Grijm Level 1 of the Dungeon (7, 13, D:1) a +0 whip (9, 10, D:1) a +0 club (23, 6, D:1) a +0 short sword (28, 26, D:1) a +0 short sword (29, 10, D:1) a +0 club (31, 7, D:1) a +0 club (34, 26, D:1) a +0 club (35, 25, D:1) a +0 short sword (36, 4, D:1) a +0 club (36, 24, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 7, D:2) a +0 hand axe a cursed +0 scale mail (28, 6, D:2) a +0 dagger (31, 7, D:2) a +0 robe (37, 11, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a ration (11, 6, D:3) a +0 leather armour (14, -7, D:3) a potion of heal wounds (21, -8, D:3) a rat skeleton (21, 23, D:3) a +0 short sword a kobold corpse (skeletalised by now) (21, 24, D:3) a rat skeleton (24, 28, D:3) a +0 dagger (29, -8, D:3) a +0 dagger a leopard gecko skeleton (31, 36, D:3) a +0 mace (32, 36, D:3) a +0 hand axe a +0 ring mail (35, -1, D:3) a +0 robe (35, 30, D:3) a +0 dagger (37, 13, D:3) a +0 dagger a +2 hunting sling of freezing