Seeded DCSS version 0.34-a0-1349-g34678775c8 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 11 Geeker2108 the Conjurer (level 2, 19/19 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Quit the game on level 1 of the Dungeon on Nov 25, 2025. The game lasted 00:02:21 (898 turns). Geeker2108 the Conjurer (Merfolk Conjurer) Turns: 898, Time: 00:02:22 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 29% Magic: 5/5 EV: 11 Int: 17 God: Gold: 31 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls f - 3 scrolls of fear r - a scroll of revelation Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 3.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 4% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Starburst Conj/Fire 4% 6d3 100% 6 Fulsome Fusillade Conj/Alch 4% (3-5)d6 100% 8 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ?*(=[ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) Okay, then. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. You now have 31 gold pieces (gained 6). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You pick up a parchment of Polar Vortex and begin reading... You add the spell Polar Vortex to your library. Found Necvuah's Magic Scroll Shoppe. There is an entrance to Necvuah's Magic Scroll Shoppe here. Welcome back, Geeker2108 the Merfolk Conjurer. Game seed: 4334695257546049407 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) **,......#.#....P..### *,,................### **,...#..###.##...###. ***#.#............##. #.######.#####.##. #.# #.# #.##. ##§######.# #.##. #§§≈≈≈§.#.# #.### #§@.....#.# #.# #≈≈≈≈≈≈.#.# #.# #######.#.# #.### #.#.# #.... #...# ####. ######## #. #.....# #. #.###.#####. #.#......... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Geeker2108 the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Found Keifecik's Jewellery Shop. 170 | D:1 | Found Fuireely's Armour Emporium. 468 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 705 | D:1 | Found Xuatz's Antique Weapon Shoppe. 711 | D:1 | Found Hiwetes's General Store. 776 | D:1 | Learned a level 2 spell: Searing Ray 891 | D:1 | Found Necvuah's Magic Scroll Shoppe. 898 | D:1 | Upgraded the game from 0.34-a0-1283-gfb7a264d33 to | 0.34-a0-1349-g34678775c8 898 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula Action || total ---------------------------++------- Attack: Normal || 19 Melee: Dagger || 18 Unarmed || 1 Punch || 1 Cast: Magic Dart || 28 Read: Teleportation || 1 Fear || 1 Revelation || 1 Armour: Robe || 14 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 896 | 881 | 15 | 21 | 745 | 1 | 896.0 | Dungeon | 896 | 881 | 15 | 21 | 745 | 1 | 896.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts