Grijm Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -20, D:1) a +0 short sword (15, -16, D:1) a +0 club (16, -22, D:1) a +0 club (21, -8, D:1) 4 large rocks (26, -9, D:1) a +0 short sword (26, -8, D:1) a +0 short sword (28, -23, D:1) a +0 robe (35, -5, D:1) a +0 leather armour (37, -18, D:1) a +0 short sword (37, -9, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat corpse (16, -2, D:2) 2 potions of curing