Dungeon Crawl Stone Soup version 0.34-a0-1545-g7a4a1a89be (webtiles) character file. Game seed: 5734535468535890024 18 Gobli the Magician (level 2, -6/17 HPs) Began as an Octopode Hedge Wizard on Nov 29, 2025. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1222 turns). Gobli the Magician (Octopode Hedge Wizard) Turns: 1222, Time: 00:04:03 Health: -6/17 AC: 1 Str: 9 XL: 2 Next: 70% Magic: 0/6 EV: 12 Int: 16 God: Gold: 11 SH: 0 Dex: 11 Spells: 0/7 levels left rFire . . . (100%) c - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +2 dagger of flaming (weapon) Armour b - a +0 hat (worn) Potions g - a potion of magic d - 2 potions of curing {unknown} L - 2 potions of lignification j - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 1.4 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 10% N/A 19% 2 c - Call Imp Summ 14% N/A 16% 2 d - Grave Claw Necr 10% 2d7 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Inner Flame Hex/Fire 2% N/A 50% 3 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence barely misses your cerulean imp. Your cerulean imp hits Terence with a -4 spear. Terence hits your cerulean imp with a +0 mace. Your cerulean imp hits Terence but does no damage. Terence hits your cerulean imp with a +0 mace! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Grave Claw (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. You hit Terence. You burn Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You barely miss Terence. You grab Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence struggles to escape constriction. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence. Terence escapes! You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You miss the adder. You grab the adder. You constrict the adder. The adder closely misses you. The adder barely misses you. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." #.# #.# #.# #.# #.# #.# #.# ##########.# #@@........# #S########## #.# #.# ... #.# #.# #.. You could see Terence and an adder. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 5 ball pythons (D:1) 2 frilled lizards 2 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gobli the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 331 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 334 | D:1 | Learned a level 2 spell: Blink 337 | D:1 | Learned a level 2 spell: Call Imp 340 | D:1 | Learned a level 2 spell: Grave Claw 1203 | D:2 | Encountered Terence 1222 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_loops_ring, kennysheep_cross_bottleneck, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.4 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 53 Call Imp || 1 Grave Claw || 1 Read: Identify || 1 Armour: None || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1222 | 1193 | 29 | 0 | 1051 | 2 | 611.0 | Dungeon | 1222 | 1193 | 29 | 0 | 1051 | 2 | 611.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1119 daAuts D:2: 103 daAuts