Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1264-gf19d277d5e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1929783500621735157, deterministic pregen: 1 Version history: Game started: 0.34-a0-1184-gf20446e8b0 0.34-a0-1258-g90209b8f76 0.34-a0-1259-g03264fdafe 0.34-a0-1264-gf19d277d5e Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Gobli -rc /var/dcss/gamedata/dcss-trunk/rc-files/Gobli.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Gobli.macro -morgue /var/dcss/gamedata/dcss/morgue/Gobli/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Gobli:2025-11-15.07:43:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5eeb58d18d8e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5eeb58d26f6a]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5eeb58d1926a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ff07fa45330]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x12) [0x7ff07fb1c5a2]: /lib/x86_64-linux-gnu/libtinfo.so.6(_nc_flush_sp+0x5b) [0x7ff08016c5ab]: /lib/x86_64-linux-gnu/libncursesw.so.6(doupdate_sp+0x793) [0x7ff0801af143]: /lib/x86_64-linux-gnu/libncursesw.so.6(wrefresh+0x4a) [0x7ff0801a243a]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13update_screenv+0x1c) [0x5eeb594bd11c]: update_screen() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xe6) [0x5eeb5920ecd6]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player17finalise_movementEPK5actor+0x173) [0x5eeb59227d33]: player::finalise_movement(actor const*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6player7move_toERK9coord_def13enum_bitfieldI19movement_type_flagsLi6EEb+0xfa) [0x5eeb5920ecea]: player::move_to(coord_def const&, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN8trap_def7triggerER5actor+0xf9d) [0x5eeb593dfd9d]: trap_def::trigger(actor&) gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 4 Level id: Swamp:4 Level build method = random_map_for_place, level layout type = swamp, absdepth0 = 18 Level vaults: swamp layout_basic_swamp nicolae_swamp_tree_isthmus Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (heavily wounded, empty space bonus: 7/8) The open air twists around violently and strikes the swamp worm! You feel better. The swamp worm is almost dead. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (almost dead, empty space bonus: 6/8) The open air twists around violently and strikes the swamp worm!! You feel better. You kill the swamp worm! You see here a swamp worm corpse. p - 3 scrolls of poison (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You see here a swamp worm corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A swamp drake is nearby! Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a swamp drake (wandering, hasn't noticed you, empty space bonus: 8/8) The open air twists around violently and strikes the swamp drake!!! You feel better. You kill the swamp drake! You enter the shallow water. Moving in this stuff is going to be slow. You see here a swamp drake skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You see here a swamp drake skeleton. You enter the shallow water. Moving in this stuff is going to be slow. A swamp drake comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp drake!! You feel better. You kill the swamp drake! Piercing cold boils outward! Found a robe. You see here a +0 chain mail. A swamp worm comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp worm! You feel better. The swamp worm is heavily wounded. Piercing cold boils outward! The piercing cold hits the swamp worm!! You feel better. The swamp worm is almost dead. The swamp worm is engulfed in freezing vapours. You kill the swamp worm! You enter the shallow water. Moving in this stuff is going to be slow. B - 4 potions of berserk rage (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Found a parchment of Dimensional Bullseye. You now have 543 gold pieces (gained 10). An alligator comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator. You feel better. The alligator is lightly wounded. Piercing cold boils outward! The piercing cold hits the alligator!! You feel better. The alligator is severely wounded. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! You feel better. The alligator is severely wounded. Piercing cold boils outward! The piercing cold hits the alligator!! You feel better. You kill the alligator! You now have 555 gold pieces (gained 12). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 568 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. i - 6 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a goliath frog skeleton; a swamp dragon skeleton There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Saving game... please wait. Welcome back, Gobli the Demigod Wanderer. Press ? for a list of commands and other information. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 ring mail. