Geeful Level 1 of the Dungeon [Shop] Qenupn's Jewellery Shoppe a ring of protection from cold (250 gold) the brooch of Shielding {Spirit SH+8} (650 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). an amulet of guardian spirit (300 gold) an amulet of reflection (300 gold) a +6 ring of intelligence (360 gold) a ring of wizardry (300 gold) a ring of poison resistance (200 gold) a ring of protection from fire (250 gold) a ring of wizardry (300 gold) a ring of poison resistance (200 gold) (0, 0, D:1) a +0 mace (0, 23, D:1) 5 stones (4, 23, D:1) a +0 club (12, -12, D:1) a +0 whip (15, 6, D:1) 8 stones (38, 17, D:1) a +0 club (50, -17, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (7, -20, D:2) a +0 whip (11, -6, D:2) a +0 long sword (20, -19, D:2) a +0 dagger (23, 7, D:2) a +0 robe (33, -22, D:2) a +0 club a stone (34, -32, D:2) a +0 dagger 2 stones (34, 9, D:2) a +0 flail (37, -26, D:2) 4 stones (39, -31, D:2) 3 stones (43, -23, D:2) 4 stones (46, 4, D:2) a +0 robe (53, -8, D:2) 5 stones (62, -20, D:2) a +0 club (69, 12, D:2) 6 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -1, D:3) a +0 dagger (7, 19, D:3) the +6 dagger of Nishru {holy, Contam Will+ Int+3 Stlth+} Int: It affects your intelligence (+3). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (22, 16, D:3) a +0 sling (28, 14, D:3) a +0 mace (41, 9, D:3) a +0 leather armour (44, 1, D:3) a +0 robe (47, 7, D:3) a +0 halberd (47, 11, D:3) a +0 club (49, 24, D:3) a +0 club a stone (52, -1, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 whip a +0 ring mail (1, 0, D:4) a +0 falchion (2, 0, D:4) a +0 dagger a +0 sling (20, 0, D:4) a +1 dagger of flaming a +0 club (20, 1, D:4) a +0 club a +0 sling (23, 21, D:4) a +0 club (24, 20, D:4) a +0 club (27, 27, D:4) a +0 chain mail (29, -18, D:4) a +0 leather armour (35, -6, D:4) a +0 spear a gnoll corpse (skeletalised by now) (35, 7, D:4) a +0 dagger a +0 robe (36, -6, D:4) a +0 spear (41, -19, D:4) a +0 hand axe (41, 3, D:4) a +0 short sword (45, 22, D:4) a stone a +0 whip (47, 0, D:4) a +0 club (50, 15, D:4) a +0 flail a +0 robe (50, 16, D:4) a +0 club