Dungeon Crawl Stone Soup version 0.27-a0-1386-g3658877 (webtiles) character file. Game seed: 15191007586671469249 151 Geeful the Grave Robber (level 5, -4/38 HPs) Began as a Demonspawn Necromancer on June 30, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:12:22 (3516 turns). Geeful the Grave Robber (Demonspawn Necromancer) Turns: 3516, Time: 00:12:23 Health: -4/38 AC: 5 Str: 9 XL: 5 Next: 10% Magic: 0/9 EV: 27 Int: 17 God: Gold: 70 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (no boots) Stlth ++........ e - amulet of the acrobat HPRegen 0.12/turn (no ring) MPRegen 0.22/turn (no ring) @: lethally poisoned (-4 -> -25), acrobatic A: slimy green scales 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery e - an amulet of the acrobat (around neck) Scrolls b - a scroll of enchant weapon {unknown} Potions f - a potion of cancellation Skills: + Level 2.2 Fighting + Level 2.9 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 5.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 80% 1d8 2% 1 b - Vampiric Draining Necr 10% 2d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 40% N/A 2% 1 Animate Dead Necr 10% N/A 22% 4 Agony Necr 20% N/A 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 exclusion: downstairs Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You regenerate magic rapidly. Message History Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) You draw life force from the water moccasin. You feel life coursing into your body. The water moccasin misses you. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) You draw life force from the water moccasin. You feel life coursing into your body. The water moccasin closely misses you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. Sorry, you're not good enough to have a special ability. Casting: Vampiric Draining (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, chance to affect: 80%) The water moccasin barely resists. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Drinking this now will have no effect. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... .#........ ........ ...... ##....# ####..#..###### .!.....†.#..... ###..##S....... ###.# #..#.†... . ########..@###...(.... .# #.........#.SS...##### .# #.........#.##...# .# ###..............#.# .####...####......####.# .##≈≈≈≈≈≈≈≈#<)...## .# .####...####.....# .# ............#....# ......##......#### You could see a water moccasin and a ball python. Vanquished Creatures Natasha (D:3) 6 adders A worm (D:2) 2 dart slugs 2 orcs 4 bats 2 endoplasms (D:1) 3 goblins 8 hobgoblins 12 jackals 6 kobolds 3 quokkas (D:2) 3 ball pythons 4 frilled lizards 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeful the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 516 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 516 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 560 | D:1 | Found a faded altar of an unknown god. 563 | D:1 | You fall into a shaft and drop 1 floor! 1266 | D:1 | Reached skill level 1 in Fighting 1631 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/6 2208 | D:2 | Learned a level 3 spell: Vampiric Draining 2503 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/7 2810 | D:2 | Reached skill level 5 in Necromancy 3407 | D:3 | Noticed Natasha 3411 | D:3 | Killed Natasha 3412 | D:3 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 3412 | D:3 | Reached XP level 5. HP: 34/38 MP: 5/9 3496 | D:3 | Noticed a water moccasin 3515 | D:3 | HP: 1/38 [poisoned by a water moccasin] 3516 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, hellmonk_ecumenical_altar_blasted D:2: layout_basic D:3: layout_rooms, amethyst_killhole, chequers_serial_rivers_micro_a, kennysheep_generic_room_13, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.9 Fighting | 1 2 | 2.2 Necromancy | 5 | 5.1 Stealth | | 1.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 46 | 18 || 64 Cast: Pain | 87 | 45 || 132 Vampiric Draining | | 4 || 4 Use: Scroll | 2 | || 2 Stab: Sleeping | | 3 || 3 Armor: Robe | 21 | 8 || 29 Dodge: Dodged | 57 | 29 || 86 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3533 | 3428 | 105 | 27 | 2855 | 3 | 1177.7 | Dungeon | 3533 | 3428 | 105 | 27 | 2855 | 3 | 1177.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1973 daAuts D:2: 1328 daAuts D:3: 231 daAuts