Geeful Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 5, D:1) a +0 cloak (13, 31, D:1) a +0 dagger (17, 4, D:1) a potion of degeneration (22, 43, D:1) a +0 hand axe 2 stones (23, 22, D:1) a +0 club (24, 39, D:1) a stone (24, 40, D:1) a +0 whip (25, 24, D:1) a +0 leather armour (30, 26, D:1) 9 stones (33, 41, D:1) a +0 ring mail (34, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, -11, D:2) a +0 dagger (19, 5, D:2) a +0 dagger (21, -10, D:2) 14 sling bullets (26, -34, D:2) 21 stones (28, -9, D:2) a +0 club (34, 7, D:2) a +0 scythe a +0 robe (35, 0, D:2) a +0 robe (41, -15, D:2) a +0 club (41, 8, D:2) 17 arrows (43, -39, D:2) a +0 club 15 stones (43, -36, D:2) a stone (43, -35, D:2) a stone (43, -33, D:2) a stone (43, -32, D:2) 3 stones (45, 7, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 5 stones (0, 21, D:3) 28 stones (4, 28, D:3) 15 stones (6, 30, D:3) a +0 pair of gloves (8, -4, D:3) a +0 flail a +0 ring mail (15, 45, D:3) an uncursed ring of see invisible (23, 26, D:3) a +0 club (26, 20, D:3) 25 bolts (28, 13, D:3) 5 poisoned needles (43, 7, D:3) 16 stones (44, 18, D:3) a +2 ring mail of positive energy Level 4 of the Dungeon [Shop] Hima's Jewellery Boutique an uncursed amulet of regeneration (420 gold) an uncursed ring of wizardry (420 gold) an uncursed ring of protection from magic (350 gold) an uncursed ring of resist corrosion (280 gold) a cursed -2 ring of slaying (28 gold) the ring of Bizoergh {Wiz *Drain rF- Dex+10} (635 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+10). It makes you vulnerable to fire. It causes draining when unequipped. an uncursed ring of flight (245 gold) the ring "Sazy" {*Corrode MR+ Int+6 Stlth+} (519 gold) [ring of stealth] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. a +3 ring of dexterity (219 gold) the ring of Huisaff {*Contam MR++ EV+6 Int+4} (1346 gold) [ring of evasion] It affects your evasion (+6). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the ring "Caib Sibb" {-Tele rC+ Dex+4 SInv} (445 gold) [ring of see invisible] It affects your dexterity (+4). It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (0, 0, D:4) a +0 giant club (4, 27, D:4) 22 stones (6, -9, D:4) a +0 robe (24, -6, D:4) a +0 giant spiked club (27, 30, D:4) 12 bolts (40, 8, D:4) a +0 falchion a +0 ring mail (40, 9, D:4) a +0 war axe a +0 short sword a +0 leather armour (40, 26, D:4) a cursed -1 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (7, -9, D:5) a +0 hand axe (8, -2, D:5) a +0 dagger a +0 animal skin (15, 21, D:5) a stone (16, 21, D:5) 2 stones (16, 25, D:5) 17 stones (17, 19, D:5) a killer bee corpse (17, 26, D:5) 8 stones (19, 23, D:5) a +0 club (20, 21, D:5) a stone (20, 22, D:5) 2 stones (20, 24, D:5) 5 stones (21, 22, D:5) a +0 mace a +0 robe an orc skeleton (21, 23, D:5) a +0 club a kobold corpse (22, 22, D:5) a +3 dire flail of protection a +0 scale mail the human skeleton of Edmund (22, 23, D:5) a cursed +0 hand axe an orc skeleton (23, 22, D:5) a +0 dagger a +0 robe an orc corpse (25, 22, D:5) a +0 trident a +0 ring mail an orc corpse (26, 22, D:5) a +0 flail (27, 21, D:5) a worm corpse (27, 22, D:5) a +0 falchion (28, 20, D:5) a +0 dagger a +0 robe (28, 22, D:5) a +0 dagger an orc corpse