Glord Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (2, 20, D:1) a +0 dagger 4 stones (4, 8, D:1) a +0 whip (4, 17, D:1) a bat corpse (skeletalised by now) (13, 10, D:1) a quokka corpse (skeletalised by now) (14, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -27, D:1) a +0 whip (23, -15, D:1) a staff of fire (31, -17, D:1) 5 stones (33, 18, D:1) a +0 club (41, -14, D:1) a +0 dagger a +0 dagger (41, 12, D:1) a rat corpse (skeletalised by now) (49, 10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (53, -3, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (skeletalised by now) (5, 10, D:2) a bat skeleton (10, 17, D:2) an adder skeleton (28, 55, D:2) a +0 dagger (34, 21, D:2) a +0 mace (35, 21, D:2) a frilled lizard skeleton (36, 15, D:2) a +2 kite shield (39, -4, D:2) the +0 leather armour of the Spider Nest {Harm Fly rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fly: It grants you flight. Harm: It increases damage dealt and taken. Level 3 of the Dungeon (0, 0, D:3) a +0 spear (6, 3, D:3) a bat corpse (10, -37, D:3) a jackal corpse (11, -21, D:3) a +0 pair of gloves (18, -22, D:3) a wand of digging (3) (29, -18, D:3) 8 gold pieces