Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1887123747987945186 78 GeorgeSoros the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Dec 28, 2024. Constricted to death by Ijyb (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (1698 turns). GeorgeSoros the Magician (Djinni Conjurer) Turns: 1698, Time: 00:03:52 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 61% Gold: 109 EV: 1 Int: 22 God: SH: 0 Dex: 11 rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of ice HPRegen 0.25/turn g - ring of resist corrosion %: infuse magic (-1 HP) @: grasped by roots, flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a scarf of shadows Jewellery e - a ring of ice (left hand) g - a ring of resist corrosion (right hand) Potions b - a potion of haste {unknown} c - a potion of mutation {unknown} d - a potion of curing {unknown} h - a potion of magic {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Apportation Tloc 44% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +3 dagger of pain, wearing a +0 ring mail and carrying a wand of roots (moderately wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +3 dagger of pain. An endoplasm comes into view. The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb misses you. The searing ray hits Ijyb. Ijyb is severely wounded. The searing ray hits the endoplasm. The endoplasm is moderately wounded. You finish channelling your searing ray. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear an angry hiss. x2; You hear a shout! You hear an angry hiss. You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +3 dagger of pain, wearing a +0 ring mail and carrying a wand of roots (severely wounded, 75% to hit) The searing ray misses Ijyb. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +3 dagger of pain. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... Ijyb screams, "Time for next experiment!" ##.## .... ... ... #.# . #.# ... ###.#####.##..... ........<@...# ###...###g#### ##< .... # .....# ###..!# ..#.. ..#..# ..#..# You could see Ijyb. Vanquished Creatures 2 adders A dart slug (D:2) A ribbon worm (D:2) 7 endoplasms 4 giant cockroaches (D:1) 6 goblins 5 hobgoblins (D:1) 6 quokkas 6 ball pythons 3 bats 2 frilled lizards (D:2) 4 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GeorgeSoros the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GeorgeSoros set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 228 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 299 | D:1 | Learned a level 1 spell: Apportation 768 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1690 | D:3 | Noticed Ijyb 1698 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_pentomino_x2 D:2: minmay_chambers_of_twos, layout_loops_ring, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_room_, infiniplex_forest_join, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_clump_medium, infiniplex_forest_straight_1 D:3: layout_basic, grunt_decor_junction, hangedman_decor_slide_cut, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 74 | 38 || 112 Searing Ray | | 2 || 2 Use: Scroll | 5 | 3 || 8 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 4 | 10 || 14