Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3730240206617004922 11 Gime the Grave Robber (level 2, 0/20 HPs) Began as a Revenant Necromancer on May 19, 2026. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (176 turns). Gime the Grave Robber (Revenant Necromancer) Turns: 176, Time: 00:01:58 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 5/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions d - a potion of cancellation {unknown} Skills: + Level 1.9 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Animate Dead Necr 13% N/A 36% 4 Curse of Agony Necr 13% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The jackal bites your soul wisp but does no damage. The endoplasm misses your soul wisp. Your soul wisp closely misses the jackal. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal bites your soul wisp. The endoplasm misses your soul wisp. Your soul wisp barely misses the jackal. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The endoplasm barely misses your soul wisp. The jackal misses you. Your soul wisp touches the jackal. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 The endoplasm hits your soul wisp but does no damage. Your soul wisp touches the jackal. The jackal dies! Your soul wisp disappears in a puff of smoke! The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You barely miss the endoplasm. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You resist. You die... .. .. #. #.##### .....#### #......$# .# ##.......# ....###J†.###..# .......@..# .. #######...###..# #.........# #.........# #...####### .. #...# ... #...# ##.##### #...# #.... ..# #####...#######.#.# #.# You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 2 rats (D:1) 7 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gime the Revenant Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 151 | D:1 | Reached XP level 2. HP: 13/20 MP: 3/5 175 | D:1 | HP: 1/20 [frozen (2)] 176 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_cross Action || total ---------------------------++------- Attack: Normal || 37 Melee: Dagger || 37 Cast: Soul Splinter || 5 Drink: Magic || 1 Armour: Robe || 30 Dodge: Dodged || 41