Grijm Level 1 of the Dungeon (0, 0, D:1) 16 stones (4, -3, D:1) a +0 club (5, -3, D:1) a +0 short sword a stone (6, -13, D:1) a +0 short sword 4 stones (8, 2, D:1) a +0 club (14, 22, D:1) a +0 short sword (29, -5, D:1) a +0 short sword 5 stones (40, -6, D:1) a +0 hand axe (45, 20, D:1) a +0 dagger 2 stones (47, 20, D:1) a +0 dagger (58, 17, D:1) a +0 robe (62, 15, D:1) a +0 club a stone (72, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, -27, D:2) a +0 club (15, -2, D:2) a +0 rapier (22, -28, D:2) a +0 robe (26, -34, D:2) 19 stones (29, -1, D:2) 24 stones (33, -1, D:2) 23 sling bullets (37, -1, D:2) a +0 club (40, -3, D:2) a +0 club (42, -18, D:2) a +0 club (57, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 21 bolts (5, -24, D:3) a +0 falchion (6, 16, D:3) a +0 dagger (9, -29, D:3) 19 arrows (9, -4, D:3) a +0 hand crossbow (40, 5, D:3) 14 arrows (41, 11, D:3) a +0 club (43, 0, D:3) 9 gold pieces (51, -18, D:3) a +0 robe (56, -22, D:3) a +0 mace (57, -8, D:3) 16 stones (57, -7, D:3) a +0 short sword (60, -16, D:3) a +0 club (61, 22, D:3) a book of Minor Magic (62, -16, D:3) a +0 dagger a +0 robe (63, -17, D:3) a +0 war axe a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 falchion a +0 robe a +0 halberd a +0 robe (1, 18, D:4) a +0 flail (5, 1, D:4) a +3 long sword a +0 robe (9, 10, D:4) a +0 dagger a +0 robe (11, -7, D:4) a +0 whip (11, 18, D:4) a +0 helmet (19, -6, D:4) a +0 club (22, 12, D:4) a ball python skeleton (27, 6, D:4) a +0 whip (37, 5, D:4) a +0 robe (41, -1, D:4) the +1 leather armour "Xytzul" {Regen+ rCorr Int-2 Stlth+} It affects your intelligence (-2). It increases your rate of health regeneration. It protects you from acid and corrosion. It makes you more stealthy.