Gridlocked Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (7, -48, D:1) a +0 club (15, -2, D:1) a +0 robe (22, -44, D:1) a +0 spear (31, -20, D:1) 23 arrows (42, -56, D:1) a +0 short sword (43, -25, D:1) a +0 dagger (48, -50, D:1) a +0 whip (48, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 5, D:2) a +0 spear (23, 2, D:2) 20 arrows (27, 5, D:2) a +0 club 22 stones (30, -25, D:2) a +0 leather armour (31, 9, D:2) a +0 club (34, -32, D:2) a +0 dagger (45, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, -12, D:3) 20 arrows (35, 36, D:3) 17 arrows (42, 34, D:3) a staff of fire (54, -13, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 9, D:4) a +1 vorpal flail (4, 6, D:4) a +0 war axe a +0 chain mail (10, 13, D:4) 16 arrows a +0 shortbow of freezing (16, -24, D:4) a +0 hand axe (16, 9, D:4) a +0 robe (23, 14, D:4) a +0 trident (24, -14, D:4) 21 sling bullets (24, 5, D:4) 5 stones a +0 dagger (25, 22, D:4) 16 poisoned darts (28, -9, D:4) a +0 club Level 5 of the Dungeon [Shop] Hiybokk's Weapon Emporium a +0 falchion (39 gold) a +0 mace (39 gold) the +6 quarterstaff of the Hierophant {venom, rC+ Dex+9} (880 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+9). rC: It protects you from cold. 24 stones (31 gold) a +0 whip (32 gold) a +0 war axe (45 gold) a +0 morningstar (52 gold) a +0 short sword (39 gold) a +0 mace (39 gold) 17 arrows (44 gold) 17 stones (22 gold) a +0 whip (32 gold) (0, 0, D:5) a +0 short sword a +2 scale mail of willpower (1, 13, D:5) a +0 short sword 9 poisoned darts a +0 dagger (1, 14, D:5) a +0 dagger (2, 0, D:5) a +0 war axe a +0 robe (4, 28, D:5) a +0 hand axe a +0 robe (9, -4, D:5) 3 boomerangs (12, 0, D:5) a +0 helmet (14, 32, D:5) a +0 mace a +0 scale mail (17, 3, D:5) a +0 long sword (17, 36, D:5) a +3 rapier a +0 leather armour (27, 4, D:5) a +0 dagger (27, 11, D:5) a +0 giant club (47, 3, D:5) a +0 robe (48, 5, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Ybokesogh's Antique Weapon Shoppe a +4 mace (450 gold) a +0 spear (54 gold) a +0 falchion (54 gold) a +0 dagger (36 gold) a +0 war axe (63 gold) the +8 dagger of the Gloaming {flame, Fly rF+ Str+2} (1150 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rF: It protects you from fire. Fly: It grants you flight. a +0 arbalest (81 gold) a +0 dagger (36 gold) a +3 great sword of electrocution (597 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1278 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 quarterstaff (72 gold) a +0 dagger (36 gold) (1, 0, D:6) 16 stones (2, 15, D:6) 14 stones (5, 8, D:6) 4 boomerangs of dispersal (6, 8, D:6) a +0 plate armour a +0 war axe (6, 10, D:6) 2 boomerangs of dispersal (7, 8, D:6) 16 arrows a +0 shortbow a +0 dagger (7, 28, D:6) a +0 short sword (12, 7, D:6) a +0 falchion (12, 16, D:6) a +0 leather armour a +0 trident (16, 5, D:6) a hog corpse (19, 5, D:6) a hog corpse (21, -4, D:6) a +0 flail (21, 8, D:6) a +0 giant club (22, 9, D:6) a +0 robe (22, 12, D:6) 10 arrows (22, 29, D:6) a potion of degeneration (23, 11, D:6) a +0 giant spiked club (25, 25, D:6) a +0 hunting sling (33, 16, D:6) 3 boomerangs (41, 21, D:6) 15 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (8, -24, D:7) a +0 hand axe (still there?) a +0 animal skin (still there?) 3 bolts (still there?) a human corpse (still there?) (8, -23, D:7) a bolt (8, -22, D:7) a bolt (8, -20, D:7) a bolt (11, 0, D:7) 4 boomerangs of dispersal (12, 0, D:7) 2 boomerangs of dispersal (12, 1, D:7) 2 boomerangs of dispersal (13, -6, D:7) 27 arrows a +0 shortbow (13, -1, D:7) a +0 robe a +0 dagger (13, 1, D:7) a +0 leather armour a +0 dagger of electrocution (13, 10, D:7) a +0 dagger (14, -1, D:7) a +0 robe 2 boomerangs a +0 dagger (17, -10, D:7) a +0 pair of boots the Ecumenical Temple