GTXCX Level 1 of the Dungeon (2, -1, D:1) a +0 cloak (6, 10, D:1) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (7, -1, D:1) a +0 club (18, 14, D:1) a +0 club 7 stones (21, 35, D:1) a rat corpse (skeletalised by now) (26, 5, D:1) a +0 mace (27, 28, D:1) a jackal skeleton (28, 28, D:1) a +0 dagger a jackal skeleton a hobgoblin skeleton (39, 30, D:1) a +0 robe (49, 35, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (2, 1, D:2) a ball python skeleton (3, -17, D:2) a bat corpse (skeletalised by now) (3, 5, D:2) a +0 falchion (5, 5, D:2) a +0 flail (11, -17, D:2) a rat corpse (skeletalised by now) (15, 4, D:2) a +0 dagger (17, 0, D:2) a ball python skeleton (21, -10, D:2) a +0 falchion (22, -8, D:2) a +0 robe (22, -1, D:2) a jackal skeleton (22, 0, D:2) a jackal skeleton (22, 13, D:2) a +0 trident a +0 robe (23, 0, D:2) a rat corpse (skeletalised by now) (33, -7, D:2) a +0 mace a +0 ring mail the human skeleton of Terence Level 3 of the Dungeon (0, 0, D:3) 3 stones (0, 12, D:3) a rat corpse (0, 19, D:3) a potion of brilliance (1, 3, D:3) a +0 whip an orc corpse (21, -12, D:3) a +0 robe (26, 9, D:3) a hobgoblin corpse (28, -1, D:3) a +0 spear