Ghalim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 10, D:1) a +0 robe (-40, 27, D:1) a +0 leather armour (-49, 30, D:1) 5 needles of confusion (0, 30, D:1) 2 stones (-22, 31, D:1) 17 bolts of frost (-7, 32, D:1) a +0 whip (-9, 34, D:1) a +0 robe (-4, 40, D:1) a +0 dagger (-49, 48, D:1) a +0 short sword (2, 52, D:1) 8 poisoned needles (3, 52, D:1) a +0 ring mail (-18, 57, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (16, 5, D:2) 3 tomahawks (-2, 7, D:2) 23 bolts (9, 7, D:2) 20 sling bullets (17, 11, D:2) a +0 whip (26, 13, D:2) a cursed +0 dagger (29, 15, D:2) a cursed -1 club (41, 15, D:2) a +0 rapier (29, 16, D:2) a +0 dagger (39, 21, D:2) a bat corpse (skeletalised by now) (45, 27, D:2) a +1 whip of freezing a kobold corpse (skeletalised by now) (21, 28, D:2) a +0 leather armour (24, 28, D:2) 21 stones (31, 31, D:2) a +0 leather armour (46, 32, D:2) a +0 falchion (49, 35, D:2) 17 poisoned needles Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 0, D:3) 15 gold pieces (0, 1, D:3) a quokka corpse (3, 5, D:3) 12 arrows (5, 23, D:3) a +0 hunting sling (17, 25, D:3) a giant newt skeleton