling (14, 10, D:2) a hobgoblin skeleton (15, 10, D:2) an adder skeleton (19, -14, D:2) a jackal skeleton (19, -13, D:2) a rat skeleton (22, -8, D:2) a +0 mace (24, 33, D:2) a +0 short sword 3 stones (29, -10, D:2) a jackal corpse (skeletalised by now) (35, 2, D:2) a potion of attraction (36, 29, D:2) a bat skeleton (39, -10, D:2) a potion of heal wounds (39, 0, D:2) an adder corpse (skeletalised by now) (40, -1, D:2) a +0 leather armour (40, 26, D:2) a potion of invisibility (43, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, 30, D:2) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (49, -22, D:2) a hobgoblin corpse (skeletalised by now) (49, -4, D:2) a +0 long sword (57, -12, D:2) a +0 quarterstaff (57, -4, D:2) a +0 sling (57, 6, D:2) a +0 rapier (58, -22, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (1, 3, D:3) a jackal corpse (skeletalised by now) (3, -1, D:3) a +0 club a +0 leather armour (3, 0, D:3) a quokka corpse (skeletalised by now) (3, 1, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (4, 0, D:3) a potion of curing (8, 0, D:3) a potion of mutation (21, -20, D:3) a potion of brilliance (23, -14, D:3) a quokka skeleton (23, 15, D:3) a +0 mace (24, -9, D:3) a +0 trident a +0 chain mail an orc skeleton (30, -13, D:3) a +0 flail (30, -12, D:3) a +0 flail a gnoll corpse (skeletalised by now) (31, -11, D:3) a +0 sling (32, -2, D:3) a +0 club (32, 13, D:3) an adder skeleton (33, -17, D:3) 3 flux baubles (34, 17, D:3) a +0 sling of freezing (35, -22, D:3) a +0 leather armour a +1 vampiric dagger a goblin skeleton (36, -22, D:3) a rat skeleton (36, -13, D:3) a +0 club a gnoll corpse (skeletalised by now) (36, -12, D:3) a +0 dagger (38, -35, D:3) a hobgoblin corpse (skeletalised by now) (44, 17, D:3) a +0 short sword (48, -13, D:3) a hobgoblin corpse (skeletalised by now) (49, 23, D:3) a +0 club (52, 8, D:3) a +0 dagger a +0 robe (56, 7, D:3) a ball python corpse (skeletalised by now) (61, 1, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the air staff of Qahe {rElec rC+ Str+2 Air Alch} (4880 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the cold staff of the Big Bang {rF++ rC+ rN+ Will- Forge Ice} (5510 gold) [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +7 whip of the Sharing Seer {reap, rCorr Int+4 Dex+2 Stlth+} (6550 gold) rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 spear of the Krait {flame, rC+ Will+ SInv} (6920 gold) rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +8 hand axe of Qeryak {freeze, rC+} (5940 gold) rC+: It protects you from cold. It cannot be enchanted further. the serpent talisman of Wyegyfun {Str+2 Int+3} (5250 gold) [serpent talisman] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the +6 whip of Bivuv {venom, *Corrode Int+6} (4700 gold) *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +5 hand axe of Putrescence {protect, *Rage Str+4} (4190 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). It cannot be enchanted further. the serpent talisman of Cleverness {-Tele Fly rF- Will+++} (6450 gold) [serpent talisman] -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. the +10 spear of Cubealij {venom, rElec Int+3 SInv} (7810 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +10 mace of Prudence {venom, rPois} (6480 gold) rPois: It protects you from poison. It cannot be enchanted further. the +1 ring mail "Iliasm" {Fly rC++ Str+3} (4190 gold) Fly: It grants you flight. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +6 hand axe "Soumoen" {flame, Int+3 Dex+2} (5290 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 leather armour of the Monkey {rElec Will+ Dex+2} (3580 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of the Slug {Will++ Str+6 Int-3 Slay-6 SInv} (3600 gold) [ring of strength] Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. the ring of Taris {rF- rCorr Int+3 Dex+6 SInv} (5210 gold) [ring of dexterity] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the blade talisman "Extika Vimos" {rElec Str+4 Stlth+} (12500 gold) [blade talisman] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the ring of Udghuudops {rElec rPois Will+} (3960 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. the +4 hand axe of Nido {sunder, Will+} (3560 gold) Will+: It increases your willpower. It cannot be enchanted further. the +6 sling "Vepham" {freeze, ^Contam Will+ Str+3 Dex+4} (5440 gold) ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:4) a +0 hand axe of electrocution an orc corpse (skeletalised by now) (2, -11, D:4) a hound corpse (skeletalised by now) (3, -12, D:4) a parchment of Hoarfrost Cannonade (11, -8, D:4) a +0 robe (12, 39, D:4) a +0 club a gnoll skeleton (17, 19, D:4) a +0 ring mail (27, 5, D:4) a +0 robe (28, -2, D:4) a +0 leather armour (28, 26, D:4) a potion of ambrosia (33, 7, D:4) a +0 whip of freezing a +0 chain mail an orc skeleton (34, 38, D:4) a +0 whip (35, 6, D:4) a +0 chain mail (35, 47, D:4) a +1 short sword of speed (37, -7, D:4) a hound skeleton (50, 3, D:4) a parchment of Forge Lightning Spire (63, 3, D:4) a +0 plate armour (68, 21, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 club (2, 18, D:5) a +0 leather armour a +0 club (3, 23, D:5) a parchment of Jinxbite (7, 22, D:5) a +0 mace (8, 13, D:5) a +0 scale mail (11, -19, D:5) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (12, -20, D:5) a +0 club (12, -19, D:5) a +0 whip a +0 leather armour (13, -20, D:5) a +0 dagger (14, -20, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (18, -7, D:5) a +0 short sword (19, -7, D:5) a hound skeleton (22, -13, D:5) a jackal skeleton (22, -5, D:5) a potion of haste (23, -14, D:5) a jackal skeleton (26, 28, D:5) a +0 quarterstaff (30, 20, D:5) a +0 short sword an adder skeleton an orc skeleton (31, -16, D:5) a +0 orcbow (31, 19, D:5) a hound skeleton (44, 3, D:5) a potion of magic (44, 9, D:5) a scarab talisman Level 6 of the Dungeon (2, 24, D:6) a +0 robe (18, 26, D:6) an orc skeleton (20, -1, D:6) a +0 spear (25, 3, D:6) a bullfrog corpse (skeletalised by now) (26, 24, D:6) a potion of ambrosia (34, 33, D:6) a scroll of vulnerability Level 7 of the Dungeon