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A will-o-the-wisp comes into view. Cast which spell? (? or * to list) Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the will-o-the-wisp! The will-o-the-wisp is moderately damaged. The will-o-the-wisp gives a chilling moan. Piercing cold boils outward! The piercing cold hits the will-o-the-wisp!! The will-o-the-wisp is almost destroyed. You hear a chilling moan. The will-o-the-wisp is engulfed in freezing vapours. You destroy the will-o-the-wisp! You start resting. A will-o-the-wisp comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the will-o-the-wisp! The will-o-the-wisp is heavily damaged. The will-o-the-wisp gives a chilling moan. Piercing cold boils outward! The piercing cold hits the will-o-the-wisp!! You destroy the will-o-the-wisp! A shambling mangrove comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The shambling mangrove runs its roots beneath you! The roots grab you! The grasping roots constrict you. The grasping roots constrict you. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the shambling mangrove! The shambling mangrove is flash-frozen. The grasping roots constrict you! Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove! Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove!! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the shambling mangrove. The grasping roots constrict you. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the shambling mangrove! Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove! Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove! The grasping roots constrict you. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the shambling mangrove but does no damage. The shambling mangrove is no longer encased in ice. Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove. Your lightning spire shoots out a bolt of lightning at the shambling mangrove! The bolt of electricity hits the shambling mangrove!! The shambling mangrove is destroyed! You start resting. Your lightning spire fades away. Your hoarfrost cannon melts away. x2 Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading up. You enter the shallow water. Moving in this stuff is going to be slow. You now have 576 gold pieces (gained 8). You enter the shallow water. Moving in this stuff is going to be slow. You see here the +0 chain mail of the Farrier {Rampage Int+2}. You drop the +1 scale mail "Efaat" {^Drain +Inv Dex+4}. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A five-headed hydra comes into view. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The five-headed hydra roars! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the five-headed hydra! The five-headed hydra is flash-frozen. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the five-headed hydra!! You feel better. The five-headed hydra is moderately wounded. Piercing cold boils outward! The piercing cold hits the five-headed hydra!! You feel better. The five-headed hydra is severely wounded. You hear a shout! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the five-headed hydra! You feel better. The five-headed hydra is severely wounded. Piercing cold boils outward! The piercing cold hits the five-headed hydra! You feel better. The five-headed hydra is almost dead. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the five-headed hydra! The five-headed hydra dies! Your Dodging skill increases to level 10! A goliath frog comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the goliath frog! You feel better. The goliath frog is moderately wounded. Piercing cold boils outward! The piercing cold hits the goliath frog!! The goliath frog is almost dead. The goliath frog is engulfed in freezing vapours. You kill the goliath frog! An eleionoma comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma! You feel better. The eleionoma is moderately wounded. Piercing cold boils outward! The piercing cold hits the eleionoma!! You feel better. The eleionoma is severely wounded. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the eleionoma. The eleionoma is flash-frozen. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma!! You feel better. The eleionoma is almost dead. Piercing cold boils outward! The piercing cold hits the eleionoma!! You kill the eleionoma! Your Ice Magic skill increases to level 9! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Your lightning spire fades away. Your hoarfrost cannon melts away. x2 An eleionoma comes into view. An eleionoma is nearby! An eleionoma is nearby! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! The eleionoma shouts! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The eleionoma flows through the trees. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses the eleionoma. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the eleionoma! The eleionoma is flash-frozen. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits the eleionoma!! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: an eleionoma (moderately wounded, encased in ice, ally target) Okay, then. Casting: Magnavolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an eleionoma (moderately wounded, encased in ice, ally target, empty space bonus: 6/8) The open air twists around violently and strikes the eleionoma! You feel better. The eleionoma is heavily wounded. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the eleionoma! Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits the eleionoma!! