Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 6, D:1) a +0 club (10, 8, D:1) 12 arrows (46, 17, D:1) a +0 dagger (47, -6, D:1) a +0 dagger Level 2 of the Dungeon Level 3 of the Dungeon (0, 0, D:3) a +0 whip 3 poisoned darts (5, 0, D:3) a bat corpse (skeletalised by now) (7, 2, D:3) a +0 short sword (12, -15, D:3) a stone (15, -9, D:3) a sling bullet (15, -8, D:3) a stone (16, -12, D:3) a bat corpse (20, -10, D:3) 3 scrolls of identify