Fuzzwah Level 1 of the Dungeon [Shop] Feiteff's Armour Shop the +0 robe of Duck's Teeth {Harm *Slow rElec rC++} (375 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. It cannot be enchanted further. a +2 ring mail of cold resistance (294 gold) the +1 scale mail of Waipitif {Command, Harm rN+ Int+2 Dex-5} (243 gold) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 scale mail (56 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) the +7 chain mail of Yesterday {rC+ rCorr Dex+4} (966 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. +0 steam dragon scales (525 gold) a +1 plate armour of fire resistance (420 gold) (0, 3, D:1) a +0 club (1, 3, D:1) a +0 club (10, 19, D:1) a rat skeleton (14, 23, D:1) a parchment of Sandblast (16, 23, D:1) a parchment of Blink (24, 0, D:1) a parchment of Lesser Beckoning (24, 37, D:1) a parchment of Discord (24, 38, D:1) a rat skeleton (30, 7, D:1) a +0 dagger a kobold skeleton (34, 0, D:1) a +0 club (55, 30, D:1) a parchment of Splinterfrost Shell Level 2 of the Dungeon (0, 0, D:2) a parchment of Dispel Undead (6, -27, D:2) a frilled lizard corpse (skeletalised by now) (7, -28, D:2) a quokka corpse (skeletalised by now) (13, -36, D:2) a parchment of Tukima's Dance (13, -33, D:2) a +0 leather armour (17, -11, D:2) a hobgoblin corpse (skeletalised by now) (28, -14, D:2) a hobgoblin skeleton (29, -30, D:2) a +0 scale mail (30, -14, D:2) a bat corpse (skeletalised by now) (32, -25, D:2) a +0 leather armour (34, -21, D:2) a hobgoblin skeleton (35, -25, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon [Shop] Meqaoj's Antique Weapon Emporium the +4 hand axe "Hiyschet" {vamp, Str+3} (888 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 woodcutter's axe (882 gold) It cannot be enchanted further. the +5 whip of Zompyre {antimagic, rPois} (917 gold) rPois: It protects you from poison. It cannot be enchanted further. a +0 mace (63 gold) a +0 dagger (42 gold) a +0 long sword (73 gold) a +6 heavy morningstar (898 gold) a +0 glaive (210 gold) (0, 0, D:3) a quill talisman (0, 4, D:3) a +0 dagger (10, -16, D:3) a +0 chain mail (11, -1, D:3) a bat skeleton (13, -2, D:3) a +0 leather armour (25, 8, D:3) a +0 robe (25, 10, D:3) 2 poisoned darts (39, -7, D:3) a bat skeleton (41, -14, D:3) a +0 whip a kobold skeleton (41, 8, D:3) an adder corpse (skeletalised by now) (52, -10, D:3) a +0 dagger (59, 22, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (7, -20, D:4) a +0 flail (8, -20, D:4) a +0 club (8, -19, D:4) a +0 whip an adder corpse (13, -1, D:4) a parchment of Soul Splinter (16, 7, D:4) a +0 ring mail (17, -22, D:4) a +0 scale mail (19, -9, D:4) a +0 dagger (21, -8, D:4) a +0 ring mail (29, -25, D:4) a +0 club a +0 ring mail an orc corpse (37, -6, D:4) a +0 club