Grijm Level 1 of the Dungeon (0, 0, D:1) 19 arrows (3, 34, D:1) a +0 pair of gloves (6, -5, D:1) a +0 dagger (8, 21, D:1) a +0 club (10, 41, D:1) a +0 dagger of draining (23, 43, D:1) a +0 short sword (30, 31, D:1) a +0 dagger (33, 28, D:1) 25 arrows (35, 29, D:1) a +0 dagger (38, 31, D:1) a +0 dagger (42, 7, D:1) a +0 club (45, 5, D:1) a +0 club (49, 11, D:1) a +0 robe (50, -4, D:1) a +0 mace (55, 15, D:1) a cursed -2 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (28, -22, D:2) a +0 club a +0 club a +0 dagger (32, -8, D:2) a +0 scale mail (34, -26, D:2) a +0 club a +0 club (36, -15, D:2) a +0 helmet a +0 animal skin a +0 club (38, -22, D:2) a +0 club (39, -22, D:2) a cursed -1 hunting sling Level 3 of the Dungeon (14, 55, D:3) a +0 pair of boots (15, 18, D:3) a +0 rapier (15, 19, D:3) 22 arrows (15, 46, D:3) 18 sling bullets (16, 19, D:3) a +2 ring of dexterity (18, 2, D:3) a +0 dagger (21, 24, D:3) a ration (36, 51, D:3) a +0 dagger a kobold skeleton (40, 11, D:3) a +0 club (40, 44, D:3) a kobold corpse (43, 40, D:3) a +0 pair of boots (44, 7, D:3) a +0 club (46, 2, D:3) a +0 long sword (57, 33, D:3) a +0 club a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 mace (0, 2, D:4) a +0 mace (1, 0, D:4) a +0 mace (1, 1, D:4) a +0 mace (1, 2, D:4) the cursed +0 mace "Cettougg" {vamp, Str+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (2, 0, D:4) a +0 mace (2, 1, D:4) a +0 mace (2, 2, D:4) a +0 mace (4, 1, D:4) a +0 mace (5, 0, D:4) a +0 mace (6, 0, D:4) a cursed -2 mace (7, -1, D:4) a +0 mace (8, 0, D:4) a +0 mace