Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 16574702169261240373 86 GilimanWane the Conjurer (level 4, -4/36 HPs) Began as a Draconian Conjurer on Mar 2, 2024. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:12:58 (2750 turns). GilimanWane the Conjurer (Draconian Conjurer) Turns: 2750, Time: 00:12:59 Health: -4/36 AC: 6 Str: 9 XL: 4 Next: 26% Magic: 2/8 EV: 17 Int: 26 God: Gold: 165 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . e - +2 short sword (speed) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.26/turn h - +5 ring of evasion MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-4 -> -13), hasted, very quick A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons e - a +2 short sword of speed (weapon) Armour i - a +0 pair of gloves (worn) Jewellery d - a +6 ring of intelligence (left hand) h - a +5 ring of evasion (right hand) Scrolls k - a scroll of identify Potions a - a potion of magic c - 3 potions of lignification f - a potion of degeneration {unknown} g - 2 potions of brilliance {unknown} j - a potion of attraction {unknown} Skills: + Level 1.6 Fighting + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations + Level 0.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Call Canine Familiar Summ 3% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 10% 1 Lesser Beckoning Tloc 6% N/A 14% 2 Gell's Gravitas Tloc 3% N/A 28% 3 Teleport Other Tloc 3% N/A 28% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel very sick. The water moccasin misses you. You feel very sick. The water moccasin completely misses you. The water moccasin bites you but does no damage. You feel sick. The water moccasin bites you but does no damage. You feel sick. The water moccasin bites you. You feel sick. The water moccasin barely misses you. The water moccasin misses you. You feel sick. You feel sick. You feel sick. The water moccasin attacks as it pursues you! The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... ..# #...### .. #.# #...#.. #. #.# #...... #. #.# ######. #. #.# ## #. #.# # #. #.# ######.#####.######## .........S@.........# ...#####...##.#####.# #.#.##.# #.# #.#.##.# #.# #.#.##.# #.# #####.#.##.# #.# ....†......#####.####### #####.#........†...>.... #.##########.####### You could see a water moccasin. Vanquished Creatures An adder (D:3) A gnoll (D:1) 3 dart slugs 2 ribbon worms 6 orcs (D:3) 3 bats 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:2) 7 jackals A kobold (D:2) 5 ball pythons 2 frilled lizards 6 rats 46 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:3) A rat (D:3) 2 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GilimanWane the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 5/20 MP: 1/5 771 | D:1 | Reached XP level 3. HP: 27/27 MP: 2/6 913 | D:1 | Reached skill level 1 in Fighting 1251 | D:2 | Learned a level 2 spell: Searing Ray 1615 | D:2 | Learned a level 3 spell: Call Canine Familiar 2326 | D:3 | Reached XP level 4. HP: 15/35 MP: 3/7 2507 | D:3 | Found a faded altar of an unknown god. 2736 | D:3 | Noticed a water moccasin 2750 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic D:2: layout_basic D:3: layout_loops_ring, hellmonk_ecumenical_altar_crossroads Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.5 Fighting | 1 | 1.6 Spellcasting | | 2.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Spear | 14 | || 14 Tailslap | 2 | || 2 Cast: Magic Dart | 56 | 13 || 69 Searing Ray | 9 | 3 || 12 Call Canine Famil | 2 | || 2 Use: Scroll | 5 | 1 || 6 Potion | 3 | 1 || 4 Armour: Skin | 79 | 9 || 88 Dodge: Dodged | 88 | 9 || 97