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the eleionoma! The eleionoma dies! You hear a splash. An eleionoma bone magically twists into a wand of flame (4). You feel ready to blink again. a - a wand of flame (65) (gained 4 charges) You see here an eleionoma corpse. You start resting. Your hoarfrost cannon melts away. x2 Your lightning spire fades away. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. A swamp worm comes into view. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp worm!! You feel better. The swamp worm is heavily wounded. Piercing cold boils outward! The piercing cold hits the swamp worm! You kill the swamp worm! You hear a splash. A seven-headed hydra comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the seven-headed hydra! You feel better. The seven-headed hydra is moderately wounded. Piercing cold boils outward! The piercing cold hits the seven-headed hydra!! You feel better. The seven-headed hydra is severely wounded. You hear a chilling moan. The seven-headed hydra is engulfed in freezing vapours. An eleionoma comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the seven-headed hydra!! You feel better. You kill the seven-headed hydra! Piercing cold boils outward! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma! You feel better. The eleionoma is lightly wounded. Piercing cold boils outward! The piercing cold hits the eleionoma!! You feel better. The eleionoma is severely wounded. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma!! You feel better. The eleionoma is almost dead. Piercing cold boils outward! The piercing cold hits the eleionoma!! You kill the eleionoma! You start resting. A will-o-the-wisp comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The will-o-the-wisp gives a chilling moan. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the will-o-the-wisp!! The will-o-the-wisp is heavily damaged. Piercing cold boils outward! The piercing cold hits the will-o-the-wisp! The will-o-the-wisp is almost destroyed. You hear a shout! The will-o-the-wisp is engulfed in freezing vapours. You destroy the will-o-the-wisp! You start resting. A swamp worm comes into view. You start resting. A spriggan rider comes into view. It is wielding a +0 spear. A spriggan rider is nearby! The spriggan rider shouts! You hear a shout! A spriggan druid comes into view. It is wielding a +0 quarterstaff. A spriggan comes into view. It is wielding a +0 short sword. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! The spriggan druid shouts! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The spriggan rider hits your lightning spire with a +0 spear! The spriggan rider hits your lightning spire with a +0 spear! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses the spriggan rider. Your lightning spire shoots out a bolt of lightning at the spriggan! The bolt of electricity hits the spriggan rider!! The bolt of electricity misses the spriggan druid. The bolt of electricity hits the spriggan!! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses the spriggan rider. The spriggan rider hits your lightning spire with a +0 spear!! Your lightning spire shoots out a bolt of lightning at the spriggan! The bolt of electricity misses the spriggan rider. The bolt of electricity hits the spriggan druid!! The bolt of electricity hits the spriggan!! The spriggan dies! You hear a splash. x2 Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the spriggan rider! The spriggan rider is flash-frozen. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the spriggan rider! The hornet dies! The spriggan falls from its now dead mount. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan! You feel better. You kill the spriggan! You hear a splash. x2 Piercing cold boils outward! The piercing cold hits your lightning spire. Your lightning spire resists. Your lightning spire is almost destroyed. The piercing cold hits the spriggan druid!! You feel better. The spriggan druid is almost dead. The spriggan druid is engulfed in freezing vapours. With its final breath, the spriggan druid offers up its power to the beasts of the wild! You kill the spriggan druid! You hear a splash. x2 Your lightning spire is engulfed in freezing vapours. You destroy your lightning spire! You start resting. HP restored. You start resting. Your hoarfrost cannon melts away. x2 A swamp worm is nearby! Magic restored. Found 22 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading up. Items here: ) [ ††. Okay, then. Things that are here: a +0 quarterstaff; a +0 robe Things that are here: a +0 short sword; a +0 robe A swamp worm comes into view. Found 18 gold pieces. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You enter the shallow water. Moving in this stuff is going to be slow. Found 31 gold pieces. You are yanked forward by the harpoon shot. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp worm!! You feel better. The swamp worm is severely wounded. Piercing cold boils outward! The piercing cold hits the swamp worm! You feel better. You kill the swamp worm! The swamp worm fires a harpoon shot at you. Your +2 kite shield of reflection blocks the harpoon shot... and reflects it back! The harpoon shot hits the swamp worm! The swamp worm is yanked forward by the harpoon shot. