Geeful Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 32, D:1) a ball python skeleton (4, 14, D:1) a +0 robe (7, 12, D:1) a +0 spear (10, 41, D:1) a rat skeleton (14, 3, D:1) a +0 dagger a ball python corpse (skeletalised by now) (15, 12, D:1) a ball python skeleton (20, 48, D:1) 7 stones (22, 37, D:1) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (30, 12, D:1) a +0 robe (31, 3, D:1) a +0 club (35, 2, D:1) a hobgoblin skeleton a ball python skeleton (36, 41, D:1) a beast talisman (37, 21, D:1) a +0 club 5 stones (40, -4, D:1) 6 stones (41, 34, D:1) a +0 short sword (42, 34, D:1) a ball python skeleton (43, 16, D:1) a frilled lizard skeleton (45, 0, D:1) a frilled lizard corpse (skeletalised by now) (47, -1, D:1) a quokka corpse (skeletalised by now) (52, 16, D:1) a +0 club (56, 10, D:1) a +0 dagger of venom 5 stones Level 2 of the Dungeon (4, 3, D:2) a +0 scale mail (8, 8, D:2) a quokka corpse (skeletalised by now) (9, -12, D:2) a +0 club (12, -22, D:2) a bat corpse (skeletalised by now) (17, -4, D:2) 6 stones (20, -22, D:2) a +0 short sword (29, -15, D:2) a +0 pair of boots (31, -20, D:2) the +1 leather armour "Kecuy" {-Tele Harm Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (40, -23, D:2) a +0 short sword (50, -2, D:2) a ball python corpse (skeletalised by now) (59, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (11, -23, D:3) 2 stones (11, -15, D:3) a +0 hand axe a +0 club an orc skeleton (11, -14, D:3) a +0 hand axe a +0 leather armour (14, -15, D:3) a ball python skeleton (27, -9, D:3) a +0 pair of gloves (30, 5, D:3) a +0 dagger a kobold skeleton (31, -11, D:3) a +2 falchion of electrocution (35, 18, D:3) a +0 whip a +0 flail a +0 flail a gnoll corpse (36, -9, D:3) a +0 long sword