Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a bat corpse (skeletalised by now) (11, -1, D:1) a +0 hand axe (28, 3, D:1) a +0 whip (29, 8, D:1) a +0 robe Level 2 of the Dungeon (2, 2, D:2) a +0 ring mail