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (water, heavily wounded) Magnetic shrapnel attaches itself to the swamp worm. Electricity arcs towards the magnetite! The arc of electricity hits the swamp worm!! You feel better. You kill the swamp worm! You feel ready to blink again. You start resting. HP restored. You start resting. Magic restored. A goliath frog comes into view. Casting: Magnavolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the goliath frog!! You feel better. The goliath frog is severely wounded. Piercing cold boils outward! The piercing cold hits the goliath frog!! You kill the goliath frog! You now have 607 gold pieces (gained 31). There are no items here. A swamp worm comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (wandering, hasn't noticed you, empty space bonus: 5/8) The open air twists around violently and strikes the swamp worm. You feel better. The swamp worm is lightly wounded. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. Found a potion of invisibility. You are yanked forward by the harpoon shot. Casting: Airstrike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (lightly wounded) Magnetic shrapnel attaches itself to the swamp worm. Electricity arcs towards the magnetite! The arc of electricity hits the swamp worm!! You feel better. The swamp worm is severely wounded. You block the swamp worm's attack. The swamp worm misses you. Casting: Magnavolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: a swamp worm (severely wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the swamp worm!!! You feel better. You kill the swamp worm! A swamp dragon comes into view. You see here a potion of invisibility. Casting: Magnavolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! The swamp dragon roars deafeningly! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon! You feel better. The swamp dragon is moderately wounded. Piercing cold boils outward! The piercing cold hits the swamp dragon!! The swamp dragon is heavily wounded. The swamp dragon breathes poison at you. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the swamp dragon! The swamp dragon is flash-frozen. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon! You feel better. The swamp dragon is almost dead. Piercing cold boils outward! The piercing cold hits the swamp dragon!! You feel better. You kill the swamp dragon! You start resting. Your hoarfrost cannon melts away. x2 Magic restored. i - 3 potions of invisibility (gained 1) b - a wand of quicksilver (19) (gained 8 charges) Found a parchment of Alistair's Intoxication. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An alligator comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! You feel better. The alligator is moderately wounded. Piercing cold boils outward! The piercing cold hits the alligator!! You feel better. The alligator is severely wounded. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! You feel better. The alligator is severely wounded. Piercing cold boils outward! The piercing cold hits the alligator!! You feel better. You kill the alligator! You enter the shallow water. Moving in this stuff is going to be slow. You now have 625 gold pieces (gained 18). Found a scale mail. You see here the medusa talisman of Zalom {Str+5 Int-2}. You enter the shallow water. Moving in this stuff is going to be slow. c - 4 potions of curing (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 647 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. You now have 662 gold pieces (gained 15). i - 7 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a chain mail. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here the medusa talisman of Zalom {Str+5 Int-2}. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here the medusa talisman of Zalom {Str+5 Int-2}. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You pick up a parchment of Fugue of the Fallen and begin reading... You add the spell Fugue of the Fallen to your library. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 chain mail. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp worm! You feel better. The swamp worm is moderately wounded. Piercing cold boils outward! The piercing cold hits the swamp worm!! You feel better. The swamp worm is almost dead. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are yanked forward by the harpoon shot. You block the swamp worm's attack. Your unstable footing causes you to fumble your attack. You are engulfed in freezing vapours. You resist. The swamp worm bites you but does no damage. You barely miss the swamp worm. The swamp worm is almost dead. You block the swamp worm's attack. x2 You sock the swamp worm! You feel better. You kill the swamp worm! HP restored. You see here a swamp worm corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A swamp drake comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! Casting: Hoarfrost Cannonade (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. 2 swamp drakes come into view. A tyrant leech comes into view. Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits the tyrant leech! Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp drake!! You feel better. The swamp drake is severely wounded. The swamp drake roars! Piercing cold boils outward! The piercing cold hits the swamp drake!! You kill the swamp drake! The swamp drake roars! You hear a roar! x2; You hear a deafening roar! You hear a roar! x2; You hear a deafening roar! You hear a roar! You hear a deafening roar! A six-headed hydra comes into view. A seven-headed hydra comes into view. A swamp drake comes into view. Your lightning spire shoots out a bolt of lightning at the swamp drake! The bolt of electricity hits the swamp drake!! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp drake!! You feel better. You kill the swamp drake! Piercing cold boils outward! The piercing cold hits the swamp drake!! The swamp drake is severely wounded. The piercing cold hits the six-headed hydra! The six-headed hydra is moderately wounded. The six-headed hydra roars! The piercing cold hits the seven-headed hydra! The seven-headed hydra is moderately wounded. You hear a roar! x2 A six-headed hydra comes into view. A four-headed hydra comes into view. A thorn hunter comes into view. Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the seven-headed hydra!! You feel better. The seven-headed hydra is heavily wounded. Piercing cold boils outward! The piercing cold hits the seven-headed hydra! The seven-headed hydra is severely wounded. The piercing cold hits the six-headed hydra!! The six-headed hydra is moderately wounded. The six-headed hydra roars! The piercing cold hits the swamp drake!! You kill the swamp drake! The piercing cold hits the six-headed hydra!! The six-headed hydra is heavily wounded. The four-headed hydra roars! You hear a deafening roar! x2 A four-headed hydra comes into view. The swamp drake breathes poison at you. The noxious blast misses you. You are engulfed in noxious fumes. You choke on the stench! You are confused. You bump into the mangrove. You are engulfed in noxious fumes. The thorn hunter gestures. The six-headed hydra bites you but does no damage. x2 The six-headed hydra bites you! The six-headed hydra bites you but does no damage. x3 Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the seven-headed hydra! The seven-headed hydra is flash-frozen. You're too confused to cast spells. You're too confused to cast spells. You feel less confused. An eight-headed hydra comes into view. The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. The six-headed hydra bites you! The six-headed hydra bites you. You block the six-headed hydra's attack. The six-headed hydra misses you. Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra!! The bolt of electricity hits the eight-headed hydra! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the seven-headed hydra!! You feel better. You kill the seven-headed hydra! Piercing cold boils outward! The piercing cold hits the swamp drake!! You feel better. You kill the swamp drake! The piercing cold hits the tyrant leech! You feel better. The tyrant leech is moderately wounded. The piercing cold hits your lightning spire. Your lightning spire resists. Your lightning spire is lightly damaged. The piercing cold hits the six-headed hydra! You feel better. The six-headed hydra is heavily wounded. You hear a roar! You hear a deafening roar! You hear a roar! x2 The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you. You block the six-headed hydra's attack. The six-headed hydra barely misses you. You block the six-headed hydra's attack. A five-headed hydra comes into view. Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits the six-headed hydra!! The bolt of electricity hits the tyrant leech! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the six-headed hydra! The six-headed hydra dies! You hear a roar! Casting: Permafrost Eruption (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the four-headed hydra!! You feel better. The four-headed hydra is moderately wounded. Piercing cold boils outward! The piercing cold hits the four-headed hydra! The four-headed hydra is heavily wounded. The piercing cold hits the five-headed hydra!! The five-headed hydra is moderately wounded. The piercing cold hits the eight-headed hydra!! The eight-headed hydra is almost dead. You hear a roar! A swamp dragon comes into view. x2 You block the tyrant leech's attack. Your lightning spire shoots out a bolt of lightning at the thorn hunter! The bolt of electricity hits the eight-headed hydra! The eight-headed hydra dies! The bolt of electricity hits the four-headed hydra!! The bolt of electricity hits the thorn hunter!! x2 Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the five-headed hydra!! You feel better. The five-headed hydra is severely wounded. Piercing cold boils outward! The piercing cold hits the five-headed hydra!! You kill the five-headed hydra! The piercing cold hits the swamp dragon!! The swamp dragon is heavily wounded. The piercing cold hits the thorn hunter!! The thorn hunter is almost destroyed. You hear a roar! The thorn hunter fires a volley of thorns at you. The volley of thorns hits you! You block the tyrant leech's attack. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the four-headed hydra! The four-headed hydra is flash-frozen. Your Ice Magic skill increases to level 10! Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits the tyrant leech! The thorn hunter hits your lightning spire! The thorn hunter hits your lightning spire but does no damage. