Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5926146838341688408 28 GeorgeSoros the Magician (level 3, 0/27 HPs) Began as a Djinni Enchanter on Feb 20, 2025. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (973 turns). GeorgeSoros the Magician (Djinni Enchanter) Turns: 973, Time: 00:02:02 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 30% Gold: 32 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility d - 2 potions of curing {unknown} e - a potion of degeneration {unknown} f - a potion of resistance {unknown} Skills: - Level 1.0 Fighting + Level 1.1 Short Blades + Level 2.8 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 b - Confusing Touch Hex 14% N/A 13% 3 c - Tukima's Dance Hex 14% N/A 13% 3 d - Dazzling Flash Hex/Fire 28% N/A 13% 3 e - Apportation Tloc 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 65%) The jackal struggles to resist. The endoplasm hits you but does no damage. The jackal closely misses you. The hobgoblin hits you. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 65%) The jackal looks drowsy... The endoplasm freezes you. You are frozen. You feel a terrible chill! The hobgoblin misses you. The helpless jackal fails to defend itself. You puncture the jackal! You kill the jackal! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm barely misses you. Things that are here: a jackal corpse; a jackal corpse Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 65%) The endoplasm looks drowsy... * * * LOW HITPOINT WARNING * * * The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! You closely miss the hobgoblin. The hobgoblin hits you. You die... ##### #.... ####.### ##.##.##. ############...).... #.g@.............### #.##########...#.### #.# ##.##.... #.# #.###### ####.#### #.# #.......# ##'## #.##.##.# ##...## #.##.##.# ##.....## #.##.#..# ##.......## You could see a hobgoblin. Vanquished Creatures 4 bats (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GeorgeSoros the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | GeorgeSoros set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 303 | D:1 | Reached skill level 1 in Fighting 613 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 613 | D:1 | Learned a level 1 spell: Apportation 783 | D:1 | Reached skill level 1 in Short Blades 973 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_corners D:2: layout_rooms, chequers_serial_rivers_micro_d, minmay_box_of_dots Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Conjurations | 3 | 3.2 Hexes | 3 | 3.2 Summonings | 3 | 3.2 Necromancy | 3 | 3.2 Translocations | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.2 Earth Magic | 3 | 3.2 Alchemy | 3 | 3.2 Fighting | 1 | 1.0 Short Blades | 1 | 1.1 Dodging | | 2.8 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 41 Cast: Ensorcelled Hiber || 21 Stab: Sleeping || 16 Armour: Robe || 28 Dodge: Dodged || 33