Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 3, D:1) a +0 club (13, 31, D:1) a cursed -1 club (19, 22, D:1) a ration (29, 37, D:1) a ration (36, 3, D:1) a +0 short sword (39, 2, D:1) a +0 dagger (50, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a cursed -2 club (10, -24, D:2) a +0 chain mail (10, -17, D:2) a +0 dagger (14, 7, D:2) a bat corpse (19, -24, D:2) a +0 club (20, -8, D:2) a +0 robe (24, 21, D:2) a jackal corpse (25, 0, D:2) a quokka corpse (skeletalised by now) (26, 2, D:2) a ball python corpse (41, -16, D:2) a +0 robe (41, -14, D:2) a +0 robe