FunkMassa Level 1 of the Dungeon (0, 0, D:1) a mace (2, 21, D:1) a club (6, -1, D:1) a club (6, 4, D:1) a stone (6, 5, D:1) a stone (7, 11, D:1) a dagger (10, -9, D:1) 13 arrows (10, 12, D:1) a stone (10, 13, D:1) a stone (13, -1, D:1) 25 stones (27, 7, D:1) a club (43, 10, D:1) a club (44, 9, D:1) a stone (47, -22, D:1) 15 stones (50, -17, D:1) a dagger (50, -12, D:1) 6 poisoned needles (51, -19, D:1) a club (53, -3, D:1) a hand axe Level 2 of the Dungeon (0, 0, D:2) a whip (1, 0, D:2) a spear (2, 0, D:2) a club (11, -8, D:2) 6 stones (15, -7, D:2) a club (17, -3, D:2) a dagger (32, -12, D:2) a dagger (43, 16, D:2) 26 sling bullets (46, 8, D:2) 2 stones (55, 22, D:2) a stone (55, 25, D:2) a club (55, 26, D:2) an uncursed dagger an uncursed hunting sling 17 stones (55, 27, D:2) a dagger a club a dyed animal skin a helmet (55, 29, D:2) a dagger a robe (58, -1, D:2) 21 bolts (60, 22, D:2) a short sword (62, -7, D:2) 21 sling bullets (67, 40, D:2) a chain mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 hand axe of Gloom {freeze, *Drain rElec rF+++ Int-2} (8960 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It renders you almost immune to fire. It insulates you from electricity. It causes draining when unequipped. the cursed +0 pair of boots of the Assorted Souls {Dex+4} (1690 gold) It affects your dexterity (+4). It has a curse placed upon it. the cursed +1 spear of Lugid {flame, +Rage rElec Str-2 Int+4} (2910 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+4). It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. the cursed +1 dagger of the Final Decision {flame, rPois Str-2 Dex+2} (1680 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (0, 0, D:3) 21 stones (13, -38, D:3) 12 stones (16, -19, D:3) 13 sling bullets (26, -8, D:3) a flail a scale mail (27, -37, D:3) 3 curare-tipped needles (33, -26, D:3) 26 stones (48, -11, D:3) a whip (49, -45, D:3) a robe (58, -25, D:3) a leather armour (66, -10, D:3) a short sword Level 5 of the Dungeon (12, 36, D:5) 21 stones (15, 29, D:5) 15 arrows (16, 43, D:5) 27 stones (34, 3, D:5) a cloak (48, 33, D:5) a spear (57, 20, D:5) a leather armour Level 6 of the Dungeon (0, 0, D:6) a hunting sling (2, 10, D:6) a short sword (13, 32, D:6) an arrow (15, 31, D:6) a shortbow 13 arrows (27, -2, D:6) a leather armour a falchion (28, -3, D:6) a flail of draining a ring mail (31, 2, D:6) a giant club (32, 27, D:6) a short sword a robe (35, 28, D:6) a club a ring mail a morningstar (35, 29, D:6) a dagger a leather armour (39, 16, D:6) a whip (54, -10, D:6) 13 stones (60, 5, D:6) a tomahawk (60, 32, D:6) 22 sling bullets (61, 4, D:6) a ring mail (61, 5, D:6) a hand axe a scale mail (62, 4, D:6) a flail 2 tomahawks (64, 14, D:6) a dagger a robe (65, 10, D:6) a halberd a plate armour (65, 12, D:6) a leather armour (66, 18, D:6) a leather armour (70, 19, D:6) a buckler Level 7 of the Dungeon (0, 0, D:7) a giant club (5, -38, D:7) an uncursed quarterstaff an uncursed hunting sling 18 sling bullets a ring mail (8, -41, D:7) a sling bullet (8, -39, D:7) a sling bullet (9, -52, D:7) a throwing net (20, -52, D:7) a giant club (27, -55, D:7) a leather armour (29, -34, D:7) 2 arrows (29, -31, D:7) an arrow (30, -51, D:7) 5 needles of confusion (30, -32, D:7) 5 arrows (31, -33, D:7) 23 arrows (32, -34, D:7) an arrow (33, -35, D:7) an arrow (33, -31, D:7) an uncursed shortbow (48, -57, D:7) a halberd (49, -57, D:7) a halberd Level 8 of the Dungeon (0, 0, D:8) 9 arrows (16, 6, D:8) a ring mail (28, -22, D:8) a hand axe (31, -33, D:8) 33 stones (35, -29, D:8) a hand axe 21 stones (38, -31, D:8) a stone (38, -7, D:8) a tomahawk of returning a dire flail a plate armour (40, -7, D:8) a mace 3 tomahawks of returning (41, -29, D:8) a large rock a flail (41, -28, D:8) 4 large rocks (41, -8, D:8) a flail (43, -27, D:8) a dagger a robe (43, -19, D:8) a leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a rapier (9, 16, Lair:1) 28 stones (13, 29, Lair:1) a war axe (13, 30, Lair:1) a dagger (15, -15, Lair:1) 26 stones (25, 14, Lair:1) a dagger (26, 13, Lair:1) a scale mail (31, 29, Lair:1) 23 stones (35, -17, Lair:1) a robe