Grijm Level 1 of the Dungeon (0, 3, D:1) a +0 whip (1, -23, D:1) a +0 dagger (7, 9, D:1) a +0 ring mail (12, -26, D:1) a +0 dagger (14, -8, D:1) a bat corpse (skeletalised by now) (15, -4, D:1) a +0 dagger of speed (17, 2, D:1) an amulet of magic regeneration (19, -1, D:1) a jackal corpse (skeletalised by now) (21, -26, D:1) a +0 short sword (22, -13, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a rat corpse (0, 13, D:2) a hobgoblin corpse (1, 12, D:2) a dart slug corpse (3, 0, D:2) a quokka corpse