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the tyrant leech! The tyrant leech is flash-frozen. Your lightning spire shoots out a bolt of lightning at the swamp dragon! The bolt of electricity hits the thorn hunter! The thorn hunter is destroyed! The bolt of electricity hits the swamp dragon! x2 Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the four-headed hydra! Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the four-headed hydra!! You feel better. You kill the four-headed hydra! Piercing cold boils outward! The piercing cold hits your lightning spire. Your lightning spire resists. Your lightning spire is moderately damaged. The piercing cold hits the tyrant leech! You feel better. You kill the tyrant leech! You hear a deafening roar! You hear a roar! You hear a deafening roar! You hear a roar! x2 Your hoarfrost cannon melts away. x2 You hear a deafening roar! Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the four-headed hydra! You feel better. The four-headed hydra is severely wounded. Piercing cold boils outward! The piercing cold hits the four-headed hydra!! You feel better. The four-headed hydra is almost dead. The piercing cold hits the swamp dragon!! You kill the swamp dragon! The swamp dragon scales are intact enough to wear. Your lightning spire shoots out a bolt of lightning at the six-headed hydra! The bolt of electricity hits the four-headed hydra! The four-headed hydra dies! The bolt of electricity hits the six-headed hydra!! The six-headed hydra dies! Your lightning spire shoots out a bolt of lightning at the swamp dragon! The bolt of electricity hits the swamp dragon!! You hear a roar! x2 Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon!! You feel better. You kill the swamp dragon! Piercing cold boils outward! A swamp dragon comes into view. Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Your lightning spire shoots out a bolt of lightning at the swamp dragon! The bolt of electricity hits the swamp dragon! The swamp dragon breathes poison at you. The blast of poison misses you. You hear a deafening roar! You hear a roar! You are engulfed in poison gas. You are poisoned. You feel very sick. You enter the shallow water. Moving in this stuff is going to be slow. You feel very sick. Something bites your lightning spire. x3 Something bites your lightning spire but does no damage. Something bites your lightning spire. Something bites your lightning spire but does no damage. x3 Your lightning spire shoots out a bolt of lightning at the swamp dragon! The bolt of electricity hits the swamp dragon! You feel sick. Your lightning spire fades away. The swamp dragon breathes poison at you. An eight-headed hydra comes into view. The eight-headed hydra roars! You enter the shallow water. Moving in this stuff is going to be slow. You are engulfed in poison gas. You are more poisoned. You feel extremely sick. You feel very sick. Casting: Permafrost Eruption (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel very sick. You enter the passage of Golubria. x11106 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1184-gf20446e8b0 0.34-a0-1258-g90209b8f76 0.34-a0-1259-g03264fdafe 0.34-a0-1264-gf19d277d5e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Gobli] Species: Demigod Job: Wanderer HP: 92/134; mods: 0/0 MP: 9/64; mod: 0 Stats: 10 36 21 Position: (64, 44), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: passage of Golubria Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 8 | 2140 | 0/535 Short Blades | X | 0 | 0 | 1 | 151 | 92/119 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 7 | 1781 | 117/476 Dodging | X | 0 | 0 | 10 | 3305 | 5/713 Stealth | X | 0 | 0 | 1 | 50 | 0/100 Shields | X | 0 | 0 | 14 | 6695 | 6/1070 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 14 | 7959 | 5/1273 Conjurations | X | 0 | 0 | 3 | 504 | 148/238 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 6 | 1248 | 0/416 Translocations | X | 0 | 0 | 7 | 1735 | 71/476 Forgecraft | X | 0 | 0 | 7 | 1844 | 180/476 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 100 | 10 | 3630 | 330/713 Air Magic | X | 0 | 0 | 13 | 5725 | 17/981 Earth Magic | X | 0 | 0 | 14 | 6741 | 52/1070 Alchemy | X | 0 | 0 | 1 | 63 | 4/119 Evocations | X | 0 | 0 | 2 | 301 | 123/178 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #11: 12706 #33: 1 Attributes: #12: 2938 #13: 2276 #23: 37365 #24: -257560213 #49: 4161 #73: 509759 Mutations: high MP: 1 (innate) forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #26: scarf "Bofom" {rC+ rF+, Rampage rCorr Int-5 Dex+6} eq slot #5, inv slot #31: +2 pair of gloves eq slot #9, inv slot #0: ring of magical power eq slot #6, inv slot #6: +2 pair of boots of stealth eq slot #2, inv slot #33: +2 kite shield of reflection eq slot #1, inv slot #13: +6 Majin-Bo {spellvamp, MP+6 Int+6} eq slot #4, inv slot #17: +2 helmet eq slot #3, inv slot #21: +5 steam dragon scales eq slot #9, inv slot #37: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣...♣[....♣♣♣♣ ♣~..~~~~..♣ ♣~♣.~~....♣♣ ..~♣.~§..^♣♣♣ ~.?~~.♣~~~§.§♣ ♣~~.♣##♣♣~~~~♣♣♣♣ ♣~.♣ #♣♣~.†~.♣ ~~♣ #♣~.§.♣♣ .♣ #♣.~~@♣♣ ♣○○~..♣ #♣°○°♣♣ #♣○°°♣ ♣○~°♣♣ #♣D♣♣♣ ... #♣°~♣♣ #DD #○D.☼♣ ♣ #†. ##♣°~°~♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe necropolis_difficulty: depths_crypt vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>