Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 7, D:1) a +0 leather armour (12, 7, D:1) a +0 robe (14, 15, D:1) a +0 dagger (16, 13, D:1) a +0 short sword (18, 27, D:1) a +0 club (18, 29, D:1) a +0 helmet a +0 animal skin a +0 club (20, 9, D:1) a +0 club (20, 20, D:1) a +0 hand axe (22, -9, D:1) a +0 dagger (23, 18, D:1) a +0 dagger (29, -8, D:1) a +0 robe (45, 5, D:1) a javelin (47, 4, D:1) a javelin (still there?) a +0 club (still there?) a hobgoblin skeleton (still there?) (53, 2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 club (unseen) (3, 0, D:2) a javelin (3, 1, D:2) a javelin (unseen) (4, 1, D:2) 2 javelins (4, 12, D:2) a scroll of identify (10, 16, D:2) a bat corpse (skeletalised by now) (10, 18, D:2) a potion of ambrosia