Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11458491007554156316 32 Geeful the Magician (level 3, -1/28 HPs) Began as a Ghoul Hedge Wizard on May 15, 2023. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1094 turns). Geeful the Magician (Ghoul Hedge Wizard) Turns: 1094, Time: 00:03:03 Health: -1/28 AC: 3 Str: 13 XL: 3 Next: 25% Magic: 6/6 EV: 11 Int: 9 God: Gold: 29 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . - Unarmed rCold + . . (no shield) rNeg + + + n - +0 leather armour rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour c - a +0 hat (worn) n - a +0 leather armour (worn) Scrolls e - a scroll of noise {unknown} f - a scroll of poison {unknown} h - a scroll of identify {unknown} k - a scroll of immolation {unknown} Potions b - a potion of haste {unknown} d - a potion of magic g - 2 potions of might {unknown} i - 2 potions of resistance {unknown} j - a potion of brilliance {unknown} l - a potion of lignification {unknown} m - a potion of heal wounds {unknown} Skills: * Level 1.5 Fighting * Level 0.3 Armour + Level 2.1 Dodging - Level 2.1 Stealth * Level 1.8 Unarmed Combat - Level 2.6 Spellcasting - Level 0.7 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 36% 1 Blink Tloc 4% N/A 38% 2 Call Imp Summ 4% N/A 38% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 2% N/A 52% 2 Mephitic Cloud Conj/Pois/Air 1% N/A 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You barely miss the goblin. The goblin barely misses you. You claw the goblin! You kill the goblin! No target in view! No target in view! Things that are here: a +0 club; a +0 sling There is a stone staircase leading down here. Terence the Incautious comes into view. He is wielding a +0 flail and carrying a wand of roots (14). Terence shouts! You scratch Terence. You claw Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! You scratch Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Terence is unaffected. The grasping roots constrict you. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The grasping roots constrict you. You scratch Terence but do no damage. Terence is moderately wounded. Terence closely misses you. The grasping roots constrict you. You scratch Terence. Terence is moderately wounded. Terence closely misses you. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! You die... ..#.# ###.# #.# ###.## .....############# .....#...........# #.#..#.#########.# #....#.# #@# #......# #@# ##...### #.# .....# #.# ###.## #.# #.# ##.# ##'## #..# ##...## #.## #.....## ###.# .......## ##.#.# You could see Terence. Vanquished Creatures 2 dart slugs (D:2) 3 endoplasms A giant cockroach (D:2) 2 goblins (D:2) 3 hobgoblins 2 jackals (D:2) A quokka (D:2) A ball python (D:2) 3 bats 3 frilled lizards 2 kobolds (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeful the Ghoul Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 404 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/4 460 | D:1 | Reached skill level 1 in Fighting 460 | D:1 | Reached skill level 1 in Unarmed Combat 885 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/6 1083 | D:2 | Noticed Terence 1094 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | 2 | 2.1 Unarmed Combat | 1 | 1.8 Armour | | 0.3 Stealth | | 2.1 Spellcasting | | 2.6 Conjurations | | 0.7 Summonings | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 108 Punch || 3 Stab: Sleeping || 2 Armour: Robe || 9 Leather armour || 19 Dodge: Dodged || 64