Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (13, -4, D:1) a +0 dagger (13, 15, D:1) a +0 club (16, 18, D:1) a +0 club (25, 25, D:1) a +0 dagger (27, 10, D:1) a +0 robe (29, 14, D:1) a +0 leather armour (32, 20, D:1) a +0 whip a +0 dagger (36, -2, D:1) a +0 short sword (36, 22, D:1) a +0 club (37, -15, D:1) a +0 club (37, 18, D:1) a +0 plate armour (44, 8, D:1) a +0 club (47, 9, D:1) a +0 club (49, -12, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (13, 17, D:2) a +0 dagger (14, 9, D:2) a +0 club (18, 17, D:2) a +0 spear (27, 30, D:2) a +0 spear (33, 26, D:2) a +0 short sword (43, 30, D:2) a +0 ring mail (56, 59, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club a leopard gecko corpse (9, 7, D:3) a +0 dagger (20, 15, D:3) a jackal corpse a jackal corpse (21, 14, D:3) a bat corpse (skeletalised by now)