Dungeon Crawl Stone Soup version 0.35-a0-1039-gcbae639cbf (webtiles) character file. Game seed: 2270578988917135968 65 Fuzzwah the Chiller (level 3, 0/25 HPs) Began as a Mummy Ice Elementalist on Sept 17, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon on Sept 18, 2026. The game lasted 00:06:40 (1436 turns). Fuzzwah the Chiller (Mummy Ice Elementalist) Turns: 1436, Time: 00:06:40 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 92% Magic: 10/16 EV: 11 Int: 16 God: Gold: 102 SH: 0 Dex: 12 Spells: 7/8 levels left rFire x . . (150%) c - +2 dagger (flame) rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: faith @: no status effects A: undead, cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Skills: + Level 0.9 Fighting + Level 0.5 Short Blades + Level 2.1 Dodging + Level 2.2 Stealth + Level 3.3 Spellcasting + Level 3.5 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 13% 3 Ozocubu's Armour Ice 13% N/A 13% 3 Magic Dart Conj 8% 1d3 19% 1 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Inner Flame Hex/Fire 2% N/A 47% 3 Swiftness Air 2% N/A 47% 3 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 87% 4 Inventory: Hand Weapons b - a +1 dagger of venom c - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of noise {unknown} e - a scroll of amnesia {unknown} h - a scroll of fear {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ....... .. ....... #. .?...ğ. .. .....ğ. .. ..... ... ##... ... #..# ... ###ğ### ... #..)@.# #.# ... #####.### #.. #.. #...# #.# #. ###.#####.# ## #.##....# ## #.......# ##. ####....# ##.. ##.#.####..# #..#......## You could see a gnoll. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. The gnoll misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You freeze the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Stealth | 2 | 2.2 Dodging | 2 | 2.1 Fighting | | 0.9 Short Blades | | 0.5 Ice Magic | | 3.5 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Unarmed || 2 Dagger || 39 Cast: Freeze || 45 Stab: Sleeping || 3 Armour: Robe || 50 Dodge: Dodged || 33 Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuzzwah the Mummy Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 291 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 296 | D:1 | Reached skill level 3 in Spellcasting 1007 | D:2 | Reached skill level 2 in Stealth 1137 | D:2 | Reached XP level 3. HP: 25/25 MP: 7/7 1217 | D:2 | Encountered Terence 1228 | D:2 | Killed Terence 1229 | D:2 | Reached skill level 2 in Dodging 1417 | D:2 | Upgraded the game from 0.35-a0-1038-gaffa9b99c3 to | 0.35-a0-1039-gcbae639cbf 1436 | D:2 | Slain by a gnoll Vanquished Creatures Terence (D:2) A gnoll (D:2) An adder (D:2) 2 dart slugs A ribbon worm (D:2) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 6 goblins 3 kobolds 5 rats 33 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1435 | 1406 | 29 | 192 | 945 | 2 | 717.5 | Dungeon | 1435 | 1406 | 29 | 192 | 945 | 2 | 717.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:2: 436 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 72 | 35 | 32.7 | 32 | 1 | 3.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 39 | 35 | 47.3 | 10 | 1 | 9.1 +---------+---------+-------+---------+---------+-------